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https://github.com/gfx-rs/wgpu.git
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Start render pipeline creation
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ebe0af0a7f
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@ -14,6 +14,20 @@ typedef enum {
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WGPUPowerPreference_HighPerformance = 2,
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} WGPUPowerPreference;
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typedef enum {
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WGPUPrimitiveTopology_PointList = 0,
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WGPUPrimitiveTopology_LineList = 1,
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WGPUPrimitiveTopology_LineStrip = 2,
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WGPUPrimitiveTopology_TriangleList = 3,
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WGPUPrimitiveTopology_TriangleStrip = 4,
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} WGPUPrimitiveTopology;
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typedef enum {
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WGPUShaderStage_Vertex = 0,
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WGPUShaderStage_Fragment = 1,
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WGPUShaderStage_Compute = 2,
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} WGPUShaderStage;
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typedef WGPUId WGPUDeviceId;
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typedef WGPUId WGPUAdapterId;
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@ -38,8 +52,33 @@ typedef struct {
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} WGPUCommandBufferDescriptor;
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typedef WGPUId WGPUPipelineLayoutId;
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typedef WGPUId WGPUShaderModuleId;
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typedef struct {
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WGPUShaderModuleId module;
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WGPUShaderStage stage;
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const char *entry_point;
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} WGPUPipelineStageDescriptor;
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typedef WGPUId WGPUBlendStateId;
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typedef WGPUId WGPUDepthStencilStateId;
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typedef WGPUId WGPUAttachmentStateId;
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typedef struct {
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WGPUPipelineLayoutId layout;
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const WGPUPipelineStageDescriptor *stages;
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uintptr_t stages_length;
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WGPUPrimitiveTopology primitive_topology;
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const WGPUBlendStateId *blend_state;
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uintptr_t blend_state_length;
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WGPUDepthStencilStateId depth_stencil_state;
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WGPUAttachmentStateId attachment_state;
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} WGPURenderPipelineDescriptor;
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typedef struct {
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const uint8_t *bytes;
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uintptr_t length;
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@ -66,6 +105,9 @@ WGPUInstanceId wgpu_create_instance(void);
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WGPUCommandBufferId wgpu_device_create_command_buffer(WGPUDeviceId device_id,
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WGPUCommandBufferDescriptor desc);
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WGPURenderPipelineId wgpu_device_create_render_pipeline(WGPUDeviceId device_id,
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WGPURenderPipelineDescriptor desc);
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WGPUShaderModuleId wgpu_device_create_shader_module(WGPUDeviceId device_id,
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WGPUShaderModuleDescriptor desc);
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@ -92,4 +92,59 @@ pub extern "C" fn wgpu_queue_submit(
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}
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device.com_allocator.submit(cmd_buf);
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}
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pub extern "C" fn wgpu_device_create_render_pipeline(
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device_id: DeviceId,
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desc: pipeline::RenderPipelineDescriptor,
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) -> RenderPipelineId {
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let device = registry::DEVICE_REGISTRY.get_mut(device_id);
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// TODO: layout, primitive_topology, blend_state, depth_stencil_state, attachment_state
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let pipeline_stages = unsafe { slice::from_raw_parts(desc.stages, desc.stages_length) };
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// TODO: avoid allocation
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let shaders_owned = pipeline_stages
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.iter()
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.map(|ps| registry::SHADER_MODULE_REGISTRY.get_mut(ps.module))
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.collect::<Vec<_>>();
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let shaders = {
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let mut vertex = None;
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let mut fragment = None;
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for (i, pipeline_stage) in pipeline_stages.iter().enumerate() {
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let entry = hal::pso::EntryPoint::<back::Backend> {
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entry: unsafe { ffi::CStr::from_ptr(pipeline_stage.entry_point) }
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.to_str()
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.to_owned()
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.unwrap(), // TODO
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module: &shaders_owned[i].raw,
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specialization: hal::pso::Specialization {
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// TODO
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constants: &[],
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data: &[],
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},
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};
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match pipeline_stage.stage {
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pipeline::ShaderStage::Vertex => {
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vertex = Some(entry);
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}
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pipeline::ShaderStage::Fragment => {
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fragment = Some(entry);
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}
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pipeline::ShaderStage::Compute => unimplemented!(), // TODO
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}
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}
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hal::pso::GraphicsShaderSet {
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vertex: vertex.unwrap(), // TODO
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hull: None,
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domain: None,
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geometry: None,
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fragment,
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}
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};
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/*
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let pipeline = device
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.device
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.create_graphics_pipeline(pipeline_desc);
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*/
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unimplemented!();
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}
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@ -1,7 +1,10 @@
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use hal;
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use resource;
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use {BlendStateId, ByteArray, DepthStencilStateId, PipelineLayoutId};
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use {
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AttachmentStateId, BlendStateId, ByteArray, DepthStencilStateId, PipelineLayoutId,
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ShaderModuleId,
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};
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#[repr(C)]
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pub enum BlendFactor {
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@ -146,8 +149,9 @@ pub struct ShaderModuleDescriptor {
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}
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#[repr(C)]
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pub struct AttachmentStateDescriptor<'a> {
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pub formats: &'a [resource::TextureFormat],
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pub struct AttachmentStateDescriptor {
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pub formats: *const resource::TextureFormat,
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pub formats_length: usize,
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}
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pub struct AttachmentState {
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@ -163,15 +167,15 @@ pub enum ShaderStage {
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#[repr(C)]
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pub struct PipelineStageDescriptor {
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pub module: ShaderModuleDescriptor,
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pub module: ShaderModuleId,
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pub stage: ShaderStage,
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pub entry_point: *const ::std::os::raw::c_char,
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}
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#[repr(C)]
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pub struct ComputePipelineDescriptor<'a> {
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pub struct ComputePipelineDescriptor {
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pub layout: PipelineLayoutId,
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pub stages: &'a [PipelineStageDescriptor],
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pub stages: *const PipelineStageDescriptor,
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}
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pub struct ComputePipeline {
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@ -188,13 +192,15 @@ pub enum PrimitiveTopology {
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}
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#[repr(C)]
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pub struct RenderPipelineDescriptor<'a> {
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pub struct RenderPipelineDescriptor {
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pub layout: PipelineLayoutId,
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pub stages: &'a [PipelineStageDescriptor],
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pub stages: *const PipelineStageDescriptor,
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pub stages_length: usize,
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pub primitive_topology: PrimitiveTopology,
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pub blend_state: &'a [BlendStateId],
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pub blend_state: *const BlendStateId,
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pub blend_state_length: usize,
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pub depth_stencil_state: DepthStencilStateId,
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pub attachment_state: AttachmentState,
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pub attachment_state: AttachmentStateId,
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}
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pub struct RenderPipeline {
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@ -4,9 +4,7 @@ use std::marker::PhantomData;
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use std::os::raw::c_void;
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#[cfg(feature = "remote")]
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use std::sync::Arc;
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#[cfg(feature = "remote")]
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use parking_lot::{Mutex, MutexGuard, MappedMutexGuard};
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use parking_lot::{MappedMutexGuard, Mutex, MutexGuard};
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#[cfg(feature = "remote")]
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use hal::backend::FastHashMap;
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@ -104,7 +102,9 @@ impl<T> Registry<T> for RemoteRegistry<T> {
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}
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fn get_mut(&self, id: Id) -> RegistryItem<T> {
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MutexGuard::map(self.registrations.lock(), |r| r.tracked.get_mut(&id).unwrap())
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MutexGuard::map(self.registrations.lock(), |r| {
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r.tracked.get_mut(&id).unwrap()
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})
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}
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fn take(&self, id: Id) -> T {
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@ -120,7 +120,8 @@ type ConcreteRegistry<T> = LocalRegistry<T>;
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type ConcreteRegistry<T> = RemoteRegistry<T>;
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lazy_static! {
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pub(crate) static ref ADAPTER_REGISTRY: ConcreteRegistry<AdapterHandle> = ConcreteRegistry::new();
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pub(crate) static ref ADAPTER_REGISTRY: ConcreteRegistry<AdapterHandle> =
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ConcreteRegistry::new();
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pub(crate) static ref DEVICE_REGISTRY: ConcreteRegistry<DeviceHandle> = ConcreteRegistry::new();
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pub(crate) static ref INSTANCE_REGISTRY: ConcreteRegistry<InstanceHandle> = ConcreteRegistry::new();
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pub(crate) static ref SHADER_MODULE_REGISTRY: ConcreteRegistry<ShaderModuleHandle> = ConcreteRegistry::new();
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