From 34b0df277c60c44520abb324e23ca5ddfc53478c Mon Sep 17 00:00:00 2001 From: Mehmet Oguz Derin Date: Sat, 10 Aug 2024 19:02:29 +0900 Subject: [PATCH] Support `texture-compression-bc-sliced-3d` in wgpu (#5751) --- deno_webgpu/01_webgpu.js | 1 + deno_webgpu/lib.rs | 9 +++ deno_webgpu/webgpu.idl | 1 + tests/tests/clear_texture.rs | 12 +++- wgpu-core/src/device/resource.rs | 19 ++++++- wgpu-hal/src/dx12/adapter.rs | 1 + wgpu-hal/src/gles/adapter.rs | 4 ++ wgpu-hal/src/metal/adapter.rs | 1 + wgpu-hal/src/vulkan/adapter.rs | 5 ++ wgpu-types/src/lib.rs | 55 +++++++++++++++---- wgpu/src/backend/webgpu.rs | 6 +- .../webgpu/webgpu_sys/gen_GpuFeatureName.rs | 1 + 12 files changed, 101 insertions(+), 14 deletions(-) diff --git a/deno_webgpu/01_webgpu.js b/deno_webgpu/01_webgpu.js index f226c8ab5..b5bf0afc7 100644 --- a/deno_webgpu/01_webgpu.js +++ b/deno_webgpu/01_webgpu.js @@ -5071,6 +5071,7 @@ webidl.converters["GPUFeatureName"] = webidl.createEnumConverter( // texture formats "depth32float-stencil8", "texture-compression-bc", + "texture-compression-bc-sliced-3d", "texture-compression-etc2", "texture-compression-astc", "rg11b10ufloat-renderable", diff --git a/deno_webgpu/lib.rs b/deno_webgpu/lib.rs index aafb225fb..c1822ee2b 100644 --- a/deno_webgpu/lib.rs +++ b/deno_webgpu/lib.rs @@ -248,6 +248,9 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> { if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) { return_features.push("texture-compression-bc"); } + if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC_SLICED_3D) { + return_features.push("texture-compression-bc-sliced-3d"); + } if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) { return_features.push("texture-compression-etc2"); } @@ -491,6 +494,12 @@ impl From for wgpu_types::Features { wgpu_types::Features::TEXTURE_COMPRESSION_BC, required_features.0.contains("texture-compression-bc"), ); + features.set( + wgpu_types::Features::TEXTURE_COMPRESSION_BC_SLICED_3D, + required_features + .0 + .contains("texture-compression-bc-sliced-3d"), + ); features.set( wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, required_features.0.contains("texture-compression-etc2"), diff --git a/deno_webgpu/webgpu.idl b/deno_webgpu/webgpu.idl index 07d9d60ec..41949feb1 100644 --- a/deno_webgpu/webgpu.idl +++ b/deno_webgpu/webgpu.idl @@ -97,6 +97,7 @@ enum GPUFeatureName { // texture formats "depth32float-stencil8", "texture-compression-bc", + "texture-compression-bc-sliced-3d", "texture-compression-etc2", "texture-compression-astc", // api diff --git a/tests/tests/clear_texture.rs b/tests/tests/clear_texture.rs index 175c642b9..5e7d86ed8 100644 --- a/tests/tests/clear_texture.rs +++ b/tests/tests/clear_texture.rs @@ -273,7 +273,7 @@ async fn clear_texture_tests(ctx: TestingContext, formats: &'static [wgpu::Textu let is_compressed_or_depth_stencil_format = format.is_compressed() || format.is_depth_stencil_format(); let supports_1d = !is_compressed_or_depth_stencil_format; - let supports_3d = !is_compressed_or_depth_stencil_format; + let supports_3d = format.is_bcn() || !is_compressed_or_depth_stencil_format; // 1D texture if supports_1d { @@ -385,7 +385,15 @@ static CLEAR_TEXTURE_DEPTH32_STENCIL8: GpuTestConfiguration = GpuTestConfigurati static CLEAR_TEXTURE_COMPRESSED_BCN: GpuTestConfiguration = GpuTestConfiguration::new() .parameters( TestParameters::default() - .features(wgpu::Features::CLEAR_TEXTURE | wgpu::Features::TEXTURE_COMPRESSION_BC) + .features( + wgpu::Features::CLEAR_TEXTURE + | wgpu::Features::TEXTURE_COMPRESSION_BC + | wgpu::Features::TEXTURE_COMPRESSION_BC_SLICED_3D, + ) + .limits(wgpu::Limits { + max_texture_dimension_3d: 1024, + ..wgpu::Limits::downlevel_defaults() + }) // https://bugs.chromium.org/p/angleproject/issues/detail?id=7056 .expect_fail(FailureCase::backend_adapter(wgpu::Backends::GL, "ANGLE")) // compressed texture copy to buffer not yet implemented diff --git a/wgpu-core/src/device/resource.rs b/wgpu-core/src/device/resource.rs index c9105fd3a..463ede2cd 100644 --- a/wgpu-core/src/device/resource.rs +++ b/wgpu-core/src/device/resource.rs @@ -745,8 +745,12 @@ impl Device { desc.dimension, )); } + } - // Compressed textures can only be 2D + if desc.dimension != wgt::TextureDimension::D2 + && desc.dimension != wgt::TextureDimension::D3 + { + // Compressed textures can only be 2D or 3D if desc.format.is_compressed() { return Err(CreateTextureError::InvalidCompressedDimension( desc.dimension, @@ -777,6 +781,19 @@ impl Device { }, )); } + + if desc.dimension == wgt::TextureDimension::D3 { + // Only BCn formats with Sliced 3D feature can be used for 3D textures + if desc.format.is_bcn() { + self.require_features(wgt::Features::TEXTURE_COMPRESSION_BC_SLICED_3D) + .map_err(|error| CreateTextureError::MissingFeatures(desc.format, error))?; + } else { + return Err(CreateTextureError::InvalidCompressedDimension( + desc.dimension, + desc.format, + )); + } + } } { diff --git a/wgpu-hal/src/dx12/adapter.rs b/wgpu-hal/src/dx12/adapter.rs index cb2636611..72b9d04b7 100644 --- a/wgpu-hal/src/dx12/adapter.rs +++ b/wgpu-hal/src/dx12/adapter.rs @@ -299,6 +299,7 @@ impl super::Adapter { | wgt::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS | wgt::Features::TIMESTAMP_QUERY_INSIDE_PASSES | wgt::Features::TEXTURE_COMPRESSION_BC + | wgt::Features::TEXTURE_COMPRESSION_BC_SLICED_3D | wgt::Features::CLEAR_TEXTURE | wgt::Features::TEXTURE_FORMAT_16BIT_NORM | wgt::Features::PUSH_CONSTANTS diff --git a/wgpu-hal/src/gles/adapter.rs b/wgpu-hal/src/gles/adapter.rs index 1cda99b33..bd2410e27 100644 --- a/wgpu-hal/src/gles/adapter.rs +++ b/wgpu-hal/src/gles/adapter.rs @@ -503,6 +503,10 @@ impl super::Adapter { wgt::Features::TEXTURE_COMPRESSION_BC, bcn_exts.iter().all(|&ext| extensions.contains(ext)), ); + features.set( + wgt::Features::TEXTURE_COMPRESSION_BC_SLICED_3D, + bcn_exts.iter().all(|&ext| extensions.contains(ext)), // BC guaranteed Sliced 3D + ); let has_etc = if cfg!(any(webgl, Emscripten)) { extensions.contains("WEBGL_compressed_texture_etc") } else { diff --git a/wgpu-hal/src/metal/adapter.rs b/wgpu-hal/src/metal/adapter.rs index 924902517..7e0043790 100644 --- a/wgpu-hal/src/metal/adapter.rs +++ b/wgpu-hal/src/metal/adapter.rs @@ -876,6 +876,7 @@ impl super::PrivateCapabilities { features.set(F::TEXTURE_COMPRESSION_ASTC, self.format_astc); features.set(F::TEXTURE_COMPRESSION_ASTC_HDR, self.format_astc_hdr); features.set(F::TEXTURE_COMPRESSION_BC, self.format_bc); + features.set(F::TEXTURE_COMPRESSION_BC_SLICED_3D, self.format_bc); // BC guarantees Sliced 3D features.set(F::TEXTURE_COMPRESSION_ETC2, self.format_eac_etc); features.set(F::DEPTH_CLIP_CONTROL, self.supports_depth_clip_control); diff --git a/wgpu-hal/src/vulkan/adapter.rs b/wgpu-hal/src/vulkan/adapter.rs index 215c0dd95..22b897f09 100644 --- a/wgpu-hal/src/vulkan/adapter.rs +++ b/wgpu-hal/src/vulkan/adapter.rs @@ -253,6 +253,7 @@ impl PhysicalDeviceFeatures { ) .texture_compression_bc( requested_features.contains(wgt::Features::TEXTURE_COMPRESSION_BC), + // BC provides formats for Sliced 3D ) //.occlusion_query_precise(requested_features.contains(wgt::Features::PRECISE_OCCLUSION_QUERY)) .pipeline_statistics_query( @@ -539,6 +540,10 @@ impl PhysicalDeviceFeatures { F::TEXTURE_COMPRESSION_BC, self.core.texture_compression_bc != 0, ); + features.set( + F::TEXTURE_COMPRESSION_BC_SLICED_3D, + self.core.texture_compression_bc != 0, // BC guarantees Sliced 3D + ); features.set( F::PIPELINE_STATISTICS_QUERY, self.core.pipeline_statistics_query != 0, diff --git a/wgpu-types/src/lib.rs b/wgpu-types/src/lib.rs index da8e6ff49..6cf007e2f 100644 --- a/wgpu-types/src/lib.rs +++ b/wgpu-types/src/lib.rs @@ -290,12 +290,28 @@ bitflags::bitflags! { /// Support for this feature guarantees availability of [`TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING`] for BCn formats. /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] may enable additional usages. /// + /// This feature guarantees availability of sliced-3d textures for BC formats when combined with TEXTURE_COMPRESSION_BC_SLICED_3D. + /// /// Supported Platforms: /// - desktops + /// - Mobile (All Apple9 and some Apple7 and Apple8 devices) /// /// This is a web and native feature. const TEXTURE_COMPRESSION_BC = 1 << 2; + + /// Allows the 3d dimension for textures with BC compressed formats. + /// + /// This feature must be used in combination with TEXTURE_COMPRESSION_BC to enable 3D textures with BC compression. + /// It does not enable the BC formats by itself. + /// + /// Supported Platforms: + /// - desktops + /// - Mobile (All Apple9 and some Apple7 and Apple8 devices) + /// + /// This is a web and native feature. + const TEXTURE_COMPRESSION_BC_SLICED_3D = 1 << 3; + /// Enables ETC family of compressed textures. All ETC textures use 4x4 pixel blocks. /// ETC2 RGB and RGBA1 are 8 bytes per block. RTC2 RGBA8 and EAC are 16 bytes per block. /// @@ -310,7 +326,7 @@ bitflags::bitflags! { /// - Mobile (some) /// /// This is a web and native feature. - const TEXTURE_COMPRESSION_ETC2 = 1 << 3; + const TEXTURE_COMPRESSION_ETC2 = 1 << 4; /// Enables ASTC family of compressed textures. ASTC textures use pixel blocks varying from 4x4 to 12x12. /// Blocks are always 16 bytes. @@ -326,7 +342,7 @@ bitflags::bitflags! { /// - Mobile (some) /// /// This is a web and native feature. - const TEXTURE_COMPRESSION_ASTC = 1 << 4; + const TEXTURE_COMPRESSION_ASTC = 1 << 5; /// Enables use of Timestamp Queries. These queries tell the current gpu timestamp when /// all work before the query is finished. @@ -350,7 +366,7 @@ bitflags::bitflags! { /// - Metal /// /// This is a web and native feature. - const TIMESTAMP_QUERY = 1 << 5; + const TIMESTAMP_QUERY = 1 << 6; /// Allows non-zero value for the `first_instance` member in indirect draw calls. /// @@ -369,7 +385,7 @@ bitflags::bitflags! { /// - OpenGL ES / WebGL /// /// This is a web and native feature. - const INDIRECT_FIRST_INSTANCE = 1 << 6; + const INDIRECT_FIRST_INSTANCE = 1 << 7; /// Allows shaders to acquire the FP16 ability /// @@ -380,7 +396,7 @@ bitflags::bitflags! { /// - Metal /// /// This is a web and native feature. - const SHADER_F16 = 1 << 7; + const SHADER_F16 = 1 << 8; /// Allows for usage of textures of format [`TextureFormat::Rg11b10Float`] as a render target @@ -391,7 +407,7 @@ bitflags::bitflags! { /// - Metal /// /// This is a web and native feature. - const RG11B10UFLOAT_RENDERABLE = 1 << 8; + const RG11B10UFLOAT_RENDERABLE = 1 << 9; /// Allows the [`wgpu::TextureUsages::STORAGE_BINDING`] usage on textures with format [`TextureFormat::Bgra8unorm`] /// @@ -401,7 +417,7 @@ bitflags::bitflags! { /// - Metal /// /// This is a web and native feature. - const BGRA8UNORM_STORAGE = 1 << 9; + const BGRA8UNORM_STORAGE = 1 << 10; /// Allows textures with formats "r32float", "rg32float", and "rgba32float" to be filterable. @@ -413,9 +429,9 @@ bitflags::bitflags! { /// - GL with one of `GL_ARB_color_buffer_float`/`GL_EXT_color_buffer_float`/`OES_texture_float_linear` /// /// This is a web and native feature. - const FLOAT32_FILTERABLE = 1 << 10; + const FLOAT32_FILTERABLE = 1 << 11; - // Bits 11-19 available for webgpu features. Should you chose to use some of them for + // Bits 12-19 available for webgpu features. Should you chose to use some of them for // for native features, don't forget to update `all_webgpu_mask` and `all_native_mask` // accordingly. @@ -2562,13 +2578,14 @@ pub enum TextureFormat { /// [`Features::TEXTURE_FORMAT_NV12`] must be enabled to use this texture format. NV12, - // Compressed textures usable with `TEXTURE_COMPRESSION_BC` feature. + // Compressed textures usable with `TEXTURE_COMPRESSION_BC` feature. `TEXTURE_COMPRESSION_SLICED_3D` is required to use with 3D textures. /// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. /// [0, 63] ([0, 1] for alpha) converted to/from float [0, 1] in shader. /// /// Also known as DXT1. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc1RgbaUnorm, /// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. /// Srgb-color [0, 63] ([0, 1] for alpha) converted to/from linear-color float [0, 1] in shader. @@ -2576,6 +2593,7 @@ pub enum TextureFormat { /// Also known as DXT1. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc1RgbaUnormSrgb, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. /// [0, 63] ([0, 15] for alpha) converted to/from float [0, 1] in shader. @@ -2583,6 +2601,7 @@ pub enum TextureFormat { /// Also known as DXT3. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc2RgbaUnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. /// Srgb-color [0, 63] ([0, 255] for alpha) converted to/from linear-color float [0, 1] in shader. @@ -2590,6 +2609,7 @@ pub enum TextureFormat { /// Also known as DXT3. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc2RgbaUnormSrgb, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. /// [0, 63] ([0, 255] for alpha) converted to/from float [0, 1] in shader. @@ -2597,6 +2617,7 @@ pub enum TextureFormat { /// Also known as DXT5. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc3RgbaUnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. /// Srgb-color [0, 63] ([0, 255] for alpha) converted to/from linear-color float [0, 1] in shader. @@ -2604,6 +2625,7 @@ pub enum TextureFormat { /// Also known as DXT5. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc3RgbaUnormSrgb, /// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. /// [0, 255] converted to/from float [0, 1] in shader. @@ -2611,6 +2633,7 @@ pub enum TextureFormat { /// Also known as RGTC1. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc4RUnorm, /// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. /// [-127, 127] converted to/from float [-1, 1] in shader. @@ -2618,6 +2641,7 @@ pub enum TextureFormat { /// Also known as RGTC1. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc4RSnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. /// [0, 255] converted to/from float [0, 1] in shader. @@ -2625,6 +2649,7 @@ pub enum TextureFormat { /// Also known as RGTC2. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc5RgUnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. /// [-127, 127] converted to/from float [-1, 1] in shader. @@ -2632,18 +2657,21 @@ pub enum TextureFormat { /// Also known as RGTC2. /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc5RgSnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. /// /// Also known as BPTC (float). /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc6hRgbUfloat, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. /// /// Also known as BPTC (float). /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc6hRgbFloat, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. /// [0, 255] converted to/from float [0, 1] in shader. @@ -2651,6 +2679,7 @@ pub enum TextureFormat { /// Also known as BPTC (unorm). /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc7RgbaUnorm, /// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. /// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. @@ -2658,6 +2687,7 @@ pub enum TextureFormat { /// Also known as BPTC (unorm). /// /// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + /// [`Features::TEXTURE_COMPRESSION_BC_SLICED_3D`] must be enabled to use this texture format with 3D dimension. Bc7RgbaUnormSrgb, /// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB. /// [0, 255] converted to/from float [0, 1] in shader. @@ -3201,6 +3231,11 @@ impl TextureFormat { self.block_dimensions() != (1, 1) } + /// Returns `true` for BCn compressed formats. + pub fn is_bcn(&self) -> bool { + self.required_features() == Features::TEXTURE_COMPRESSION_BC + } + /// Returns the required features (if any) in order to use the texture. pub fn required_features(&self) -> Features { match *self { diff --git a/wgpu/src/backend/webgpu.rs b/wgpu/src/backend/webgpu.rs index 573db58a8..d00809313 100644 --- a/wgpu/src/backend/webgpu.rs +++ b/wgpu/src/backend/webgpu.rs @@ -726,7 +726,7 @@ fn map_map_mode(mode: crate::MapMode) -> u32 { } } -const FEATURES_MAPPING: [(wgt::Features, webgpu_sys::GpuFeatureName); 11] = [ +const FEATURES_MAPPING: [(wgt::Features, webgpu_sys::GpuFeatureName); 12] = [ //TODO: update the name ( wgt::Features::DEPTH_CLIP_CONTROL, @@ -740,6 +740,10 @@ const FEATURES_MAPPING: [(wgt::Features, webgpu_sys::GpuFeatureName); 11] = [ wgt::Features::TEXTURE_COMPRESSION_BC, webgpu_sys::GpuFeatureName::TextureCompressionBc, ), + ( + wgt::Features::TEXTURE_COMPRESSION_BC_SLICED_3D, + webgpu_sys::GpuFeatureName::TextureCompressionBcSliced3d, + ), ( wgt::Features::TEXTURE_COMPRESSION_ETC2, webgpu_sys::GpuFeatureName::TextureCompressionEtc2, diff --git a/wgpu/src/backend/webgpu/webgpu_sys/gen_GpuFeatureName.rs b/wgpu/src/backend/webgpu/webgpu_sys/gen_GpuFeatureName.rs index ed39a14c5..ef2119a88 100644 --- a/wgpu/src/backend/webgpu/webgpu_sys/gen_GpuFeatureName.rs +++ b/wgpu/src/backend/webgpu/webgpu_sys/gen_GpuFeatureName.rs @@ -21,6 +21,7 @@ pub enum GpuFeatureName { DepthClipControl = "depth-clip-control", Depth32floatStencil8 = "depth32float-stencil8", TextureCompressionBc = "texture-compression-bc", + TextureCompressionBcSliced3d = "texture-compression-bc-sliced-3d", TextureCompressionEtc2 = "texture-compression-etc2", TextureCompressionAstc = "texture-compression-astc", TimestampQuery = "timestamp-query",