mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-25 08:13:27 +00:00
Implement WebGL2 Backend (#1686)
* Implement WebGL Backend * Add WebGL Fixes by @mrk-its * Update Limits for WASM and Examples * Address Review Points
This commit is contained in:
parent
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3
.github/workflows/ci.yml
vendored
3
.github/workflows/ci.yml
vendored
@ -130,6 +130,9 @@ jobs:
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run: |
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cargo clippy --target ${{ matrix.target }} -p wgpu
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# Build for WebGL
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cargo clippy --target ${{ matrix.target }} -p wgpu --features webgl -- -D warnings
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# build docs
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cargo doc --target ${{ matrix.target }} -p wgpu --no-deps
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34
run-wasm-example.sh
Executable file
34
run-wasm-example.sh
Executable file
@ -0,0 +1,34 @@
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#!/bin/env bash
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set -e
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echo "Compiling..."
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cargo build --example $1 --target wasm32-unknown-unknown --features webgl
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echo "Generating bindings..."
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mkdir -p target/wasm-examples/$1
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wasm-bindgen --target web --out-dir target/wasm-examples/$1 target/wasm32-unknown-unknown/debug/examples/$1.wasm
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cp wasm-resources/index.template.html target/wasm-examples/$1/index.html
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sed -i "s/{{example}}/$1/g" target/wasm-examples/$1/index.html
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# Find a serving tool to host the example
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SERVE_CMD=""
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SERVE_ARGS=""
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if which basic-http-server; then
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SERVE_CMD="basic-http-server"
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SERVE_ARGS="target/wasm-examples/$1 -a 127.0.0.1:1234"
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elif which miniserve && python3 -m http.server --help > /dev/null; then
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SERVE_CMD="miniserve"
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SERVE_ARGS="target/wasm-examples/$1 -p 1234 --index index.html"
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elif python3 -m http.server --help > /dev/null; then
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SERVE_CMD="python3"
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SERVE_ARGS="-m http.server --directory target/wasm-examples/$1 1234"
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fi
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# Exit if we couldn't find a tool to serve the example with
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if [ "$SERVE_CMD" = "" ]; then
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echo "Couldn't find a utility to use to serve the example web page. You can serve the `target/wasm-examples/$1` folder yourself using any simple static http file server."
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fi
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echo "Serving example with $SERVE_CMD at http://localhost:1234"
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$SERVE_CMD $SERVE_ARGS
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3
wasm-resources/README.md
Normal file
3
wasm-resources/README.md
Normal file
@ -0,0 +1,3 @@
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# WASM Resources
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This directory contains resources used when building the WGPU examples for web.
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wasm-resources/index.template.html
Normal file
14
wasm-resources/index.template.html
Normal file
@ -0,0 +1,14 @@
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<html>
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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</head>
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<body>
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<script type="module">
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import init from "./{{example}}.js";
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window.addEventListener("load", () => {
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init();
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});
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</script>
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</body>
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</html>
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@ -50,6 +50,9 @@ path = "../wgpu-hal"
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package = "wgpu-hal"
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version = "0.10.1"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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hal = { path = "../wgpu-hal", package = "wgpu-hal", version = "0.10", features = ["gles"] }
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[target.'cfg(all(not(target_arch = "wasm32"), any(target_os = "ios", target_os = "macos")))'.dependencies]
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hal = { path = "../wgpu-hal", package = "wgpu-hal", version = "0.10", features = ["metal"] }
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#Note: could also enable "vulkan" for Vulkan Portability
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@ -11,6 +11,11 @@ fn main() {
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metal: { all(not(wasm), apple) },
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dx12: { all(not(wasm), windows) },
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dx11: { all(false, not(wasm), windows) },
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gl: { all(not(wasm), unix_wo_apple) },
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gl: {
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any(
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all(not(wasm), unix_wo_apple),
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wasm
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)
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},
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}
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}
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@ -4584,6 +4584,10 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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{
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self.poll_devices::<hal::api::Dx11>(force_wait, &mut closures)?;
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}
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#[cfg(gl)]
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{
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self.poll_devices::<hal::api::Gles>(force_wait, &mut closures)?;
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}
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unsafe {
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closures.fire();
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@ -1022,6 +1022,7 @@ impl HalApi for hal::api::Dx11 {
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impl HalApi for hal::api::Gles {
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const VARIANT: Backend = Backend::Gl;
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fn create_instance_from_hal(name: &str, hal_instance: Self::Instance) -> Instance {
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#[allow(clippy::needless_update)]
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Instance {
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name: name.to_owned(),
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gl: Some(hal_instance),
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@ -45,7 +45,7 @@ pub mod resource;
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mod track;
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mod validation;
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pub use hal::api;
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pub use hal::{api, MAX_BIND_GROUPS, MAX_COLOR_TARGETS, MAX_VERTEX_BUFFERS};
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use atomic::{AtomicUsize, Ordering};
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@ -211,7 +211,10 @@ macro_rules! gfx_select {
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wgt::Backend::Dx12 => $global.$method::<$crate::api::Dx12>( $($param),* ),
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//#[cfg(all(not(target_arch = "wasm32"), windows))]
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//wgt::Backend::Dx11 => $global.$method::<$crate::api::Dx11>( $($param),* ),
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#[cfg(all(not(target_arch = "wasm32"), unix, not(any(target_os = "ios", target_os = "macos"))))]
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#[cfg(any(
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all(unix, not(target_os = "macos"), not(target_os = "ios")),
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target_arch = "wasm32"
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))]
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wgt::Backend::Gl => $global.$method::<$crate::api::Gles>( $($param),+ ),
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other => panic!("Unexpected backend {:?}", other),
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@ -68,6 +68,11 @@ mtl = { package = "metal", version = "0.23.1" }
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objc = "0.2.5"
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core-graphics-types = "0.1"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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web-sys = { version = "0.3", features = ["Window", "HtmlCanvasElement", "WebGl2RenderingContext"] }
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js-sys = { version = "0.3" }
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[dependencies.naga]
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git = "https://github.com/gfx-rs/naga"
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rev = "2e7d629"
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@ -192,7 +192,7 @@ impl super::Adapter {
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let shading_language_version = {
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let sl_version = gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION);
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log::info!("SL version: {}", sl_version);
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log::info!("SL version: {}", &sl_version);
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let (sl_major, sl_minor) = Self::parse_version(&sl_version).ok()?;
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let value = sl_major as u16 * 100 + sl_minor as u16 * 10;
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naga::back::glsl::Version::Embedded(value)
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@ -209,9 +209,11 @@ impl super::Adapter {
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let max_storage_block_size =
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gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) as u32;
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// WORKAROUND:
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// In order to work around an issue with GL on RPI4 and similar, we ignore a zero vertex ssbo count if there are vertex sstos. (more info: https://github.com/gfx-rs/wgpu/pull/1607#issuecomment-874938961)
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// The hardware does not want us to write to these SSBOs, but GLES cannot express that. We detect this case and disable writing to SSBOs.
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// WORKAROUND: In order to work around an issue with GL on RPI4 and similar, we ignore a
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// zero vertex ssbo count if there are vertex sstos. (more info:
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// https://github.com/gfx-rs/wgpu/pull/1607#issuecomment-874938961) The hardware does not
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// want us to write to these SSBOs, but GLES cannot express that. We detect this case and
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// disable writing to SSBOs.
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let vertex_ssbo_false_zero =
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vertex_shader_storage_blocks == 0 && vertex_shader_storage_textures != 0;
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if vertex_ssbo_false_zero {
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@ -254,6 +256,7 @@ impl super::Adapter {
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&& max_storage_block_size != 0
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&& (vertex_shader_storage_blocks != 0 || vertex_ssbo_false_zero),
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);
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downlevel_flags.set(wgt::DownlevelFlags::FRAGMENT_STORAGE, ver >= (3, 1));
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let mut features = wgt::Features::empty()
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| wgt::Features::TEXTURE_COMPRESSION_ETC2
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@ -283,6 +286,14 @@ impl super::Adapter {
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super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT,
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ver >= (3, 1),
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);
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private_caps.set(
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super::PrivateCapabilities::INDEX_BUFFER_ROLE_CHANGE,
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cfg!(not(target_arch = "wasm32")),
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);
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private_caps.set(
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super::PrivateCapabilities::CAN_DISABLE_DRAW_BUFFER,
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cfg!(not(target_arch = "wasm32")),
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);
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let max_texture_size = gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) as u32;
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let max_texture_3d_size = gl.get_parameter_i32(glow::MAX_3D_TEXTURE_SIZE) as u32;
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@ -340,6 +351,12 @@ impl super::Adapter {
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};
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let mut workarounds = super::Workarounds::empty();
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workarounds.set(
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super::Workarounds::EMULATE_BUFFER_MAP,
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cfg!(target_arch = "wasm32"),
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);
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let r = renderer.to_lowercase();
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// Check for Mesa sRGB clear bug. See
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// [`super::PrivateCapabilities::MESA_I915_SRGB_SHADER_CLEAR`].
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@ -358,6 +375,9 @@ impl super::Adapter {
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let downlevel_defaults = wgt::DownlevelLimits {};
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// Drop the GL guard so we can move the context into AdapterShared
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// ( on WASM the gl handle is just a ref so we tell clippy to allow
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// dropping the ref )
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#[allow(clippy::drop_ref)]
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drop(gl);
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Some(crate::ExposedAdapter {
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@ -365,6 +385,7 @@ impl super::Adapter {
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shared: Arc::new(super::AdapterShared {
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context,
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private_caps,
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downlevel_flags,
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workarounds,
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shading_language_version,
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}),
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@ -462,6 +483,7 @@ impl crate::Adapter<super::Api> for super::Adapter {
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zero_buffer,
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temp_query_results: Vec::new(),
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draw_buffer_count: 1,
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current_index_buffer: None,
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},
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})
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}
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@ -561,11 +583,13 @@ impl crate::Adapter<super::Api> for super::Adapter {
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formats: if surface.enable_srgb {
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vec![
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wgt::TextureFormat::Rgba8UnormSrgb,
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#[cfg(not(target_arch = "wasm32"))]
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wgt::TextureFormat::Bgra8UnormSrgb,
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]
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} else {
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vec![
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wgt::TextureFormat::Rgba8Unorm,
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#[cfg(not(target_arch = "wasm32"))]
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wgt::TextureFormat::Bgra8Unorm,
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]
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},
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@ -590,6 +614,12 @@ impl crate::Adapter<super::Api> for super::Adapter {
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}
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}
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// SAFE: WASM doesn't have threads
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#[cfg(target_arch = "wasm32")]
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unsafe impl Sync for super::Adapter {}
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#[cfg(target_arch = "wasm32")]
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unsafe impl Send for super::Adapter {}
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#[cfg(test)]
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mod tests {
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use super::super::Adapter;
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@ -266,14 +266,17 @@ impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
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) where
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T: Iterator<Item = crate::BufferCopy>,
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{
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//TODO: preserve `src.target` and `dst.target`
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// at least for the buffers that require it.
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let (src_target, dst_target) = if src.target == dst.target {
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(glow::COPY_READ_BUFFER, glow::COPY_WRITE_BUFFER)
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} else {
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(src.target, dst.target)
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};
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for copy in regions {
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self.cmd_buffer.commands.push(C::CopyBufferToBuffer {
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src: src.raw,
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src_target: glow::COPY_READ_BUFFER,
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src_target,
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dst: dst.raw,
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dst_target: glow::COPY_WRITE_BUFFER,
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dst_target,
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copy,
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})
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}
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@ -1,7 +1,10 @@
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use super::conv;
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use crate::auxil::map_naga_stage;
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use glow::HasContext;
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use std::{convert::TryInto, iter, mem, ptr, sync::Arc};
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use std::{convert::TryInto, iter, ptr, sync::Arc};
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#[cfg(not(target_arch = "wasm32"))]
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use std::mem;
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type ShaderStage<'a> = (
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naga::ShaderStage,
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@ -81,7 +84,7 @@ impl super::Device {
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gl: &glow::Context,
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shader: &str,
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naga_stage: naga::ShaderStage,
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label: Option<&str>,
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#[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
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) -> Result<glow::Shader, crate::PipelineError> {
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let target = match naga_stage {
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naga::ShaderStage::Vertex => glow::VERTEX_SHADER,
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@ -90,6 +93,7 @@ impl super::Device {
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};
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let raw = gl.create_shader(target).unwrap();
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#[cfg(not(target_arch = "wasm32"))]
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if gl.supports_debug() {
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//TODO: remove all transmutes from `object_label`
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// https://github.com/grovesNL/glow/issues/186
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@ -170,9 +174,10 @@ impl super::Device {
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gl: &glow::Context,
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shaders: I,
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layout: &super::PipelineLayout,
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label: crate::Label,
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#[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
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) -> Result<super::PipelineInner, crate::PipelineError> {
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let program = gl.create_program().unwrap();
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#[cfg(not(target_arch = "wasm32"))]
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if let Some(label) = label {
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if gl.supports_debug() {
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gl.object_label(glow::PROGRAM, mem::transmute(program), Some(label));
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@ -325,6 +330,18 @@ impl crate::Device<super::Api> for super::Device {
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.contains(crate::MemoryFlags::PREFER_COHERENT);
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let mut map_flags = 0;
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let raw = gl.create_buffer().unwrap();
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gl.bind_buffer(target, Some(raw));
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let raw_size = desc
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.size
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.try_into()
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.map_err(|_| crate::DeviceError::OutOfMemory)?;
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|
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if self
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.shared
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.downlevel_flags
|
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.contains(wgt::DownlevelFlags::VERTEX_STORAGE | wgt::DownlevelFlags::FRAGMENT_STORAGE)
|
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{
|
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if is_host_visible {
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map_flags |= glow::MAP_PERSISTENT_BIT;
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if is_coherent {
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@ -338,13 +355,21 @@ impl crate::Device<super::Api> for super::Device {
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map_flags |= glow::MAP_WRITE_BIT;
|
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}
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|
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let raw = gl.create_buffer().unwrap();
|
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gl.bind_buffer(target, Some(raw));
|
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let raw_size = desc
|
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.size
|
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.try_into()
|
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.map_err(|_| crate::DeviceError::OutOfMemory)?;
|
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gl.buffer_storage(target, raw_size, None, map_flags);
|
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} else {
|
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assert!(!is_coherent);
|
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let usage = if is_host_visible {
|
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if desc.usage.contains(crate::BufferUses::MAP_READ) {
|
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glow::STREAM_READ
|
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} else {
|
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glow::DYNAMIC_DRAW
|
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}
|
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} else {
|
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glow::STATIC_DRAW
|
||||
};
|
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gl.buffer_data_size(target, raw_size, usage);
|
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}
|
||||
|
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gl.bind_buffer(target, None);
|
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|
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if !is_coherent && desc.usage.contains(crate::BufferUses::MAP_WRITE) {
|
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@ -352,6 +377,7 @@ impl crate::Device<super::Api> for super::Device {
|
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}
|
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//TODO: do we need `glow::MAP_UNSYNCHRONIZED_BIT`?
|
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|
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#[cfg(not(target_arch = "wasm32"))]
|
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if let Some(label) = desc.label {
|
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if gl.supports_debug() {
|
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gl.object_label(glow::BUFFER, mem::transmute(raw), Some(label));
|
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@ -363,6 +389,7 @@ impl crate::Device<super::Api> for super::Device {
|
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target,
|
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size: desc.size,
|
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map_flags,
|
||||
emulate_map_allocation: Default::default(),
|
||||
})
|
||||
}
|
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unsafe fn destroy_buffer(&self, buffer: super::Buffer) {
|
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@ -379,6 +406,17 @@ impl crate::Device<super::Api> for super::Device {
|
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|
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let is_coherent = buffer.map_flags & glow::MAP_COHERENT_BIT != 0;
|
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|
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let ptr = if self
|
||||
.shared
|
||||
.workarounds
|
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.contains(super::Workarounds::EMULATE_BUFFER_MAP)
|
||||
{
|
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let mut buf = vec![0; buffer.size as usize];
|
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let ptr = buf.as_mut_ptr();
|
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*buffer.emulate_map_allocation.lock().unwrap() = Some(buf);
|
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|
||||
ptr
|
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} else {
|
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gl.bind_buffer(buffer.target, Some(buffer.raw));
|
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let ptr = gl.map_buffer_range(
|
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buffer.target,
|
||||
@ -388,6 +426,9 @@ impl crate::Device<super::Api> for super::Device {
|
||||
);
|
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gl.bind_buffer(buffer.target, None);
|
||||
|
||||
ptr
|
||||
};
|
||||
|
||||
Ok(crate::BufferMapping {
|
||||
ptr: ptr::NonNull::new(ptr).ok_or(crate::DeviceError::Lost)?,
|
||||
is_coherent,
|
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@ -396,7 +437,14 @@ impl crate::Device<super::Api> for super::Device {
|
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unsafe fn unmap_buffer(&self, buffer: &super::Buffer) -> Result<(), crate::DeviceError> {
|
||||
let gl = &self.shared.context.lock();
|
||||
gl.bind_buffer(buffer.target, Some(buffer.raw));
|
||||
|
||||
if let Some(buf) = buffer.emulate_map_allocation.lock().unwrap().take() {
|
||||
gl.buffer_sub_data_u8_slice(buffer.target, 0, &buf);
|
||||
drop(buf);
|
||||
} else {
|
||||
gl.unmap_buffer(buffer.target);
|
||||
}
|
||||
|
||||
gl.bind_buffer(buffer.target, None);
|
||||
Ok(())
|
||||
}
|
||||
@ -407,6 +455,9 @@ impl crate::Device<super::Api> for super::Device {
|
||||
let gl = &self.shared.context.lock();
|
||||
gl.bind_buffer(buffer.target, Some(buffer.raw));
|
||||
for range in ranges {
|
||||
if let Some(buf) = buffer.emulate_map_allocation.lock().unwrap().as_ref() {
|
||||
gl.buffer_sub_data_u8_slice(buffer.target, range.start as i32, buf);
|
||||
} else {
|
||||
gl.flush_mapped_buffer_range(
|
||||
buffer.target,
|
||||
range.start as i32,
|
||||
@ -414,6 +465,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &super::Buffer, _ranges: I) {
|
||||
//TODO: do we need to do anything?
|
||||
}
|
||||
@ -458,6 +510,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if let Some(label) = desc.label {
|
||||
if gl.supports_debug() {
|
||||
gl.object_label(glow::RENDERBUFFER, mem::transmute(raw), Some(label));
|
||||
@ -537,6 +590,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
}
|
||||
};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if let Some(label) = desc.label {
|
||||
if gl.supports_debug() {
|
||||
gl.object_label(glow::TEXTURE, mem::transmute(raw), Some(label));
|
||||
@ -672,6 +726,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if let Some(label) = desc.label {
|
||||
if gl.supports_debug() {
|
||||
gl.object_label(glow::SAMPLER, mem::transmute(raw), Some(label));
|
||||
@ -959,11 +1014,11 @@ impl crate::Device<super::Api> for super::Device {
|
||||
gl.delete_program(pipeline.inner.program);
|
||||
}
|
||||
|
||||
#[cfg_attr(target_arch = "wasm32", allow(unused))]
|
||||
unsafe fn create_query_set(
|
||||
&self,
|
||||
desc: &wgt::QuerySetDescriptor<crate::Label>,
|
||||
) -> Result<super::QuerySet, crate::DeviceError> {
|
||||
use std::fmt::Write;
|
||||
let gl = &self.shared.context.lock();
|
||||
let mut temp_string = String::new();
|
||||
|
||||
@ -972,7 +1027,10 @@ impl crate::Device<super::Api> for super::Device {
|
||||
let query = gl
|
||||
.create_query()
|
||||
.map_err(|_| crate::DeviceError::OutOfMemory)?;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if gl.supports_debug() {
|
||||
use std::fmt::Write;
|
||||
|
||||
if let Some(label) = desc.label {
|
||||
temp_string.clear();
|
||||
let _ = write!(temp_string, "{}[{}]", label, i);
|
||||
@ -1012,6 +1070,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
&self,
|
||||
fence: &super::Fence,
|
||||
) -> Result<crate::FenceValue, crate::DeviceError> {
|
||||
#[cfg_attr(target_arch = "wasm32", allow(clippy::needless_borrow))]
|
||||
Ok(fence.get_latest(&self.shared.context.lock()))
|
||||
}
|
||||
unsafe fn wait(
|
||||
@ -1020,7 +1079,7 @@ impl crate::Device<super::Api> for super::Device {
|
||||
wait_value: crate::FenceValue,
|
||||
timeout_ms: u32,
|
||||
) -> Result<bool, crate::DeviceError> {
|
||||
if fence.last_completed < wait_value {
|
||||
if cfg!(not(target_arch = "wasm32")) && fence.last_completed < wait_value {
|
||||
let gl = &self.shared.context.lock();
|
||||
let timeout_ns = (timeout_ms as u64 * 1_000_000).min(!0u32 as u64);
|
||||
let &(_, sync) = fence
|
||||
@ -1053,3 +1112,9 @@ impl crate::Device<super::Api> for super::Device {
|
||||
.end_frame_capture(ptr::null_mut(), ptr::null_mut())
|
||||
}
|
||||
}
|
||||
|
||||
// SAFE: WASM doesn't have threads
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Sync for super::Device {}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Send for super::Device {}
|
||||
|
@ -58,6 +58,8 @@ To address this, we invalidate the vertex buffers based on:
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod egl;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
mod web;
|
||||
|
||||
mod adapter;
|
||||
mod command;
|
||||
@ -68,6 +70,9 @@ mod queue;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use self::egl::{AdapterContext, Instance, Surface};
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use self::web::{AdapterContext, Instance, Surface};
|
||||
|
||||
use arrayvec::ArrayVec;
|
||||
|
||||
use glow::HasContext;
|
||||
@ -122,6 +127,11 @@ bitflags::bitflags! {
|
||||
const MEMORY_BARRIERS = 1 << 2;
|
||||
/// Vertex buffer layouts separate from the data.
|
||||
const VERTEX_BUFFER_LAYOUT = 1 << 3;
|
||||
/// Indicates that buffers used as ELEMENT_ARRAY_BUFFER may be created / initialized / used
|
||||
/// as other targets, if not present they must not be mixed with other targets.
|
||||
const INDEX_BUFFER_ROLE_CHANGE = 1 << 4;
|
||||
/// Indicates that the device supports disabling draw buffers
|
||||
const CAN_DISABLE_DRAW_BUFFER = 1 << 5;
|
||||
}
|
||||
}
|
||||
|
||||
@ -135,6 +145,8 @@ bitflags::bitflags! {
|
||||
// (https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972/diffs?diff_id=75888#22f5d1004713c9bbf857988c7efb81631ab88f99_323_327)
|
||||
// seems to indicate all skylake models are effected.
|
||||
const MESA_I915_SRGB_SHADER_CLEAR = 1 << 0;
|
||||
/// Buffer map must emulated becuase it is not supported natively
|
||||
const EMULATE_BUFFER_MAP = 1 << 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -163,6 +175,7 @@ struct TextureFormatDesc {
|
||||
struct AdapterShared {
|
||||
context: AdapterContext,
|
||||
private_caps: PrivateCapabilities,
|
||||
downlevel_flags: wgt::DownlevelFlags,
|
||||
workarounds: Workarounds,
|
||||
shading_language_version: naga::back::glsl::Version,
|
||||
}
|
||||
@ -193,6 +206,7 @@ pub struct Queue {
|
||||
zero_buffer: glow::Buffer,
|
||||
temp_query_results: Vec<u64>,
|
||||
draw_buffer_count: u8,
|
||||
current_index_buffer: Option<glow::Buffer>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@ -201,8 +215,15 @@ pub struct Buffer {
|
||||
target: BindTarget,
|
||||
size: wgt::BufferAddress,
|
||||
map_flags: u32,
|
||||
emulate_map_allocation: std::sync::Mutex<Option<Vec<u8>>>,
|
||||
}
|
||||
|
||||
// Safe: WASM doesn't have threads
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Sync for Buffer {}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Send for Buffer {}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
enum TextureInner {
|
||||
Renderbuffer {
|
||||
@ -217,7 +238,9 @@ enum TextureInner {
|
||||
impl TextureInner {
|
||||
fn as_native(&self) -> (glow::Texture, BindTarget) {
|
||||
match *self {
|
||||
Self::Renderbuffer { raw, .. } => panic!("Unexpected renderbuffer {:?}", raw),
|
||||
Self::Renderbuffer { .. } => {
|
||||
panic!("Unexpected renderbuffer");
|
||||
}
|
||||
Self::Texture { raw, target } => (raw, target),
|
||||
}
|
||||
}
|
||||
@ -400,10 +423,22 @@ pub struct RenderPipeline {
|
||||
stencil: Option<StencilState>,
|
||||
}
|
||||
|
||||
// SAFE: WASM doesn't have threads
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Send for RenderPipeline {}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Sync for RenderPipeline {}
|
||||
|
||||
pub struct ComputePipeline {
|
||||
inner: PipelineInner,
|
||||
}
|
||||
|
||||
// SAFE: WASM doesn't have threads
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Send for ComputePipeline {}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Sync for ComputePipeline {}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct QuerySet {
|
||||
queries: Box<[glow::Query]>,
|
||||
|
@ -1,8 +1,9 @@
|
||||
use super::Command as C;
|
||||
use arrayvec::ArrayVec;
|
||||
use glow::HasContext;
|
||||
use std::{mem, ops::Range, slice, sync::Arc};
|
||||
use std::{mem, slice, sync::Arc};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
const DEBUG_ID: u32 = 0;
|
||||
|
||||
const CUBEMAP_FACES: [u32; 6] = [
|
||||
@ -14,7 +15,8 @@ const CUBEMAP_FACES: [u32; 6] = [
|
||||
glow::TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
];
|
||||
|
||||
fn extract_marker<'a>(data: &'a [u8], range: &Range<u32>) -> &'a str {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn extract_marker<'a>(data: &'a [u8], range: &std::ops::Range<u32>) -> &'a str {
|
||||
std::str::from_utf8(&data[range.start as usize..range.end as usize]).unwrap()
|
||||
}
|
||||
|
||||
@ -49,6 +51,7 @@ impl super::Queue {
|
||||
.map(|i| glow::COLOR_ATTACHMENT0 + i)
|
||||
.collect::<ArrayVec<_, { crate::MAX_COLOR_TARGETS }>>();
|
||||
gl.draw_buffers(&indices);
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
for draw_buffer in 0..self.draw_buffer_count as u32 {
|
||||
gl.disable_draw_buffer(glow::BLEND, draw_buffer);
|
||||
}
|
||||
@ -105,7 +108,7 @@ impl super::Queue {
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
command: &C,
|
||||
data_bytes: &[u8],
|
||||
#[cfg_attr(target_arch = "wasm32", allow(unused))] data_bytes: &[u8],
|
||||
queries: &[glow::Query],
|
||||
) {
|
||||
match *command {
|
||||
@ -231,16 +234,54 @@ impl super::Queue {
|
||||
dst_target,
|
||||
copy,
|
||||
} => {
|
||||
gl.bind_buffer(src_target, Some(src));
|
||||
gl.bind_buffer(dst_target, Some(dst));
|
||||
let is_index_buffer_only_element_dst = !self
|
||||
.shared
|
||||
.private_caps
|
||||
.contains(super::PrivateCapabilities::INDEX_BUFFER_ROLE_CHANGE)
|
||||
&& dst_target == glow::ELEMENT_ARRAY_BUFFER
|
||||
|| src_target == glow::ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
gl.copy_buffer_sub_data(
|
||||
src_target,
|
||||
dst_target,
|
||||
let copy_src_target = glow::COPY_READ_BUFFER;
|
||||
|
||||
// WebGL not allowed to copy data from other targets to element buffer and can't copy element data to other buffers
|
||||
let copy_dst_target = if is_index_buffer_only_element_dst {
|
||||
glow::ELEMENT_ARRAY_BUFFER
|
||||
} else {
|
||||
glow::COPY_WRITE_BUFFER
|
||||
};
|
||||
|
||||
gl.bind_buffer(copy_src_target, Some(src));
|
||||
gl.bind_buffer(copy_dst_target, Some(dst));
|
||||
|
||||
if is_index_buffer_only_element_dst {
|
||||
let mut buffer_data = vec![0; copy.size.get() as usize];
|
||||
gl.get_buffer_sub_data(
|
||||
copy_src_target,
|
||||
copy.src_offset as i32,
|
||||
copy.dst_offset as i32,
|
||||
copy.size.get() as i32,
|
||||
&mut buffer_data,
|
||||
);
|
||||
gl.buffer_sub_data_u8_slice(
|
||||
copy_dst_target,
|
||||
copy.dst_offset as i32,
|
||||
&buffer_data,
|
||||
);
|
||||
} else {
|
||||
gl.copy_buffer_sub_data(
|
||||
copy_src_target,
|
||||
copy_dst_target,
|
||||
copy.src_offset as _,
|
||||
copy.dst_offset as _,
|
||||
copy.size.get() as _,
|
||||
);
|
||||
}
|
||||
|
||||
gl.bind_buffer(copy_src_target, None);
|
||||
|
||||
if is_index_buffer_only_element_dst {
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, self.current_index_buffer);
|
||||
} else {
|
||||
gl.bind_buffer(copy_dst_target, None);
|
||||
}
|
||||
}
|
||||
C::CopyTextureToTexture {
|
||||
src,
|
||||
@ -513,6 +554,7 @@ impl super::Queue {
|
||||
}
|
||||
C::SetIndexBuffer(buffer) => {
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(buffer));
|
||||
self.current_index_buffer = Some(buffer);
|
||||
}
|
||||
C::BeginQuery(query, target) => {
|
||||
gl.begin_query(target, query);
|
||||
@ -603,10 +645,17 @@ impl super::Queue {
|
||||
.map(|i| glow::COLOR_ATTACHMENT0 + i)
|
||||
.collect::<ArrayVec<_, { crate::MAX_COLOR_TARGETS }>>();
|
||||
gl.draw_buffers(&indices);
|
||||
|
||||
if self
|
||||
.shared
|
||||
.private_caps
|
||||
.contains(super::PrivateCapabilities::CAN_DISABLE_DRAW_BUFFER)
|
||||
{
|
||||
for draw_buffer in 0..count as u32 {
|
||||
gl.disable_draw_buffer(glow::BLEND, draw_buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
C::ClearColorF {
|
||||
draw_buffer,
|
||||
ref color,
|
||||
@ -863,7 +912,11 @@ impl super::Queue {
|
||||
gl.blend_equation_draw_buffer(index, blend.color.equation);
|
||||
gl.blend_func_draw_buffer(index, blend.color.src, blend.color.dst);
|
||||
}
|
||||
} else {
|
||||
} else if self
|
||||
.shared
|
||||
.private_caps
|
||||
.contains(super::PrivateCapabilities::CAN_DISABLE_DRAW_BUFFER)
|
||||
{
|
||||
gl.disable_draw_buffer(index, glow::BLEND);
|
||||
}
|
||||
} else {
|
||||
@ -923,6 +976,7 @@ impl super::Queue {
|
||||
binding.format,
|
||||
);
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
C::InsertDebugMarker(ref range) => {
|
||||
let marker = extract_marker(data_bytes, range);
|
||||
gl.debug_message_insert(
|
||||
@ -933,11 +987,17 @@ impl super::Queue {
|
||||
marker,
|
||||
);
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
C::InsertDebugMarker(_) => (),
|
||||
#[cfg_attr(target_arch = "wasm32", allow(unused))]
|
||||
C::PushDebugGroup(ref range) => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let marker = extract_marker(data_bytes, range);
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gl.push_debug_group(glow::DEBUG_SOURCE_APPLICATION, DEBUG_ID, marker);
|
||||
}
|
||||
C::PopDebugGroup => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gl.pop_debug_group();
|
||||
}
|
||||
}
|
||||
@ -954,12 +1014,16 @@ impl crate::Queue<super::Api> for super::Queue {
|
||||
let gl = &shared.context.lock();
|
||||
self.reset_state(gl);
|
||||
for cmd_buf in command_buffers.iter() {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if let Some(ref label) = cmd_buf.label {
|
||||
gl.push_debug_group(glow::DEBUG_SOURCE_APPLICATION, DEBUG_ID, label);
|
||||
}
|
||||
|
||||
for command in cmd_buf.commands.iter() {
|
||||
self.process(gl, command, &cmd_buf.data_bytes, &cmd_buf.queries);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if cmd_buf.label.is_some() {
|
||||
gl.pop_debug_group();
|
||||
}
|
||||
@ -981,7 +1045,12 @@ impl crate::Queue<super::Api> for super::Queue {
|
||||
surface: &mut super::Surface,
|
||||
texture: super::Texture,
|
||||
) -> Result<(), crate::SurfaceError> {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let gl = &self.shared.context.get_without_egl_lock();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let gl = &self.shared.context.glow_context;
|
||||
|
||||
surface.present(texture, gl)
|
||||
}
|
||||
|
||||
@ -989,3 +1058,9 @@ impl crate::Queue<super::Api> for super::Queue {
|
||||
1.0
|
||||
}
|
||||
}
|
||||
|
||||
// SAFE: WASM doesn't have threads
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Sync for super::Queue {}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe impl Send for super::Queue {}
|
||||
|
273
wgpu-hal/src/gles/web.rs
Normal file
273
wgpu-hal/src/gles/web.rs
Normal file
@ -0,0 +1,273 @@
|
||||
use glow::HasContext;
|
||||
use parking_lot::Mutex;
|
||||
use wasm_bindgen::JsCast;
|
||||
|
||||
use super::TextureFormatDesc;
|
||||
|
||||
/// A wrapper around a [`glow::Context`] to provide a fake `lock()` api that makes it compatible
|
||||
/// with the `AdapterContext` API fromt the EGL implementation.
|
||||
pub struct AdapterContext {
|
||||
pub glow_context: glow::Context,
|
||||
}
|
||||
|
||||
impl AdapterContext {
|
||||
/// Obtain a lock to the EGL context and get handle to the [`glow::Context`] that can be used to
|
||||
/// do rendering.
|
||||
#[track_caller]
|
||||
pub fn lock(&self) -> &glow::Context {
|
||||
&self.glow_context
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Instance {
|
||||
canvas: Mutex<Option<web_sys::HtmlCanvasElement>>,
|
||||
}
|
||||
|
||||
// SAFE: WASM doesn't have threads
|
||||
unsafe impl Sync for Instance {}
|
||||
unsafe impl Send for Instance {}
|
||||
|
||||
impl crate::Instance<super::Api> for Instance {
|
||||
unsafe fn init(_desc: &crate::InstanceDescriptor) -> Result<Self, crate::InstanceError> {
|
||||
Ok(Instance {
|
||||
canvas: Mutex::new(None),
|
||||
})
|
||||
}
|
||||
|
||||
unsafe fn enumerate_adapters(&self) -> Vec<crate::ExposedAdapter<super::Api>> {
|
||||
let canvas_guard = self.canvas.lock();
|
||||
let gl = match *canvas_guard {
|
||||
Some(ref canvas) => {
|
||||
let context_options = js_sys::Object::new();
|
||||
js_sys::Reflect::set(
|
||||
&context_options,
|
||||
&"antialias".into(),
|
||||
&wasm_bindgen::JsValue::FALSE,
|
||||
)
|
||||
.expect("Cannot create context options");
|
||||
let webgl2_context = canvas
|
||||
.get_context_with_context_options("webgl2", &context_options)
|
||||
.expect("Cannot create WebGL2 context")
|
||||
.and_then(|context| context.dyn_into::<web_sys::WebGl2RenderingContext>().ok())
|
||||
.expect("Cannot convert into WebGL2 context");
|
||||
glow::Context::from_webgl2_context(webgl2_context)
|
||||
}
|
||||
None => return Vec::new(),
|
||||
};
|
||||
|
||||
super::Adapter::expose(AdapterContext { glow_context: gl })
|
||||
.into_iter()
|
||||
.collect()
|
||||
}
|
||||
|
||||
unsafe fn create_surface(
|
||||
&self,
|
||||
has_handle: &impl raw_window_handle::HasRawWindowHandle,
|
||||
) -> Result<Surface, crate::InstanceError> {
|
||||
if let raw_window_handle::RawWindowHandle::Web(handle) = has_handle.raw_window_handle() {
|
||||
let canvas: web_sys::HtmlCanvasElement = web_sys::window()
|
||||
.and_then(|win| win.document())
|
||||
.expect("Cannot get document")
|
||||
.query_selector(&format!("canvas[data-raw-handle=\"{}\"]", handle.id))
|
||||
.expect("Cannot query for canvas")
|
||||
.expect("Canvas is not found")
|
||||
.dyn_into()
|
||||
.expect("Failed to downcast to canvas type");
|
||||
|
||||
*self.canvas.lock() = Some(canvas.clone());
|
||||
|
||||
Ok(Surface {
|
||||
canvas,
|
||||
present_program: None,
|
||||
swapchain: None,
|
||||
texture: None,
|
||||
presentable: true,
|
||||
enable_srgb: true, // WebGL only supports sRGB
|
||||
})
|
||||
} else {
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn destroy_surface(&self, surface: Surface) {
|
||||
let mut canvas_option_ref = self.canvas.lock();
|
||||
|
||||
if let Some(canvas) = canvas_option_ref.as_ref() {
|
||||
if canvas == &surface.canvas {
|
||||
*canvas_option_ref = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Surface {
|
||||
canvas: web_sys::HtmlCanvasElement,
|
||||
pub(super) swapchain: Option<Swapchain>,
|
||||
texture: Option<glow::Texture>,
|
||||
pub(super) presentable: bool,
|
||||
pub(super) enable_srgb: bool,
|
||||
present_program: Option<glow::Program>,
|
||||
}
|
||||
|
||||
// SAFE: Because web doesn't have threads ( yet )
|
||||
unsafe impl Sync for Surface {}
|
||||
unsafe impl Send for Surface {}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Swapchain {
|
||||
pub(crate) extent: wgt::Extent3d,
|
||||
// pub(crate) channel: f::ChannelType,
|
||||
pub(super) format: wgt::TextureFormat,
|
||||
pub(super) framebuffer: glow::Framebuffer,
|
||||
pub(super) format_desc: TextureFormatDesc,
|
||||
}
|
||||
|
||||
impl Surface {
|
||||
pub(super) unsafe fn present(
|
||||
&mut self,
|
||||
_suf_texture: super::Texture,
|
||||
gl: &glow::Context,
|
||||
) -> Result<(), crate::SurfaceError> {
|
||||
gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None);
|
||||
gl.bind_sampler(0, None);
|
||||
gl.active_texture(glow::TEXTURE0);
|
||||
gl.bind_texture(glow::TEXTURE_2D, self.texture);
|
||||
gl.use_program(self.present_program);
|
||||
gl.disable(glow::DEPTH_TEST);
|
||||
gl.disable(glow::STENCIL_TEST);
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
gl.disable(glow::BLEND);
|
||||
gl.disable(glow::CULL_FACE);
|
||||
gl.draw_buffers(&[glow::BACK]);
|
||||
gl.draw_arrays(glow::TRIANGLES, 0, 3);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
unsafe fn create_present_program(gl: &glow::Context) -> glow::Program {
|
||||
let program = gl
|
||||
.create_program()
|
||||
.expect("Could not create shader program");
|
||||
let vertex = gl
|
||||
.create_shader(glow::VERTEX_SHADER)
|
||||
.expect("Could not create shader");
|
||||
gl.shader_source(vertex, include_str!("./web/present.vert"));
|
||||
gl.compile_shader(vertex);
|
||||
let fragment = gl
|
||||
.create_shader(glow::FRAGMENT_SHADER)
|
||||
.expect("Could not create shader");
|
||||
gl.shader_source(fragment, include_str!("./web/present.frag"));
|
||||
gl.compile_shader(fragment);
|
||||
gl.attach_shader(program, vertex);
|
||||
gl.attach_shader(program, fragment);
|
||||
gl.link_program(program);
|
||||
gl.delete_shader(vertex);
|
||||
gl.delete_shader(fragment);
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
|
||||
program
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::Surface<super::Api> for Surface {
|
||||
unsafe fn configure(
|
||||
&mut self,
|
||||
device: &super::Device,
|
||||
config: &crate::SurfaceConfiguration,
|
||||
) -> Result<(), crate::SurfaceError> {
|
||||
let gl = &device.shared.context.lock();
|
||||
|
||||
if let Some(swapchain) = self.swapchain.take() {
|
||||
// delete all frame buffers already allocated
|
||||
gl.delete_framebuffer(swapchain.framebuffer);
|
||||
}
|
||||
|
||||
if self.present_program.is_none() {
|
||||
self.present_program = Some(Self::create_present_program(gl));
|
||||
}
|
||||
|
||||
if self.texture.is_none() {
|
||||
self.texture = Some(gl.create_texture().unwrap());
|
||||
}
|
||||
|
||||
let desc = device.shared.describe_texture_format(config.format);
|
||||
gl.bind_texture(glow::TEXTURE_2D, self.texture);
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
glow::NEAREST as _,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
glow::NEAREST as _,
|
||||
);
|
||||
gl.tex_storage_2d(
|
||||
glow::TEXTURE_2D,
|
||||
1,
|
||||
desc.internal,
|
||||
config.extent.width as i32,
|
||||
config.extent.height as i32,
|
||||
);
|
||||
|
||||
let framebuffer = gl.create_framebuffer().unwrap();
|
||||
gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(framebuffer));
|
||||
gl.framebuffer_texture_2d(
|
||||
glow::READ_FRAMEBUFFER,
|
||||
glow::COLOR_ATTACHMENT0,
|
||||
glow::TEXTURE_2D,
|
||||
self.texture,
|
||||
0,
|
||||
);
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
|
||||
self.swapchain = Some(Swapchain {
|
||||
extent: config.extent,
|
||||
// channel: config.format.base_format().1,
|
||||
format: config.format,
|
||||
format_desc: desc,
|
||||
framebuffer,
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
|
||||
unsafe fn unconfigure(&mut self, device: &super::Device) {
|
||||
let gl = device.shared.context.lock();
|
||||
if let Some(swapchain) = self.swapchain.take() {
|
||||
gl.delete_framebuffer(swapchain.framebuffer);
|
||||
}
|
||||
if let Some(renderbuffer) = self.texture.take() {
|
||||
gl.delete_texture(renderbuffer);
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn acquire_texture(
|
||||
&mut self,
|
||||
_timeout_ms: u32,
|
||||
) -> Result<Option<crate::AcquiredSurfaceTexture<super::Api>>, crate::SurfaceError> {
|
||||
let sc = self.swapchain.as_ref().unwrap();
|
||||
let texture = super::Texture {
|
||||
inner: super::TextureInner::Texture {
|
||||
raw: self.texture.unwrap(),
|
||||
target: glow::TEXTURE_2D,
|
||||
},
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
format: sc.format,
|
||||
format_desc: sc.format_desc.clone(),
|
||||
copy_size: crate::CopyExtent {
|
||||
width: sc.extent.width,
|
||||
height: sc.extent.height,
|
||||
depth: 1,
|
||||
},
|
||||
};
|
||||
Ok(Some(crate::AcquiredSurfaceTexture {
|
||||
texture,
|
||||
suboptimal: false,
|
||||
}))
|
||||
}
|
||||
|
||||
unsafe fn discard_texture(&mut self, _texture: super::Texture) {}
|
||||
}
|
16
wgpu-hal/src/gles/web/present.frag
Normal file
16
wgpu-hal/src/gles/web/present.frag
Normal file
@ -0,0 +1,16 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
in vec2 uv;
|
||||
uniform sampler2D present_texture;
|
||||
out vec4 frag;
|
||||
vec4 linear_to_srgb(vec4 linear) {
|
||||
vec3 color_linear = linear.rgb;
|
||||
vec3 selector = ceil(color_linear - 0.0031308); // 0 if under value, 1 if over
|
||||
vec3 under = 12.92 * color_linear;
|
||||
vec3 over = 1.055 * pow(color_linear, vec3(0.41666)) - 0.055;
|
||||
vec3 result = mix(under, over, selector);
|
||||
return vec4(result, linear.a);
|
||||
}
|
||||
void main() {
|
||||
frag = linear_to_srgb(texture(present_texture, uv));
|
||||
}
|
18
wgpu-hal/src/gles/web/present.vert
Normal file
18
wgpu-hal/src/gles/web/present.vert
Normal file
@ -0,0 +1,18 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
// A triangle that fills the whole screen
|
||||
const vec2[3] TRIANGLE_POS = vec2[](
|
||||
vec2( 0.0, -3.0),
|
||||
vec2(-3.0, 1.0),
|
||||
vec2( 3.0, 1.0)
|
||||
);
|
||||
const vec2[3] TRIANGLE_UV = vec2[](
|
||||
vec2( 0.5, 1.),
|
||||
vec2( -1.0, -1.0),
|
||||
vec2( 2.0, -1.0)
|
||||
);
|
||||
out vec2 uv;
|
||||
void main() {
|
||||
uv = TRIANGLE_UV[gl_VertexID];
|
||||
gl_Position = vec4(TRIANGLE_POS[gl_VertexID], 0.0, 1.0);
|
||||
}
|
@ -53,7 +53,13 @@ compile_error!("DX12 API enabled on non-Windows OS. If your project is not using
|
||||
#[cfg(all(feature = "dx12", windows))]
|
||||
mod dx12;
|
||||
mod empty;
|
||||
#[cfg(feature = "gles")]
|
||||
#[cfg(all(
|
||||
feature = "gles",
|
||||
any(
|
||||
target_arch = "wasm32",
|
||||
all(unix, not(target_os = "ios"), not(target_os = "macos"))
|
||||
)
|
||||
))]
|
||||
mod gles;
|
||||
#[cfg(all(feature = "metal", any(target_os = "macos", target_os = "ios")))]
|
||||
mod metal;
|
||||
@ -65,7 +71,13 @@ pub mod api {
|
||||
#[cfg(feature = "dx12")]
|
||||
pub use super::dx12::Api as Dx12;
|
||||
pub use super::empty::Api as Empty;
|
||||
#[cfg(feature = "gles")]
|
||||
#[cfg(all(
|
||||
feature = "gles",
|
||||
any(
|
||||
target_arch = "wasm32",
|
||||
all(unix, not(target_os = "ios"), not(target_os = "macos"))
|
||||
)
|
||||
))]
|
||||
pub use super::gles::Api as Gles;
|
||||
#[cfg(feature = "metal")]
|
||||
pub use super::metal::Api as Metal;
|
||||
|
@ -546,28 +546,31 @@ impl Features {
|
||||
|
||||
/// Represents the sets of limits an adapter/device supports.
|
||||
///
|
||||
/// We provide two different defaults.
|
||||
/// - [`Limits::downlevel_defaults()]. This is a set of limits that is guaranteed to
|
||||
/// work on all backends, including "downlevel" backends such
|
||||
/// as OpenGL and D3D11. For most applications we recommend using these
|
||||
/// limits, assuming they are high enough for your application.
|
||||
/// - [`Limits::default()`]. This is the set of limits that is guaranteed to
|
||||
/// work on all modern backends and is guaranteed to be supported by WebGPU.
|
||||
/// Applications needing more modern features can use this as a reasonable set of
|
||||
/// limits if they are targeting only desktop and modern mobile devices.
|
||||
/// We provide three different defaults.
|
||||
/// - [`Limits::downlevel_defaults()`]. This is a set of limits that is guarenteed to work on almost
|
||||
/// all backends, including "downlevel" backends such as OpenGL and D3D11, other than WebGL. For
|
||||
/// most applications we recommend using these limits, assuming they are high enough for your
|
||||
/// application, and you do not intent to support WebGL.
|
||||
/// - [`Limits::downlevel_webgl2_defaults()`] This is a set of limits that is lower even than the
|
||||
/// [`downlevel_defaults()`], configured to be low enough to support running in the browser using
|
||||
/// WebGL2.
|
||||
/// - [`Limits::default()`]. This is the set of limits that is guarenteed to work on all modern
|
||||
/// backends and is guarenteed to be supported by WebGPU. Applications needing more modern
|
||||
/// features can use this as a reasonable set of limits if they are targetting only desktop and
|
||||
/// modern mobile devices.
|
||||
///
|
||||
/// We recommend starting with the most restrictive limits you can and manually
|
||||
/// increasing the limits you need boosted. This will let you stay running on
|
||||
/// all hardware that supports the limits you need.
|
||||
/// We recommend starting with the most restrictive limits you can and manually increasing the
|
||||
/// limits you need boosted. This will let you stay running on all hardware that supports the limits
|
||||
/// you need.
|
||||
///
|
||||
/// Limits "better" than the default must be supported by the adapter and requested when requesting
|
||||
/// a device. If limits "better" than the adapter supports are requested, requesting a device will panic.
|
||||
/// Once a device is requested, you may only use resources up to the limits requested _even_ if the
|
||||
/// adapter supports "better" limits.
|
||||
/// a device. If limits "better" than the adapter supports are requested, requesting a device will
|
||||
/// panic. Once a device is requested, you may only use resources up to the limits requested _even_
|
||||
/// if the adapter supports "better" limits.
|
||||
///
|
||||
/// Requesting limits that are "better" than you need may cause performance to decrease because the
|
||||
/// implementation needs to support more than is needed. You should ideally only request exactly what
|
||||
/// you need.
|
||||
/// implementation needs to support more than is needed. You should ideally only request exactly
|
||||
/// what you need.
|
||||
///
|
||||
/// See also: <https://gpuweb.github.io/gpuweb/#dictdef-gpulimits>
|
||||
#[repr(C)]
|
||||
@ -668,7 +671,7 @@ impl Default for Limits {
|
||||
}
|
||||
|
||||
impl Limits {
|
||||
/// These default limits are guaranteed to be compatible with GLES3, WebGL, and D3D11
|
||||
/// These default limits are guarenteed to be compatible with GLES3, and D3D11
|
||||
pub fn downlevel_defaults() -> Self {
|
||||
Self {
|
||||
max_texture_dimension_1d: 2096,
|
||||
@ -694,6 +697,26 @@ impl Limits {
|
||||
}
|
||||
}
|
||||
|
||||
/// These default limits are guarenteed to be compatible with GLES3, and D3D11, and WebGL2
|
||||
pub fn downlevel_webgl2_defaults() -> Self {
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let defaults = Self {
|
||||
max_storage_buffers_per_shader_stage: 0,
|
||||
max_storage_textures_per_shader_stage: 0,
|
||||
max_dynamic_storage_buffers_per_pipeline_layout: 0,
|
||||
max_storage_buffer_binding_size: 0,
|
||||
max_vertex_buffer_array_stride: 255,
|
||||
|
||||
// Most of the values should be the same as the downlevel defaults
|
||||
..Self::downlevel_defaults()
|
||||
};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let defaults = Self::downlevel_defaults();
|
||||
|
||||
defaults
|
||||
}
|
||||
|
||||
/// Modify the current limits to use the resolution limits of the other.
|
||||
///
|
||||
/// This is useful because the swapchain might need to be larger than any other image in the application.
|
||||
@ -809,6 +832,9 @@ bitflags::bitflags! {
|
||||
/// WebGPU, the implementation is allowed to completely ignore aniso clamp. This flag is
|
||||
/// here for native backends so they can comunicate to the user of aniso is enabled.
|
||||
const ANISOTROPIC_FILTERING = 1 << 11;
|
||||
|
||||
/// Supports storage buffers in fragment shaders.
|
||||
const FRAGMENT_STORAGE = 1 << 12;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -280,3 +280,5 @@ parking_lot = { version = "0.11", features = ["wasm-bindgen"] }
|
||||
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
|
||||
console_error_panic_hook = "0.1.6"
|
||||
console_log = "0.1.2"
|
||||
# We need the Location feature in the framework examples
|
||||
web-sys = { version = "0.3.53", features = ["Location"] }
|
||||
|
@ -31,6 +31,17 @@ struct Example {
|
||||
}
|
||||
|
||||
impl framework::Example for Example {
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_defaults()
|
||||
}
|
||||
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::COMPUTE_SHADERS,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// constructs initial instance of Example struct
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
|
@ -28,7 +28,7 @@ async fn create_red_image_with_dimensions(
|
||||
width: usize,
|
||||
height: usize,
|
||||
) -> (Device, Buffer, BufferDimensions) {
|
||||
let adapter = wgpu::Instance::new(wgpu::Backends::PRIMARY)
|
||||
let adapter = wgpu::Instance::new(wgpu::Backends::all())
|
||||
.request_adapter(&wgpu::RequestAdapterOptions::default())
|
||||
.await
|
||||
.unwrap();
|
||||
|
@ -40,8 +40,15 @@ pub trait Example: 'static + Sized {
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::empty(),
|
||||
shader_model: wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
}
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
@ -95,7 +102,12 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
console_log::init().expect("could not initialize logger");
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
||||
.map(|x| x.parse().ok())
|
||||
.flatten()
|
||||
.unwrap_or(log::Level::Error);
|
||||
console_log::init_with_level(level).expect("could not initialize logger");
|
||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
// On wasm, append the canvas to the document body
|
||||
web_sys::window()
|
||||
@ -110,7 +122,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
|
||||
log::info!("Initializing the surface...");
|
||||
|
||||
let backend = wgpu::util::backend_bits_from_env().unwrap_or(wgpu::Backends::PRIMARY);
|
||||
let backend = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
|
||||
let instance = wgpu::Instance::new(backend);
|
||||
let (size, surface) = unsafe {
|
||||
@ -138,6 +150,21 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
required_features - adapter_features
|
||||
);
|
||||
|
||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||
let downlevel_capabilities = adapter.get_downlevel_properties();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
||||
|
||||
@ -389,6 +416,25 @@ pub fn run<E: Example>(title: &str) {
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
||||
/// specific key out of it.
|
||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
||||
let query_string = query.strip_prefix('?')?;
|
||||
|
||||
for pair in query_string.split('&') {
|
||||
let mut pair = pair.split('=');
|
||||
let key = pair.next()?;
|
||||
let value = pair.next()?;
|
||||
|
||||
if key == search_key {
|
||||
return Some(value);
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub struct FrameworkRefTest {
|
||||
pub image_path: &'static str,
|
||||
@ -408,12 +454,9 @@ pub fn test<E: Example>(mut params: FrameworkRefTest) {
|
||||
assert_eq!(params.width % 64, 0, "width needs to be aligned 64");
|
||||
|
||||
let features = E::required_features() | params.optional_features;
|
||||
let limits = E::required_limits();
|
||||
|
||||
test_common::initialize_test(
|
||||
mem::take(&mut params.base_test_parameters)
|
||||
.features(features)
|
||||
.limits(limits),
|
||||
mem::take(&mut params.base_test_parameters).features(features),
|
||||
|ctx| {
|
||||
let spawner = Spawner::new();
|
||||
|
||||
|
@ -33,7 +33,7 @@ async fn run() {
|
||||
|
||||
async fn execute_gpu(numbers: &[u32]) -> Option<Vec<u32>> {
|
||||
// Instantiates instance of WebGPU
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||
|
||||
// `request_adapter` instantiates the general connection to the GPU
|
||||
let adapter = instance
|
||||
|
@ -58,7 +58,7 @@ impl Viewport {
|
||||
}
|
||||
|
||||
async fn run(event_loop: EventLoop<()>, viewports: Vec<(Window, wgpu::Color)>) {
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||
let viewports: Vec<_> = viewports
|
||||
.into_iter()
|
||||
.map(|(window, color)| ViewportDesc::new(window, color, &instance))
|
||||
|
@ -1,7 +1,7 @@
|
||||
/// This example shows how to describe the adapter in use.
|
||||
async fn run() {
|
||||
#[cfg_attr(target_arch = "wasm32", allow(unused_variables))]
|
||||
let adapter = wgpu::Instance::new(wgpu::Backends::PRIMARY)
|
||||
let adapter = wgpu::Instance::new(wgpu::Backends::all())
|
||||
.request_adapter(&wgpu::RequestAdapterOptions::default())
|
||||
.await
|
||||
.unwrap();
|
||||
|
@ -214,11 +214,17 @@ impl framework::Example for Example {
|
||||
}
|
||||
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
_adapter: &wgpu::Adapter,
|
||||
sc_desc: &wgpu::SurfaceConfiguration,
|
||||
adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
_queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let supports_storage_resources = adapter
|
||||
.get_downlevel_properties()
|
||||
.flags
|
||||
.contains(wgpu::DownlevelFlags::VERTEX_STORAGE)
|
||||
&& device.limits().max_storage_buffers_per_shader_stage > 0;
|
||||
|
||||
// Create the vertex and index buffers
|
||||
let vertex_size = mem::size_of::<Vertex>();
|
||||
let (cube_vertex_data, cube_index_data) = create_cube();
|
||||
@ -429,8 +435,11 @@ impl framework::Example for Example {
|
||||
let light_storage_buf = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: light_uniform_size,
|
||||
usage: wgpu::BufferUsages::STORAGE
|
||||
| wgpu::BufferUsages::COPY_SRC
|
||||
usage: if supports_storage_resources {
|
||||
wgpu::BufferUsages::STORAGE
|
||||
} else {
|
||||
wgpu::BufferUsages::UNIFORM
|
||||
} | wgpu::BufferUsages::COPY_SRC
|
||||
| wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
@ -546,7 +555,11 @@ impl framework::Example for Example {
|
||||
binding: 1, // lights
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Storage { read_only: true },
|
||||
ty: if supports_storage_resources {
|
||||
wgpu::BufferBindingType::Storage { read_only: true }
|
||||
} else {
|
||||
wgpu::BufferBindingType::Uniform
|
||||
},
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: wgpu::BufferSize::new(light_uniform_size),
|
||||
},
|
||||
@ -580,7 +593,7 @@ impl framework::Example for Example {
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let mx_total = Self::generate_matrix(config.width as f32 / config.height as f32);
|
||||
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
|
||||
let forward_uniforms = GlobalUniforms {
|
||||
proj: *mx_total.as_ref(),
|
||||
num_lights: [lights.len() as u32, 0, 0, 0],
|
||||
@ -626,8 +639,12 @@ impl framework::Example for Example {
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[config.format.into()],
|
||||
entry_point: if supports_storage_resources {
|
||||
"fs_main"
|
||||
} else {
|
||||
"fs_main_without_storage"
|
||||
},
|
||||
targets: &[sc_desc.format.into()],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
@ -651,7 +668,7 @@ impl framework::Example for Example {
|
||||
}
|
||||
};
|
||||
|
||||
let forward_depth = Self::create_depth_texture(config, device);
|
||||
let forward_depth = Self::create_depth_texture(sc_desc, device);
|
||||
|
||||
Example {
|
||||
entities,
|
||||
|
@ -54,8 +54,16 @@ struct Lights {
|
||||
data: [[stride(96)]] array<Light>;
|
||||
};
|
||||
|
||||
// Used when storage types are not supported
|
||||
[[block]]
|
||||
struct LightsWithoutStorage {
|
||||
data: array<Light, 10>;
|
||||
};
|
||||
|
||||
[[group(0), binding(1)]]
|
||||
var<storage, read> s_lights: Lights;
|
||||
[[group(0), binding(1)]]
|
||||
var<uniform> u_lights: LightsWithoutStorage;
|
||||
[[group(0), binding(2)]]
|
||||
var t_shadow: texture_depth_2d_array;
|
||||
[[group(0), binding(3)]]
|
||||
@ -102,3 +110,27 @@ fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
// multiply the light by material color
|
||||
return vec4<f32>(color, 1.0) * u_entity.color;
|
||||
}
|
||||
|
||||
// The fragment entrypoint used when storage buffers are not available for the lights
|
||||
[[stage(fragment)]]
|
||||
fn fs_main_without_storage(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
let normal = normalize(in.world_normal);
|
||||
var color: vec3<f32> = c_ambient;
|
||||
var i: u32 = 0u;
|
||||
loop {
|
||||
if (i >= min(u_globals.num_lights.x, c_max_lights)) {
|
||||
break;
|
||||
}
|
||||
// This line is the only difference from the entrypoint above. It uses the lights
|
||||
// uniform instead of the lights storage buffer
|
||||
let light = u_lights.data[i];
|
||||
let shadow = fetch_shadow(i, light.proj * in.world_position);
|
||||
let light_dir = normalize(light.pos.xyz - in.world_position.xyz);
|
||||
let diffuse = max(0.0, dot(normal, light_dir));
|
||||
color = color + shadow * diffuse * light.color.xyz;
|
||||
continuing {
|
||||
i = i + 1u;
|
||||
}
|
||||
}
|
||||
return vec4<f32>(color, 1.0) * u_entity.color;
|
||||
}
|
@ -38,6 +38,7 @@ impl fmt::Debug for Context {
|
||||
}
|
||||
|
||||
impl Context {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub unsafe fn from_hal_instance<A: wgc::hub::HalApi>(hal_instance: A::Instance) -> Self {
|
||||
Self(wgc::hub::Global::from_hal_instance::<A>(
|
||||
"wgpu",
|
||||
@ -50,6 +51,7 @@ impl Context {
|
||||
&self.0
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn enumerate_adapters(&self, backends: wgt::Backends) -> Vec<wgc::id::AdapterId> {
|
||||
self.0
|
||||
.enumerate_adapters(wgc::instance::AdapterInputs::Mask(backends, |_| {
|
||||
@ -57,6 +59,7 @@ impl Context {
|
||||
}))
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub unsafe fn create_adapter_from_hal<A: wgc::hub::HalApi>(
|
||||
&self,
|
||||
hal_adapter: hal::ExposedAdapter<A>,
|
||||
@ -64,6 +67,7 @@ impl Context {
|
||||
self.0.create_adapter_from_hal(hal_adapter, PhantomData)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub unsafe fn create_device_from_hal<A: wgc::hub::HalApi>(
|
||||
&self,
|
||||
adapter: &wgc::id::AdapterId,
|
||||
@ -90,6 +94,7 @@ impl Context {
|
||||
Ok((device, device_id))
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub unsafe fn create_texture_from_hal<A: wgc::hub::HalApi>(
|
||||
&self,
|
||||
hal_texture: A::Texture,
|
||||
@ -118,6 +123,7 @@ impl Context {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub unsafe fn texture_as_hal<A: wgc::hub::HalApi, F: FnOnce(Option<&A::Texture>)>(
|
||||
&self,
|
||||
texture: &Texture,
|
||||
@ -127,6 +133,7 @@ impl Context {
|
||||
.texture_as_hal::<A, F>(texture.id, hal_texture_callback)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn generate_report(&self) -> wgc::hub::GlobalReport {
|
||||
self.0.generate_report()
|
||||
}
|
||||
@ -1172,17 +1179,17 @@ impl crate::Context for Context {
|
||||
// Limit is always less or equal to hal::MAX_BIND_GROUPS, so this is always right
|
||||
// Guards following ArrayVec
|
||||
assert!(
|
||||
desc.bind_group_layouts.len() <= hal::MAX_BIND_GROUPS,
|
||||
desc.bind_group_layouts.len() <= wgc::MAX_BIND_GROUPS,
|
||||
"Bind group layout count {} exceeds device bind group limit {}",
|
||||
desc.bind_group_layouts.len(),
|
||||
hal::MAX_BIND_GROUPS
|
||||
wgc::MAX_BIND_GROUPS
|
||||
);
|
||||
|
||||
let temp_layouts = desc
|
||||
.bind_group_layouts
|
||||
.iter()
|
||||
.map(|bgl| bgl.id)
|
||||
.collect::<ArrayVec<_, { hal::MAX_BIND_GROUPS }>>();
|
||||
.collect::<ArrayVec<_, { wgc::MAX_BIND_GROUPS }>>();
|
||||
let descriptor = wgc::binding_model::PipelineLayoutDescriptor {
|
||||
label: desc.label.map(Borrowed),
|
||||
bind_group_layouts: Borrowed(&temp_layouts),
|
||||
@ -1214,7 +1221,7 @@ impl crate::Context for Context {
|
||||
) -> Self::RenderPipelineId {
|
||||
use wgc::pipeline as pipe;
|
||||
|
||||
let vertex_buffers: ArrayVec<_, { hal::MAX_VERTEX_BUFFERS }> = desc
|
||||
let vertex_buffers: ArrayVec<_, { wgc::MAX_VERTEX_BUFFERS }> = desc
|
||||
.vertex
|
||||
.buffers
|
||||
.iter()
|
||||
@ -1229,7 +1236,7 @@ impl crate::Context for Context {
|
||||
Some(_) => None,
|
||||
None => Some(wgc::device::ImplicitPipelineIds {
|
||||
root_id: PhantomData,
|
||||
group_ids: &[PhantomData; hal::MAX_BIND_GROUPS],
|
||||
group_ids: &[PhantomData; wgc::MAX_BIND_GROUPS],
|
||||
}),
|
||||
};
|
||||
let descriptor = pipe::RenderPipelineDescriptor {
|
||||
@ -1288,7 +1295,7 @@ impl crate::Context for Context {
|
||||
Some(_) => None,
|
||||
None => Some(wgc::device::ImplicitPipelineIds {
|
||||
root_id: PhantomData,
|
||||
group_ids: &[PhantomData; hal::MAX_BIND_GROUPS],
|
||||
group_ids: &[PhantomData; wgc::MAX_BIND_GROUPS],
|
||||
}),
|
||||
};
|
||||
let descriptor = pipe::ComputePipelineDescriptor {
|
||||
@ -1480,6 +1487,7 @@ impl crate::Context for Context {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(target_arch = "wasm32", allow(unused))]
|
||||
fn device_drop(&self, device: &Self::DeviceId) {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
@ -1916,7 +1924,7 @@ impl crate::Context for Context {
|
||||
resolve_target: ca.resolve_target.map(|rt| rt.id),
|
||||
channel: map_pass_channel(Some(&ca.ops)),
|
||||
})
|
||||
.collect::<ArrayVec<_, { hal::MAX_COLOR_TARGETS }>>();
|
||||
.collect::<ArrayVec<_, { wgc::MAX_COLOR_TARGETS }>>();
|
||||
|
||||
let depth_stencil = desc.depth_stencil_attachment.as_ref().map(|dsa| {
|
||||
wgc::command::RenderPassDepthStencilAttachment {
|
||||
|
@ -1483,7 +1483,7 @@ impl Instance {
|
||||
/// # Safety
|
||||
///
|
||||
/// - canvas must be a valid <canvas> element to create a surface upon.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
#[cfg(all(target_arch = "wasm32", not(feature = "webgl")))]
|
||||
pub unsafe fn create_surface_from_canvas(
|
||||
&self,
|
||||
canvas: &web_sys::HtmlCanvasElement,
|
||||
@ -1499,7 +1499,7 @@ impl Instance {
|
||||
/// # Safety
|
||||
///
|
||||
/// - canvas must be a valid OffscreenCanvas to create a surface upon.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
#[cfg(all(target_arch = "wasm32", not(feature = "webgl")))]
|
||||
pub unsafe fn create_surface_from_offscreen_canvas(
|
||||
&self,
|
||||
canvas: &web_sys::OffscreenCanvas,
|
||||
|
@ -83,7 +83,6 @@ pub struct FailureCase {
|
||||
// This information determines if a test should run.
|
||||
pub struct TestParameters {
|
||||
pub required_features: Features,
|
||||
pub required_limits: Limits,
|
||||
pub required_downlevel_properties: DownlevelCapabilities,
|
||||
// Backends where test should fail.
|
||||
pub failures: Vec<FailureCase>,
|
||||
@ -93,7 +92,6 @@ impl Default for TestParameters {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
required_features: Features::empty(),
|
||||
required_limits: Limits::downlevel_defaults(),
|
||||
required_downlevel_properties: lowest_downlevel_properties(),
|
||||
failures: Vec::new(),
|
||||
}
|
||||
@ -122,12 +120,6 @@ impl TestParameters {
|
||||
self
|
||||
}
|
||||
|
||||
/// Set the list
|
||||
pub fn limits(mut self, limits: Limits) -> Self {
|
||||
self.required_limits = limits;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn downlevel_flags(mut self, downlevel_flags: DownlevelFlags) -> Self {
|
||||
self.required_downlevel_properties.flags |= downlevel_flags;
|
||||
self
|
||||
@ -178,7 +170,6 @@ impl TestParameters {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initialize_test(parameters: TestParameters, test_function: impl FnOnce(TestingContext)) {
|
||||
// We don't actually care if it fails
|
||||
let _ = env_logger::try_init();
|
||||
@ -192,6 +183,7 @@ pub fn initialize_test(parameters: TestParameters, test_function: impl FnOnce(Te
|
||||
))
|
||||
.expect("could not find sutable adapter on the system");
|
||||
|
||||
let required_limits = Limits::downlevel_defaults();
|
||||
let adapter_info = adapter.get_info();
|
||||
let adapter_lowercase_name = adapter_info.name.to_lowercase();
|
||||
let adapter_features = adapter.features();
|
||||
@ -204,7 +196,7 @@ pub fn initialize_test(parameters: TestParameters, test_function: impl FnOnce(Te
|
||||
return;
|
||||
}
|
||||
|
||||
if adapter_limits < parameters.required_limits {
|
||||
if adapter_limits < required_limits {
|
||||
println!("TEST SKIPPED: LIMIT TOO LOW");
|
||||
return;
|
||||
}
|
||||
@ -232,7 +224,7 @@ pub fn initialize_test(parameters: TestParameters, test_function: impl FnOnce(Te
|
||||
let (device, queue) = pollster::block_on(initialize_device(
|
||||
&adapter,
|
||||
parameters.required_features,
|
||||
parameters.required_limits,
|
||||
required_limits,
|
||||
));
|
||||
|
||||
let context = TestingContext {
|
||||
|
Loading…
Reference in New Issue
Block a user