mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Add debug interface, factory creation and adapter enumeration
This commit is contained in:
parent
4097a10997
commit
2aacc3b11b
@ -1,8 +1,8 @@
|
||||
[package]
|
||||
name = "d3d12-rs"
|
||||
name = "d3d12"
|
||||
version = "0.1.0"
|
||||
authors = ["msiglreith <m.siglreith@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
bitflags = "1"
|
||||
winapi = { version = "0.3", features = ["d3d12","d3dcommon","d3dcompiler","dxgiformat","winerror"] }
|
||||
winapi = { version = "0.3", features = ["dxgi1_3","dxgi1_4","d3d12","d3d12sdklayers","d3dcommon","d3dcompiler","dxgiformat","winerror"] }
|
||||
|
21
src/debug.rs
Normal file
21
src/debug.rs
Normal file
@ -0,0 +1,21 @@
|
||||
use com::WeakPtr;
|
||||
use winapi::um::{d3d12, d3d12sdklayers};
|
||||
use winapi::Interface;
|
||||
use D3DResult;
|
||||
|
||||
pub type Debug = WeakPtr<d3d12sdklayers::ID3D12Debug>;
|
||||
|
||||
impl Debug {
|
||||
pub fn get_debug_interface() -> D3DResult<Self> {
|
||||
let mut debug = Debug::null();
|
||||
let hr = unsafe {
|
||||
d3d12::D3D12GetDebugInterface(&d3d12sdklayers::ID3D12Debug::uuidof(), debug.mut_void())
|
||||
};
|
||||
|
||||
(debug, hr)
|
||||
}
|
||||
|
||||
pub fn enable_debug_layer(&self) {
|
||||
unsafe { self.EnableDebugLayer() }
|
||||
}
|
||||
}
|
35
src/dxgi.rs
Normal file
35
src/dxgi.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use com::WeakPtr;
|
||||
use winapi::shared::{dxgi, dxgi1_3, dxgi1_4};
|
||||
use winapi::Interface;
|
||||
use D3DResult;
|
||||
|
||||
bitflags! {
|
||||
pub struct FactoryCreationFlags: u32 {
|
||||
const DEBUG = dxgi1_3::DXGI_CREATE_FACTORY_DEBUG;
|
||||
}
|
||||
}
|
||||
|
||||
pub type Adapter1 = WeakPtr<dxgi::IDXGIAdapter1>;
|
||||
pub type Factory4 = WeakPtr<dxgi1_4::IDXGIFactory4>;
|
||||
|
||||
impl Factory4 {
|
||||
pub fn create(flags: FactoryCreationFlags) -> D3DResult<Self> {
|
||||
let mut factory = Factory4::null();
|
||||
let hr = unsafe {
|
||||
dxgi1_3::CreateDXGIFactory2(
|
||||
flags.bits(),
|
||||
&dxgi1_4::IDXGIFactory4::uuidof(),
|
||||
factory.mut_void(),
|
||||
)
|
||||
};
|
||||
|
||||
(factory, hr)
|
||||
}
|
||||
|
||||
pub fn enumerate_adapters(&self, id: u32) -> D3DResult<Adapter1> {
|
||||
let mut adapter = Adapter1::null();
|
||||
let hr = unsafe { self.EnumAdapters1(id, adapter.mut_void() as *mut *mut _) };
|
||||
|
||||
(adapter, hr)
|
||||
}
|
||||
}
|
@ -9,8 +9,10 @@ use winapi::um::{d3d12, d3dcommon};
|
||||
mod com;
|
||||
pub mod command_allocator;
|
||||
pub mod command_list;
|
||||
pub mod debug;
|
||||
pub mod descriptor;
|
||||
pub mod device;
|
||||
pub mod dxgi;
|
||||
pub mod pso;
|
||||
pub mod query;
|
||||
pub mod queue;
|
||||
@ -20,6 +22,7 @@ pub mod sync;
|
||||
pub use self::com::WeakPtr;
|
||||
pub use self::command_allocator::CommandAllocator;
|
||||
pub use self::command_list::{CommandSignature, GraphicsCommandList};
|
||||
pub use self::debug::Debug;
|
||||
pub use self::descriptor::{CpuDescriptor, DescriptorHeap, GpuDescriptor, RootSignature};
|
||||
pub use self::device::Device;
|
||||
pub use self::pso::{CachedPSO, PipelineState, Shader};
|
||||
|
Loading…
Reference in New Issue
Block a user