Reexport InternalCounters, HalCounters and CoreCounters in wgpu (#6022)

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Nicolas Silva 2024-07-23 15:25:42 +02:00 committed by Connor Fitzgerald
parent 278d278b28
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@ -49,19 +49,19 @@ pub use wgt::{
AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry, AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry,
BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress, BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress,
BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites, BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites,
CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, DepthBiasState, CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, CoreCounters, DepthBiasState,
DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags, DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags,
Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace, Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace,
Gles3MinorVersion, ImageDataLayout, ImageSubresourceRange, IndexFormat, InstanceDescriptor, Gles3MinorVersion, HalCounters, ImageDataLayout, ImageSubresourceRange, IndexFormat,
InstanceFlags, Limits, MaintainResult, MemoryHints, MultisampleState, Origin2d, Origin3d, InstanceDescriptor, InstanceFlags, InternalCounters, Limits, MaintainResult, MemoryHints,
PipelineStatisticsTypes, PolygonMode, PowerPreference, PredefinedColorSpace, PresentMode, MultisampleState, Origin2d, Origin3d, PipelineStatisticsTypes, PolygonMode, PowerPreference,
PresentationTimestamp, PrimitiveState, PrimitiveTopology, PushConstantRange, QueryType, PredefinedColorSpace, PresentMode, PresentationTimestamp, PrimitiveState, PrimitiveTopology,
RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, ShaderLocation, ShaderModel, PushConstantRange, QueryType, RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor,
ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, ShaderLocation, ShaderModel, ShaderStages, StencilFaceState, StencilOperation, StencilState,
SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, TextureFormat, StorageTextureAccess, SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension,
TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureUsages, TextureFormat, TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType,
TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, WasmNotSend, TextureUsages, TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode,
WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT, WasmNotSend, WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES, MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES,
QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT, QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT,
}; };