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Reexport InternalCounters, HalCounters and CoreCounters in wgpu (#6022)
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@ -49,19 +49,19 @@ pub use wgt::{
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AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry,
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BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress,
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BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites,
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CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, DepthBiasState,
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CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, CoreCounters, DepthBiasState,
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DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags,
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Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace,
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Gles3MinorVersion, ImageDataLayout, ImageSubresourceRange, IndexFormat, InstanceDescriptor,
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InstanceFlags, Limits, MaintainResult, MemoryHints, MultisampleState, Origin2d, Origin3d,
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PipelineStatisticsTypes, PolygonMode, PowerPreference, PredefinedColorSpace, PresentMode,
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PresentationTimestamp, PrimitiveState, PrimitiveTopology, PushConstantRange, QueryType,
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RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, ShaderLocation, ShaderModel,
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ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess,
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SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, TextureFormat,
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TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureUsages,
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TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, WasmNotSend,
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WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
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Gles3MinorVersion, HalCounters, ImageDataLayout, ImageSubresourceRange, IndexFormat,
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InstanceDescriptor, InstanceFlags, InternalCounters, Limits, MaintainResult, MemoryHints,
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MultisampleState, Origin2d, Origin3d, PipelineStatisticsTypes, PolygonMode, PowerPreference,
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PredefinedColorSpace, PresentMode, PresentationTimestamp, PrimitiveState, PrimitiveTopology,
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PushConstantRange, QueryType, RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor,
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ShaderLocation, ShaderModel, ShaderStages, StencilFaceState, StencilOperation, StencilState,
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StorageTextureAccess, SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension,
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TextureFormat, TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType,
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TextureUsages, TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode,
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WasmNotSend, WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
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MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES,
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QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT,
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};
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