664: Integrate ETC and ASTC textures in Skybox example r=kvark a=cwfitzgerald

Depends on https://github.com/gfx-rs/wgpu/pull/1074

Converts skybox example to mip-mapped files in:
 - Bgra8
 - Bc1
 - ETC2
 - ASTC4x4

Looks quite good now with mipmapping and trilinear filtering even at small resolutions.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
This commit is contained in:
bors[bot] 2020-12-06 22:27:35 +00:00 committed by GitHub
commit 19e5c748ad
12 changed files with 76 additions and 79 deletions

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@ -26,14 +26,14 @@ vulkan-portability = ["wgc/gfx-backend-vulkan"]
package = "wgpu-core"
#version = "0.6"
git = "https://github.com/gfx-rs/wgpu"
rev = "9960ded7ae83762e7e84f7f2e8d974b9a38580a1"
rev = "7b886f4b1ed9a739fd0f83b8f0971bf3968d7f67"
features = ["raw-window-handle"]
[dependencies.wgt]
package = "wgpu-types"
#version = "0.6"
git = "https://github.com/gfx-rs/wgpu"
rev = "9960ded7ae83762e7e84f7f2e8d974b9a38580a1"
rev = "7b886f4b1ed9a739fd0f83b8f0971bf3968d7f67"
[dependencies]
arrayvec = "0.5"

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@ -4,7 +4,7 @@ mod framework;
use futures::task::{LocalSpawn, LocalSpawnExt};
use wgpu::util::DeviceExt;
const IMAGE_SIZE: u32 = 512;
const IMAGE_SIZE: u32 = 128;
type Uniform = cgmath::Matrix4<f32>;
type Uniforms = [Uniform; 2];
@ -40,7 +40,9 @@ impl Skybox {
impl framework::Example for Skybox {
fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_BC
wgpu::Features::TEXTURE_COMPRESSION_ASTC_LDR
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
| wgpu::Features::TEXTURE_COMPRESSION_BC
}
fn init(
@ -135,28 +137,37 @@ impl framework::Example for Skybox {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Nearest,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let device_features = device.features();
let (skybox_format, single_file) =
if device_features.contains(wgt::Features::TEXTURE_COMPRESSION_BC) {
(wgpu::TextureFormat::Bc1RgbaUnormSrgb, true)
let skybox_format =
if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC_LDR) {
wgpu::TextureFormat::Astc4x4RgbaUnormSrgb
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
wgpu::TextureFormat::Etc2RgbUnormSrgb
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
wgpu::TextureFormat::Bc1RgbaUnormSrgb
} else {
(wgpu::TextureFormat::Rgba8UnormSrgb, false)
wgpu::TextureFormat::Bgra8UnormSrgb
};
let size = wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth: 6,
};
let layer_size = wgpu::Extent3d { depth: 1, ..size };
let max_mips = layer_size.max_mips();
let texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth: 6,
},
mip_level_count: 1,
size,
mip_level_count: max_mips as u32,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: skybox_format,
@ -164,90 +175,76 @@ impl framework::Example for Skybox {
label: None,
});
if single_file {
log::debug!(
"Copying BC1 skybox images of size {},{},6 to gpu",
IMAGE_SIZE,
IMAGE_SIZE,
);
log::debug!(
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
skybox_format,
IMAGE_SIZE,
IMAGE_SIZE,
max_mips,
);
let bc1_path: &[u8] = &include_bytes!("images/bc1.dds")[..];
let bytes = match skybox_format {
wgpu::TextureFormat::Astc4x4RgbaUnormSrgb => &include_bytes!("images/astc.dds")[..],
wgpu::TextureFormat::Etc2RgbUnormSrgb => &include_bytes!("images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("images/bgra.dds")[..],
_ => unreachable!(),
};
let mut dds_cursor = std::io::Cursor::new(bc1_path);
let dds_file = ddsfile::Dds::read(&mut dds_cursor).unwrap();
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let block_width = 4;
let block_size = 8;
let format_info = skybox_format.describe();
queue.write_texture(
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
&dds_file.data,
wgpu::TextureDataLayout {
offset: 0,
bytes_per_row: block_size * ((IMAGE_SIZE + (block_width - 1)) / block_width),
rows_per_image: IMAGE_SIZE,
},
wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth: 6,
},
);
} else {
let paths: [&'static [u8]; 6] = [
&include_bytes!("images/posx.png")[..],
&include_bytes!("images/negx.png")[..],
&include_bytes!("images/posy.png")[..],
&include_bytes!("images/negy.png")[..],
&include_bytes!("images/posz.png")[..],
&include_bytes!("images/negz.png")[..],
];
let mut binary_offset = 0;
for layer in 0..6 {
for mip in 0..max_mips {
let mip_size = layer_size.at_mip_level(mip).unwrap();
let faces = paths
.iter()
.map(|png| {
let png = std::io::Cursor::new(png);
let decoder = png::Decoder::new(png);
let (info, mut reader) = decoder.read_info().expect("can read info");
let mut buf = vec![0; info.buffer_size()];
reader.next_frame(&mut buf).expect("can read png frame");
buf
})
.collect::<Vec<_>>();
// When uploading mips of compressed textures and the mip is supposed to be
// a size that isn't a multiple of the block size, the mip needs to be uploaded
// as it's "physical size" which is the size rounded up to the nearest block size.
let mip_physical = mip_size.physical_size(skybox_format);
for (i, image) in faces.iter().enumerate() {
log::debug!(
"Copying skybox image {} of size {},{} to gpu",
i,
IMAGE_SIZE,
IMAGE_SIZE,
"Copying layer {} mip {} of virtual size ({}, {}) and physical size ({}, {})",
layer,
mip,
mip_size.width,
mip_size.height,
mip_physical.width,
mip_physical.height,
);
// All these calculations are performed on the physical size as that's the
// data that exists in the buffer.
let width_blocks = mip_physical.width / format_info.block_dimensions.0 as u32;
let height_blocks = mip_physical.height / format_info.block_dimensions.1 as u32;
let bytes_per_row = width_blocks * format_info.block_size as u32;
let data_size = bytes_per_row * height_blocks;
let end_offset = binary_offset + data_size as usize;
queue.write_texture(
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
mip_level: mip as u32,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: i as u32,
z: layer,
},
},
&image,
&image.data[binary_offset..end_offset],
wgpu::TextureDataLayout {
offset: 0,
bytes_per_row: 4 * IMAGE_SIZE,
bytes_per_row,
rows_per_image: 0,
},
wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth: 1,
},
mip_physical,
);
binary_offset = end_offset;
}
}