Fix typo in documentation for Rg8Sint texture format

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Aspect 2021-09-12 16:42:57 -04:00 committed by GitHub
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@ -1402,7 +1402,7 @@ pub enum TextureFormat {
/// Red and green channels. 8 bit integer per channel. Unsigned in shader.
#[cfg_attr(feature = "serde", serde(rename = "rg8uint"))]
Rg8Uint,
/// Red and green channel s. 8 bit integer per channel. Signed in shader.
/// Red and green channels. 8 bit integer per channel. Signed in shader.
#[cfg_attr(feature = "serde", serde(rename = "rg8sint"))]
Rg8Sint,