From 0ad2753737adeb24dbc1ae7131122208d5ee9dff Mon Sep 17 00:00:00 2001 From: Erich Gubler Date: Sat, 26 Oct 2024 11:33:58 -0400 Subject: [PATCH] docs(CHANGELOG): add `Major changes` item for `Option`al entry points --- CHANGELOG.md | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9a5601472..1d0c6b985 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -121,6 +121,49 @@ so most code should still work the same. By @bradwerth in [#6216](https://github.com/gfx-rs/wgpu/pull/6216). +#### `entry_point`s are now `Option`al + +One of the changes in the WebGPU spec. (from [about this time last year][optional-entrypoint-in-spec] 😅) was to allow optional entry points in `GPUProgrammableStage`. In `wgpu`, this corresponds to a subset of fields in `FragmentState`, `VertexState`, and `ComputeState` as the `entry_point` member: + +```wgsl +let render_pipeline = device.createRenderPipeline(wgpu::RenderPipelineDescriptor { + module, + entry_point: Some("cs_main"), // This is now `Option`al. + // … +}); + +let compute_pipeline = device.createComputePipeline(wgpu::ComputePipelineDescriptor { + module, + entry_point: None, // This is now `Option`al. + // … +}); +``` + +When set to `None`, it's assumed that the shader only has a single entry point associated with the pipeline stage (i.e., `@compute`, `@fragment`, or `@vertex`). If there is not one and only one candidate entry point, then a validation error is returned. To continue the example, we might have written the above API usage with the following shader module: + +```wgsl +// We can't use `entry_point: None` for compute pipelines with this module, +// because there are two `@compute` entry points. + +@compute +fn cs_main() { /* … */ } + +@compute +fn other_cs_main() { /* … */ } + +// The following entry points _can_ be inferred from `entry_point: None` in a +// render pipeline, because they're the only `@vertex` and `@fragment` entry +// points: + +@vertex +fn vs_main() { /* … */ } + +@fragment +fn fs_main() { /* … */ } +``` + +[optional-entrypoint-in-spec]: https://github.com/gpuweb/gpuweb/issues/4342 + #### WGPU's DX12 backend is now based on the `windows` crate ecosystem, instead of the `d3d12` crate WGPU has retired the `d3d12` crate (based on `winapi`), and now uses the `windows` crate for interfacing with Windows. For many, this may not be a change that affects day-to-day work. However, for users who need to vet their dependencies, or who may vendor in dependencies, this may be a nontrivial migration.