mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Fix wasm examples failing to compile (#2524)
This commit is contained in:
parent
d3c210160f
commit
0ac9ce0026
@ -9,6 +9,10 @@ repository = "https://github.com/gfx-rs/wgpu"
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keywords = ["graphics"]
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license = "MIT OR Apache-2.0"
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[dependencies]
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# Even if you aren't actually building `wgpu-info`,
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# enabling the `angle` and `vulkan-portability` features of wgpu enables them for everything built in this workspace.
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# This includes the web examples, which fail to compile when Vulkan is enabled,
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# so disable that on web (by just disabling everything, since this won't compile for wasm anyway).
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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env_logger = "0.9"
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wgpu = { version = "0.12", path = "../wgpu", features = ["angle", "vulkan-portability"] }
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@ -1,177 +1,181 @@
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use std::{
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mem::size_of,
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process::{exit, Command},
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time::Instant,
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};
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// Lets keep these on one line
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#[rustfmt::skip]
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fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
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let info = adapter.get_info();
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let downlevel = adapter.get_downlevel_capabilities();
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let features = adapter.features();
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let limits = adapter.limits();
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println!("Adapter {}:", idx);
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println!("\tBackend: {:?}", info.backend);
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println!("\tName: {:?}", info.name);
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println!("\tVendorID: {:?}", info.vendor);
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println!("\tDeviceID: {:?}", info.device);
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println!("\tType: {:?}", info.device_type);
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println!("\tCompliant: {:?}", downlevel.is_webgpu_compliant());
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println!("\tFeatures:");
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for i in 0..(size_of::<wgpu::Features>() * 8) {
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let bit = wgpu::Features::from_bits(1 << i as u64);
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if let Some(bit) = bit {
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if wgpu::Features::all().contains(bit) {
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println!("\t\t{:<63} {}", format!("{:?}:", bit), features.contains(bit));
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}
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}
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}
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println!("\tLimits:");
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let wgpu::Limits {
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max_texture_dimension_1d,
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max_texture_dimension_2d,
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max_texture_dimension_3d,
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max_texture_array_layers,
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max_bind_groups,
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max_dynamic_uniform_buffers_per_pipeline_layout,
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max_dynamic_storage_buffers_per_pipeline_layout,
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max_sampled_textures_per_shader_stage,
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max_samplers_per_shader_stage,
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max_storage_buffers_per_shader_stage,
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max_storage_textures_per_shader_stage,
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max_uniform_buffers_per_shader_stage,
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max_uniform_buffer_binding_size,
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max_storage_buffer_binding_size,
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max_vertex_buffers,
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max_vertex_attributes,
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max_vertex_buffer_array_stride,
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max_push_constant_size,
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min_uniform_buffer_offset_alignment,
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min_storage_buffer_offset_alignment,
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max_inter_stage_shader_components,
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max_compute_workgroup_storage_size,
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max_compute_invocations_per_workgroup,
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max_compute_workgroup_size_x,
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max_compute_workgroup_size_y,
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max_compute_workgroup_size_z,
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max_compute_workgroups_per_dimension,
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} = limits;
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println!("\t\tMax Texture Dimension 1d: {}", max_texture_dimension_1d);
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println!("\t\tMax Texture Dimension 2d: {}", max_texture_dimension_2d);
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println!("\t\tMax Texture Dimension 3d: {}", max_texture_dimension_3d);
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println!("\t\tMax Texture Array Layers: {}", max_texture_array_layers);
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println!("\t\tMax Bind Groups: {}", max_bind_groups);
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println!("\t\tMax Dynamic Uniform Buffers Per Pipeline Layout: {}", max_dynamic_uniform_buffers_per_pipeline_layout);
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println!("\t\tMax Dynamic Storage Buffers Per Pipeline Layout: {}", max_dynamic_storage_buffers_per_pipeline_layout);
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println!("\t\tMax Sampled Textures Per Shader Stage: {}", max_sampled_textures_per_shader_stage);
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println!("\t\tMax Samplers Per Shader Stage: {}", max_samplers_per_shader_stage);
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println!("\t\tMax Storage Buffers Per Shader Stage: {}", max_storage_buffers_per_shader_stage);
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println!("\t\tMax Storage Textures Per Shader Stage: {}", max_storage_textures_per_shader_stage);
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println!("\t\tMax Uniform Buffers Per Shader Stage: {}", max_uniform_buffers_per_shader_stage);
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println!("\t\tMax Uniform Buffer Binding Size: {}", max_uniform_buffer_binding_size);
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println!("\t\tMax Storage Buffer Binding Size: {}", max_storage_buffer_binding_size);
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println!("\t\tMax Vertex Buffers: {}", max_vertex_buffers);
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println!("\t\tMax Vertex Attributes: {}", max_vertex_attributes);
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println!("\t\tMax Vertex Buffer Array Stride: {}", max_vertex_buffer_array_stride);
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println!("\t\tMax Push Constant Size: {}", max_push_constant_size);
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println!("\t\tMin Uniform Buffer Offset Alignment: {}", min_uniform_buffer_offset_alignment);
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println!("\t\tMin Storage Buffer Offset Alignment: {}", min_storage_buffer_offset_alignment);
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println!("\t\tMax Inter-Stage Shader Component: {}", max_inter_stage_shader_components);
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println!("\t\tMax Compute Workgroup Storage Size: {}", max_compute_workgroup_storage_size);
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println!("\t\tMax Compute Invocations Per Workgroup: {}", max_compute_invocations_per_workgroup);
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println!("\t\tMax Compute Workgroup Size X: {}", max_compute_workgroup_size_x);
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println!("\t\tMax Compute Workgroup Size Y: {}", max_compute_workgroup_size_y);
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println!("\t\tMax Compute Workgroup Size Z: {}", max_compute_workgroup_size_z);
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println!("\t\tMax Compute Workgroups Per Dimension: {}", max_compute_workgroups_per_dimension);
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println!("\tDownlevel Properties:");
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let wgpu::DownlevelCapabilities {
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shader_model,
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limits: _,
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flags,
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} = downlevel;
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println!("\t\tShader Model: {:?}", shader_model);
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for i in 0..(size_of::<wgpu::DownlevelFlags>() * 8) {
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let bit = wgpu::DownlevelFlags::from_bits(1 << i as u64);
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if let Some(bit) = bit {
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if wgpu::DownlevelFlags::all().contains(bit) {
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println!("\t\t{:<36} {}", format!("{:?}:", bit), flags.contains(bit));
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}
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}
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}
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}
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#[cfg(target_arch = "wasm32")]
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fn main() {}
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#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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env_logger::init();
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let args: Vec<_> = std::env::args().skip(1).collect();
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mod inner {
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use std::{
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mem::size_of,
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process::{exit, Command},
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time::Instant,
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};
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
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let adapter_count = adapters.len();
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if args.is_empty() {
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for (idx, adapter) in adapters.into_iter().enumerate() {
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print_info_from_adapter(&adapter, idx)
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}
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} else {
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let all_start = Instant::now();
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for (idx, adapter) in adapters.into_iter().enumerate() {
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let adapter_start_time = Instant::now();
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let idx = idx + 1;
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let info = adapter.get_info();
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println!(
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"=========== TESTING {} on {:?} ({} of {}) ===========",
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info.name, info.backend, idx, adapter_count
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);
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let exit_status = Command::new(&args[0])
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.args(&args[1..])
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.env("WGPU_ADAPTER_NAME", &info.name)
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.env(
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"WGPU_BACKEND",
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match info.backend {
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wgpu::Backend::Empty => unreachable!(),
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wgpu::Backend::Vulkan => "vulkan",
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wgpu::Backend::Metal => "metal",
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wgpu::Backend::Dx12 => "dx12",
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wgpu::Backend::Dx11 => "dx11",
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wgpu::Backend::Gl => "gl",
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wgpu::Backend::BrowserWebGpu => "webgpu",
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},
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)
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.spawn()
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.unwrap()
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.wait()
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.unwrap();
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let adapter_time = adapter_start_time.elapsed().as_secs_f32();
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if exit_status.success() {
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println!(
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"=========== PASSED! {} on {:?} ({} of {}) in {:.3}s ===========",
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info.name, info.backend, idx, adapter_count, adapter_time
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);
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} else {
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println!(
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"=========== FAILED! {} on {:?} ({} of {}) in {:.3}s ===========",
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info.name, info.backend, idx, adapter_count, adapter_time
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);
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exit(1);
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// Lets keep these on one line
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#[rustfmt::skip]
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fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
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let info = adapter.get_info();
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let downlevel = adapter.get_downlevel_capabilities();
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let features = adapter.features();
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let limits = adapter.limits();
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println!("Adapter {}:", idx);
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println!("\tBackend: {:?}", info.backend);
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println!("\tName: {:?}", info.name);
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println!("\tVendorID: {:?}", info.vendor);
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println!("\tDeviceID: {:?}", info.device);
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println!("\tType: {:?}", info.device_type);
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println!("\tCompliant: {:?}", downlevel.is_webgpu_compliant());
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println!("\tFeatures:");
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for i in 0..(size_of::<wgpu::Features>() * 8) {
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let bit = wgpu::Features::from_bits(1 << i as u64);
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if let Some(bit) = bit {
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if wgpu::Features::all().contains(bit) {
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println!("\t\t{:<63} {}", format!("{:?}:", bit), features.contains(bit));
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}
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}
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}
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println!("\tLimits:");
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let wgpu::Limits {
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max_texture_dimension_1d,
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max_texture_dimension_2d,
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max_texture_dimension_3d,
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max_texture_array_layers,
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max_bind_groups,
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max_dynamic_uniform_buffers_per_pipeline_layout,
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max_dynamic_storage_buffers_per_pipeline_layout,
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max_sampled_textures_per_shader_stage,
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max_samplers_per_shader_stage,
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max_storage_buffers_per_shader_stage,
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max_storage_textures_per_shader_stage,
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max_uniform_buffers_per_shader_stage,
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max_uniform_buffer_binding_size,
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max_storage_buffer_binding_size,
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max_vertex_buffers,
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max_vertex_attributes,
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max_vertex_buffer_array_stride,
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max_push_constant_size,
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min_uniform_buffer_offset_alignment,
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min_storage_buffer_offset_alignment,
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max_inter_stage_shader_components,
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max_compute_workgroup_storage_size,
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max_compute_invocations_per_workgroup,
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max_compute_workgroup_size_x,
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max_compute_workgroup_size_y,
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max_compute_workgroup_size_z,
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max_compute_workgroups_per_dimension,
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} = limits;
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println!("\t\tMax Texture Dimension 1d: {}", max_texture_dimension_1d);
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println!("\t\tMax Texture Dimension 2d: {}", max_texture_dimension_2d);
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println!("\t\tMax Texture Dimension 3d: {}", max_texture_dimension_3d);
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println!("\t\tMax Texture Array Layers: {}", max_texture_array_layers);
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println!("\t\tMax Bind Groups: {}", max_bind_groups);
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println!("\t\tMax Dynamic Uniform Buffers Per Pipeline Layout: {}", max_dynamic_uniform_buffers_per_pipeline_layout);
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println!("\t\tMax Dynamic Storage Buffers Per Pipeline Layout: {}", max_dynamic_storage_buffers_per_pipeline_layout);
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println!("\t\tMax Sampled Textures Per Shader Stage: {}", max_sampled_textures_per_shader_stage);
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println!("\t\tMax Samplers Per Shader Stage: {}", max_samplers_per_shader_stage);
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println!("\t\tMax Storage Buffers Per Shader Stage: {}", max_storage_buffers_per_shader_stage);
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println!("\t\tMax Storage Textures Per Shader Stage: {}", max_storage_textures_per_shader_stage);
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println!("\t\tMax Uniform Buffers Per Shader Stage: {}", max_uniform_buffers_per_shader_stage);
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println!("\t\tMax Uniform Buffer Binding Size: {}", max_uniform_buffer_binding_size);
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println!("\t\tMax Storage Buffer Binding Size: {}", max_storage_buffer_binding_size);
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println!("\t\tMax Vertex Buffers: {}", max_vertex_buffers);
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println!("\t\tMax Vertex Attributes: {}", max_vertex_attributes);
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println!("\t\tMax Vertex Buffer Array Stride: {}", max_vertex_buffer_array_stride);
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println!("\t\tMax Push Constant Size: {}", max_push_constant_size);
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println!("\t\tMin Uniform Buffer Offset Alignment: {}", min_uniform_buffer_offset_alignment);
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println!("\t\tMin Storage Buffer Offset Alignment: {}", min_storage_buffer_offset_alignment);
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println!("\t\tMax Inter-Stage Shader Component: {}", max_inter_stage_shader_components);
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println!("\t\tMax Compute Workgroup Storage Size: {}", max_compute_workgroup_storage_size);
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println!("\t\tMax Compute Invocations Per Workgroup: {}", max_compute_invocations_per_workgroup);
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println!("\t\tMax Compute Workgroup Size X: {}", max_compute_workgroup_size_x);
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println!("\t\tMax Compute Workgroup Size Y: {}", max_compute_workgroup_size_y);
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println!("\t\tMax Compute Workgroup Size Z: {}", max_compute_workgroup_size_z);
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println!("\t\tMax Compute Workgroups Per Dimension: {}", max_compute_workgroups_per_dimension);
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println!("\tDownlevel Properties:");
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let wgpu::DownlevelCapabilities {
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shader_model,
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limits: _,
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flags,
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} = downlevel;
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println!("\t\tShader Model: {:?}", shader_model);
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for i in 0..(size_of::<wgpu::DownlevelFlags>() * 8) {
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let bit = wgpu::DownlevelFlags::from_bits(1 << i as u64);
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if let Some(bit) = bit {
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if wgpu::DownlevelFlags::all().contains(bit) {
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println!("\t\t{:<36} {}", format!("{:?}:", bit), flags.contains(bit));
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}
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}
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}
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}
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let all_time = all_start.elapsed().as_secs_f32();
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pub fn main() {
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env_logger::init();
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let args: Vec<_> = std::env::args().skip(1).collect();
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println!(
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"=========== {} adapters PASSED in {:.3}s ===========",
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adapter_count, all_time
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);
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
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let adapter_count = adapters.len();
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if args.is_empty() {
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for (idx, adapter) in adapters.into_iter().enumerate() {
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print_info_from_adapter(&adapter, idx)
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}
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} else {
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let all_start = Instant::now();
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for (idx, adapter) in adapters.into_iter().enumerate() {
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let adapter_start_time = Instant::now();
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let idx = idx + 1;
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let info = adapter.get_info();
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println!(
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"=========== TESTING {} on {:?} ({} of {}) ===========",
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info.name, info.backend, idx, adapter_count
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);
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let exit_status = Command::new(&args[0])
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.args(&args[1..])
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.env("WGPU_ADAPTER_NAME", &info.name)
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.env(
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"WGPU_BACKEND",
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match info.backend {
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wgpu::Backend::Empty => unreachable!(),
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wgpu::Backend::Vulkan => "vulkan",
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wgpu::Backend::Metal => "metal",
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wgpu::Backend::Dx12 => "dx12",
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wgpu::Backend::Dx11 => "dx11",
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wgpu::Backend::Gl => "gl",
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wgpu::Backend::BrowserWebGpu => "webgpu",
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},
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)
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.spawn()
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.unwrap()
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.wait()
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.unwrap();
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let adapter_time = adapter_start_time.elapsed().as_secs_f32();
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if exit_status.success() {
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println!(
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"=========== PASSED! {} on {:?} ({} of {}) in {:.3}s ===========",
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info.name, info.backend, idx, adapter_count, adapter_time
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);
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} else {
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println!(
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"=========== FAILED! {} on {:?} ({} of {}) in {:.3}s ===========",
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info.name, info.backend, idx, adapter_count, adapter_time
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);
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exit(1);
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}
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}
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let all_time = all_start.elapsed().as_secs_f32();
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println!(
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"=========== {} adapters PASSED in {:.3}s ===========",
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adapter_count, all_time
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);
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}
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}
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}
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fn main() {
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#[cfg(not(target_arch = "wasm32"))]
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inner::main();
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}
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