2020-02-24 14:56:51 +00:00
|
|
|
# Naga
|
|
|
|
|
2020-03-06 02:14:58 +00:00
|
|
|
[![Matrix](https://img.shields.io/badge/Matrix-%23naga%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#naga:matrix.org)
|
2020-02-27 04:28:18 +00:00
|
|
|
[![Crates.io](https://img.shields.io/crates/v/naga.svg?label=naga)](https://crates.io/crates/naga)
|
|
|
|
[![Docs.rs](https://docs.rs/naga/badge.svg)](https://docs.rs/naga)
|
2020-06-25 04:34:02 +00:00
|
|
|
[![Build Status](https://github.com/gfx-rs/naga/workflows/pipeline/badge.svg)](https://github.com/gfx-rs/naga/actions)
|
2022-04-16 10:05:40 +00:00
|
|
|
![MSRV](https://img.shields.io/badge/rustc-1.56+-blue.svg)
|
2021-05-06 16:24:57 +00:00
|
|
|
[![codecov.io](https://codecov.io/gh/gfx-rs/naga/branch/master/graph/badge.svg?token=9VOKYO8BM2)](https://codecov.io/gh/gfx-rs/naga)
|
2020-02-24 14:56:51 +00:00
|
|
|
|
2021-05-06 05:02:36 +00:00
|
|
|
The shader translation library for the needs of [wgpu](https://github.com/gfx-rs/wgpu) and [gfx-rs](https://github.com/gfx-rs/gfx) projects.
|
2020-02-24 14:56:51 +00:00
|
|
|
|
|
|
|
## Supported end-points
|
|
|
|
|
2021-03-02 06:28:32 +00:00
|
|
|
Everything is still work-in-progress, but some end-points are usable:
|
|
|
|
|
|
|
|
Front-end | Status | Feature | Notes |
|
|
|
|
--------------- | ------------------ | ------- | ----- |
|
|
|
|
SPIR-V (binary) | :white_check_mark: | spv-in | |
|
2021-05-06 05:02:36 +00:00
|
|
|
WGSL | :white_check_mark: | wgsl-in | Fully validated |
|
2021-12-12 02:29:49 +00:00
|
|
|
GLSL | :ok: | glsl-in | GLSL 440+ |
|
2021-03-02 06:28:32 +00:00
|
|
|
|
|
|
|
Back-end | Status | Feature | Notes |
|
|
|
|
--------------- | ------------------ | -------- | ----- |
|
|
|
|
SPIR-V | :white_check_mark: | spv-out | |
|
2021-06-17 13:08:17 +00:00
|
|
|
WGSL | :ok: | wgsl-out | |
|
2021-03-02 06:28:32 +00:00
|
|
|
Metal | :white_check_mark: | msl-out | |
|
2022-04-15 11:21:34 +00:00
|
|
|
HLSL | :white_check_mark: | hlsl-out | Shader Model 5.0+ (DirectX 11+) |
|
2021-12-06 11:56:41 +00:00
|
|
|
GLSL | :ok: | glsl-out | GLSL 330+ and GLSL ES 300+ |
|
2021-03-02 06:28:32 +00:00
|
|
|
AIR | | | |
|
|
|
|
DXIL/DXIR | | | |
|
|
|
|
DXBC | | | |
|
|
|
|
DOT (GraphViz) | :ok: | dot-out | Not a shading language |
|
2020-09-23 04:48:31 +00:00
|
|
|
|
2021-01-30 21:52:40 +00:00
|
|
|
:white_check_mark: = Primary support — :ok: = Secondary support — :construction: = Unsupported, but support in progress
|
2021-02-05 17:22:24 +00:00
|
|
|
|
2021-02-24 15:49:27 +00:00
|
|
|
## Conversion tool
|
|
|
|
|
2021-04-23 16:32:28 +00:00
|
|
|
Naga includes a default binary target, which allows to test the conversion of different code paths.
|
2021-02-24 15:49:27 +00:00
|
|
|
```bash
|
2021-06-15 21:05:36 +00:00
|
|
|
cargo run my_shader.wgsl # validate only
|
|
|
|
cargo run my_shader.spv my_shader.txt # dump the IR module into a file
|
|
|
|
cargo run my_shader.spv my_shader.metal --flow-dir flow-dir # convert the SPV to Metal, also dump the SPIR-V flow graph to `flow-dir`
|
|
|
|
cargo run my_shader.wgsl my_shader.vert --profile es310 # convert the WGSL to GLSL vertex stage under ES 3.20 profile
|
2021-02-24 15:49:27 +00:00
|
|
|
```
|
|
|
|
|
2021-02-05 17:22:24 +00:00
|
|
|
## Development workflow
|
|
|
|
|
2021-06-13 12:38:40 +00:00
|
|
|
The main instrument aiding the development is the good old `cargo test --all-features --workspace`,
|
2021-04-14 18:20:48 +00:00
|
|
|
which will run the unit tests, and also update all the snapshots. You'll see these
|
|
|
|
changes in git before committing the code.
|
2021-02-05 17:22:24 +00:00
|
|
|
|
|
|
|
If working on a particular front-end or back-end, it may be convenient to
|
|
|
|
enable the relevant features in `Cargo.toml`, e.g.
|
|
|
|
```toml
|
|
|
|
default = ["spv-out"] #TEMP!
|
|
|
|
```
|
|
|
|
This allows IDE basic checks to report errors there, unless your IDE is sufficiently configurable already.
|
|
|
|
|
|
|
|
Finally, when changes to the snapshots are made, we should verify that the produced shaders
|
|
|
|
are indeed valid for the target platforms they are compiled for. We automate this with `Makefile`:
|
|
|
|
```bash
|
|
|
|
make validate-spv # for Vulkan shaders, requires SPIRV-Tools installed
|
|
|
|
make validate-msl # for Metal shaders, requires XCode command-line tools installed
|
|
|
|
make validate-glsl # for OpenGL shaders, requires GLSLang installed
|
2021-04-14 18:20:48 +00:00
|
|
|
make validate-dot # for dot files, requires GraphViz installed
|
2021-04-19 13:19:03 +00:00
|
|
|
make validate-wgsl # for WGSL shaders
|
2021-05-02 15:29:35 +00:00
|
|
|
make validate-hlsl # for HLSL shaders. Note: this Make target makes use of the "sh" shell. This is not the default shell in Windows.
|
2021-02-05 17:22:24 +00:00
|
|
|
```
|