wgpu/naga/tests/out/hlsl/interpolate.hlsl

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struct FragmentInput {
float4 position : SV_Position;
nointerpolation uint _flat : LOC0;
noperspective float _linear : LOC1;
noperspective centroid float2 linear_centroid : LOC2;
noperspective sample float3 linear_sample : LOC3;
float4 perspective : LOC4;
centroid float perspective_centroid : LOC5;
sample float perspective_sample : LOC6;
};
struct VertexOutput_vert_main {
nointerpolation uint _flat : LOC0;
noperspective float _linear : LOC1;
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noperspective centroid float2 linear_centroid : LOC2;
noperspective sample float3 linear_sample : LOC3;
float4 perspective : LOC4;
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centroid float perspective_centroid : LOC5;
sample float perspective_sample : LOC6;
float4 position : SV_Position;
};
struct FragmentInput_frag_main {
nointerpolation uint _flat_1 : LOC0;
noperspective float _linear_1 : LOC1;
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noperspective centroid float2 linear_centroid_1 : LOC2;
noperspective sample float3 linear_sample_1 : LOC3;
float4 perspective_1 : LOC4;
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centroid float perspective_centroid_1 : LOC5;
sample float perspective_sample_1 : LOC6;
float4 position_1 : SV_Position;
};
VertexOutput_vert_main vert_main()
{
FragmentInput out_ = (FragmentInput)0;
out_.position = float4(2.0, 4.0, 5.0, 6.0);
out_._flat = 8u;
out_._linear = 27.0;
out_.linear_centroid = float2(64.0, 125.0);
out_.linear_sample = float3(216.0, 343.0, 512.0);
out_.perspective = float4(729.0, 1000.0, 1331.0, 1728.0);
out_.perspective_centroid = 2197.0;
out_.perspective_sample = 2744.0;
FragmentInput _expr30 = out_;
const FragmentInput fragmentinput = _expr30;
const VertexOutput_vert_main fragmentinput_1 = { fragmentinput._flat, fragmentinput._linear, fragmentinput.linear_centroid, fragmentinput.linear_sample, fragmentinput.perspective, fragmentinput.perspective_centroid, fragmentinput.perspective_sample, fragmentinput.position };
return fragmentinput_1;
}
void frag_main(FragmentInput_frag_main fragmentinput_frag_main)
{
FragmentInput val = { fragmentinput_frag_main.position_1, fragmentinput_frag_main._flat_1, fragmentinput_frag_main._linear_1, fragmentinput_frag_main.linear_centroid_1, fragmentinput_frag_main.linear_sample_1, fragmentinput_frag_main.perspective_1, fragmentinput_frag_main.perspective_centroid_1, fragmentinput_frag_main.perspective_sample_1 };
return;
}