2019-03-05 12:59:01 +00:00
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# Change Log
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2019-11-03 23:52:57 +00:00
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## v0.4 (03-11-2019)
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- Platforms: removed OpenGL/WebGL support temporarily
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- Features:
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- based on gfx-hal-0.4 with the new swapchain model
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- exposing adapters from all available backends on a system
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- tracking of samplers
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- cube map support with an example
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- Validation:
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- buffer and texture usage
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2019-08-22 14:42:43 +00:00
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## v0.3.3 (22-08-2019)
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- fixed instance creation on Windows
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2019-08-21 17:11:46 +00:00
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## v0.3.1 (21-08-2019)
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- fixed pipeline barriers that aren't transitions
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2019-08-21 04:05:02 +00:00
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## v0.3 (21-08-2019)
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- Platforms: experimental OpenGL/WebGL
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- Crates:
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- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
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- Features:
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- based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
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- type-system-assisted deadlock prevention (for locking internal structures)
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- texture sub-resource tracking
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- `raw-window-handle` integration instead of `winit`
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2019-11-03 23:52:57 +00:00
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- multisampling with an example
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2019-08-21 04:05:02 +00:00
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- indirect draws and dispatches
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- stencil masks and reference values
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- native "compute" example
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- everything implements `Debug`
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- Validation
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- vertex/index/instance ranges at draw calls
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- bing groups vs their expected layouts
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- bind group buffer ranges
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- required stencil reference, blend color
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## v0.2.6 (04-04-2019)
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- fixed frame acquisition GPU waits
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2019-03-29 20:59:01 +00:00
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## v0.2.5 (31-03-2019)
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- fixed submission tracking
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- added support for blend colors
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- fixed bind group compatibility at the gfx-hal level
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- validating the bind groups and blend colors
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2019-03-20 14:44:25 +00:00
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## v0.2.3 (20-03-2019)
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- fixed vertex format mapping
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- fixed building with "empty" backend on Windows
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- bumped the default descriptor pool size
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2019-05-24 07:46:37 +00:00
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- fixed host mapping alignments
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2019-03-20 14:44:25 +00:00
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- validating the uniform buffer offset
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2019-03-05 20:59:50 +00:00
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## v0.2 (06-03-2019)
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- Platforms: iOS/Metal, D3D11
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2019-03-05 12:59:01 +00:00
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- Crates:
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- `wgpu-remote`: remoting layer for the cross-process boundary
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- `gfx-examples`: selected gfx pre-ll examples ported over
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- Features:
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- native example for compute
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- "gfx-cube" and "gfx-shadow" examples
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- copies between buffers and textures
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- separate object identity for the remote client
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- texture view tracking
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- native swapchain resize support
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- buffer mapping
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- object index epochs
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- comprehensive list of vertex and texture formats
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- validation of pipeline compatibility with the pass
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- Fixes
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- fixed resource destruction
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## v0.1 (24-01-2019)
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2019-03-05 20:59:50 +00:00
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- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
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2019-03-05 12:59:01 +00:00
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- Crates:
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- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
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- `wgpu-bindings`: auto-generated C headers
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- `wgpu`: idiomatic Rust wrapper
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- `examples`: native C examples
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- Features:
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- native examples for triangle rendering
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- basic native swapchain integration
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- concept of the storage hub
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2019-03-05 20:59:50 +00:00
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- basic recording of passes and command buffers
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2019-03-05 12:59:01 +00:00
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- submission-based lifetime tracking and command buffer recycling
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- automatic resource transitions
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