wgpu/tests/out/msl/extra.msl

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#include <metal_stdlib>
#include <simd/simd.h>
struct PushConstants {
metal::uint index;
char _pad1[12];
metal::float2 double1;
};
struct main1Input {
metal::float4 color [[user(loc0), center_perspective]];
};
struct main1Output {
metal::float4 member [[color(0)]];
};
fragment main1Output main1(
main1Input varyings [[stage_in]]
) {
const auto color = varyings.color;
return main1Output { color };
}