wgpu/tests/spirv-capabilities.rs

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/*!
Test SPIR-V backend capability checks.
*/
#![cfg(all(feature = "wgsl-in", feature = "spv-out"))]
use spirv::Capability as Ca;
fn capabilities_used(source: &str) -> naga::FastHashSet<Ca> {
use naga::back::spv;
use naga::valid;
let module = naga::front::wgsl::parse_str(source).unwrap_or_else(|e| {
panic!(
"expected WGSL to parse successfully:\n{}",
e.emit_to_string(source)
);
});
let info = valid::Validator::new(valid::ValidationFlags::all(), valid::Capabilities::all())
.validate(&module)
.expect("validation failed");
let mut words = vec![];
let mut writer = spv::Writer::new(&spv::Options::default()).unwrap();
writer.write(&module, &info, None, &mut words).unwrap();
writer.get_capabilities_used().clone()
}
fn require(capabilities: &[Ca], source: &str) {
require_and_forbid(capabilities, &[], source);
}
fn require_and_forbid(required: &[Ca], forbidden: &[Ca], source: &str) {
let caps_used = capabilities_used(source);
let missing_caps: Vec<_> = required
.iter()
.filter(|cap| !caps_used.contains(cap))
.cloned()
.collect();
if !missing_caps.is_empty() {
panic!("shader code should have requested these caps: {missing_caps:?}\n\n{source}");
}
let forbidden_caps: Vec<_> = forbidden
.iter()
.filter(|cap| caps_used.contains(cap))
.cloned()
.collect();
if !forbidden_caps.is_empty() {
panic!("shader code should not have requested these caps: {forbidden_caps:?}\n\n{source}");
}
}
#[test]
fn sampler1d() {
require(
&[Ca::Sampled1D],
r#"
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@group(0) @binding(0)
var image_1d: texture_1d<f32>;
"#,
);
}
#[test]
fn storage1d() {
require(
&[Ca::Image1D],
r#"
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@group(0) @binding(0)
var image_1d: texture_storage_1d<rgba8unorm,write>;
"#,
);
}
#[test]
fn cube_array() {
// ImageCubeArray is only for storage cube array images, which WGSL doesn't
// support
require_and_forbid(
&[Ca::SampledCubeArray],
&[Ca::ImageCubeArray],
r#"
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@group(0) @binding(0)
var image_cube: texture_cube_array<f32>;
"#,
);
}
#[test]
fn image_queries() {
require(
&[Ca::ImageQuery],
r#"
fn f(i: texture_2d<f32>) -> vec2<u32> {
return textureDimensions(i);
}
"#,
);
require(
&[Ca::ImageQuery],
r#"
fn f(i: texture_2d_array<f32>) -> u32 {
return textureNumLayers(i);
}
"#,
);
require(
&[Ca::ImageQuery],
r#"
fn f(i: texture_2d<f32>) -> u32 {
return textureNumLevels(i);
}
"#,
);
require(
&[Ca::ImageQuery],
r#"
fn f(i: texture_multisampled_2d<f32>) -> u32 {
return textureNumSamples(i);
}
"#,
);
}
#[test]
fn sample_rate_shading() {
require(
&[Ca::SampleRateShading],
r#"
@fragment
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fn f(@location(0) @interpolate(perspective, sample) x: f32) { }
"#,
);
require(
&[Ca::SampleRateShading],
r#"
@fragment
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fn f(@builtin(sample_index) x: u32) { }
"#,
);
}
#[test]
fn geometry() {
require(
&[Ca::Geometry],
r#"
@fragment
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fn f(@builtin(primitive_index) x: u32) { }
"#,
);
}
#[test]
fn storage_image_formats() {
require_and_forbid(
&[Ca::Shader],
&[Ca::StorageImageExtendedFormats],
r#"
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@group(0) @binding(0)
var image_rg32f: texture_storage_2d<rgba16uint, read>;
"#,
);
require(
&[Ca::StorageImageExtendedFormats],
r#"
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@group(0) @binding(0)
var image_rg32f: texture_storage_2d<rg32float, read>;
"#,
);
}