wgpu/naga/tests/out/msl/const-exprs.msl

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// language: metal1.0
#include <metal_stdlib>
#include <simd/simd.h>
using metal::uint;
constant uint TWO = 2u;
constant int THREE = 3;
constant int FOUR = 4;
constant int FOUR_ALIAS = 4;
constant int TEST_CONSTANT_ADDITION = 8;
constant int TEST_CONSTANT_ALIAS_ADDITION = 8;
constant float PI = 3.141;
constant float phi_sun = 6.282;
constant metal::float4 DIV = metal::float4(0.44444445, 0.0, 0.0, 0.0);
constant int TEXTURE_KIND_REGULAR = 0;
constant int TEXTURE_KIND_WARP = 1;
constant int TEXTURE_KIND_SKY = 2;
constant metal::float2 add_vec = metal::float2(4.0, 5.0);
constant metal::bool2 compare_vec = metal::bool2(true, false);
void swizzle_of_compose(
) {
metal::int4 out = metal::int4(4, 3, 2, 1);
}
void index_of_compose(
) {
int out_1 = 2;
}
void compose_three_deep(
) {
int out_2 = 6;
}
void non_constant_initializers(
) {
int w = 30;
int x = {};
int y = {};
int z = 70;
metal::int4 out_3 = {};
int _e2 = w;
x = _e2;
int _e4 = x;
y = _e4;
int _e8 = w;
int _e9 = x;
int _e10 = y;
int _e11 = z;
out_3 = metal::int4(_e8, _e9, _e10, _e11);
return;
}
void splat_of_constant(
) {
metal::int4 out_4 = metal::int4(-4, -4, -4, -4);
}
void compose_of_constant(
) {
metal::int4 out_5 = metal::int4(-4, -4, -4, -4);
}
void compose_of_splat(
) {
metal::float4 x_1 = metal::float4(2.0, 1.0, 1.0, 1.0);
}
uint map_texture_kind(
int texture_kind
) {
switch(texture_kind) {
case 0: {
return 10u;
}
case 1: {
return 20u;
}
case 2: {
return 30u;
}
default: {
return 0u;
}
}
}
kernel void main_(
) {
swizzle_of_compose();
index_of_compose();
compose_three_deep();
non_constant_initializers();
splat_of_constant();
compose_of_constant();
compose_of_splat();
return;
}