wgpu/naga/tests/out/glsl/break-if.main.Compute.glsl

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#version 310 es
precision highp float;
precision highp int;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void breakIfEmpty() {
bool loop_init = true;
while(true) {
if (!loop_init) {
if (true) {
break;
}
}
loop_init = false;
}
return;
}
void breakIfEmptyBody(bool a) {
bool b = false;
bool c = false;
bool loop_init_1 = true;
while(true) {
if (!loop_init_1) {
b = a;
bool _e2 = b;
c = (a != _e2);
bool _e5 = c;
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if ((a == _e5)) {
break;
}
}
loop_init_1 = false;
}
return;
}
void breakIf(bool a_1) {
bool d = false;
bool e = false;
bool loop_init_2 = true;
while(true) {
if (!loop_init_2) {
bool _e5 = e;
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if ((a_1 == _e5)) {
break;
}
}
loop_init_2 = false;
d = a_1;
bool _e2 = d;
e = (a_1 != _e2);
}
return;
}
void breakIfSeparateVariable() {
uint counter = 0u;
bool loop_init_3 = true;
while(true) {
if (!loop_init_3) {
uint _e5 = counter;
if ((_e5 == 5u)) {
break;
}
}
loop_init_3 = false;
uint _e3 = counter;
counter = (_e3 + 1u);
}
return;
}
void main() {
return;
}