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https://github.com/vulkano-rs/vulkano.git
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62 lines
2.1 KiB
GLSL
62 lines
2.1 KiB
GLSL
#version 450
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#include <shared_exponent.glsl>
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const uint MAX_BLOOM_MIP_LEVELS = 6;
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(set = 0, binding = 0) uniform sampler bloom_sampler;
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layout(set = 0, binding = 1) uniform texture2D bloom_texture;
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layout(set = 0, binding = 2, r32ui) uniform uimage2D bloom_mip_chain[MAX_BLOOM_MIP_LEVELS];
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layout(push_constant) uniform PushConstants {
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uint dst_mip_level;
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float intensity;
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};
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uint src_mip_level = dst_mip_level + 1;
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vec3 sample1(vec2 uv) {
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return textureLod(sampler2D(bloom_texture, bloom_sampler), uv, src_mip_level).rgb;
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}
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// 9-tap tent filter.
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vec3 upsampleTent9(vec2 uv, vec2 src_texel_size) {
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vec3 color;
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color = sample1(uv + vec2(-1.0, -1.0) * src_texel_size) * 1.0;
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color += sample1(uv + vec2( 0.0, -1.0) * src_texel_size) * 2.0;
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color += sample1(uv + vec2( 1.0, -1.0) * src_texel_size) * 1.0;
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color += sample1(uv + vec2(-1.0, 0.0) * src_texel_size) * 2.0;
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color += sample1(uv + vec2( 0.0, 0.0) * src_texel_size) * 4.0;
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color += sample1(uv + vec2( 1.0, 0.0) * src_texel_size) * 2.0;
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color += sample1(uv + vec2(-1.0, 1.0) * src_texel_size) * 1.0;
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color += sample1(uv + vec2( 0.0, 1.0) * src_texel_size) * 2.0;
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color += sample1(uv + vec2( 1.0, 1.0) * src_texel_size) * 1.0;
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return color * (1.0 / 16.0);
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}
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void blend(vec2 uv, ivec2 dst_coord, vec3 color) {
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color += textureLod(sampler2D(bloom_texture, bloom_sampler), uv, dst_mip_level).rgb;
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uint packed = convertToSharedExponent(color);
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imageStore(bloom_mip_chain[dst_mip_level], dst_coord, uvec4(packed, 0, 0, 0));
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}
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void main() {
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ivec2 dst_coord = ivec2(gl_GlobalInvocationID.xy);
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ivec2 dst_size = imageSize(bloom_mip_chain[dst_mip_level]);
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if (dst_coord.x > dst_size.x || dst_coord.y > dst_size.y) {
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return;
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}
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ivec2 src_size = textureSize(sampler2D(bloom_texture, bloom_sampler), int(src_mip_level));
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vec2 src_texel_size = 1.0 / vec2(src_size);
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vec2 uv = (vec2(dst_coord) + 0.5) / vec2(dst_size);
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vec3 color = upsampleTent9(uv, src_texel_size);
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color *= intensity;
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blend(uv, dst_coord, color);
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}
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