mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-25 08:14:20 +00:00
644 lines
22 KiB
Rust
644 lines
22 KiB
Rust
use self::model::{Normal, Position, INDICES, NORMALS, POSITIONS};
|
|
use glam::{
|
|
f32::{Mat3, Vec3},
|
|
Mat4,
|
|
};
|
|
use std::{error::Error, sync::Arc, time::Instant};
|
|
use vulkano::{
|
|
buffer::{
|
|
allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo},
|
|
Buffer, BufferCreateInfo, BufferUsage, Subbuffer,
|
|
},
|
|
command_buffer::{
|
|
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
|
|
RenderPassBeginInfo,
|
|
},
|
|
descriptor_set::{
|
|
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
|
},
|
|
device::{
|
|
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceOwned,
|
|
Queue, QueueCreateInfo, QueueFlags,
|
|
},
|
|
format::Format,
|
|
image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
|
|
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
|
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
|
|
pipeline::{
|
|
graphics::{
|
|
color_blend::{ColorBlendAttachmentState, ColorBlendState},
|
|
depth_stencil::{DepthState, DepthStencilState},
|
|
input_assembly::InputAssemblyState,
|
|
multisample::MultisampleState,
|
|
rasterization::RasterizationState,
|
|
vertex_input::{Vertex, VertexDefinition},
|
|
viewport::{Viewport, ViewportState},
|
|
GraphicsPipelineCreateInfo,
|
|
},
|
|
layout::PipelineDescriptorSetLayoutCreateInfo,
|
|
GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout,
|
|
PipelineShaderStageCreateInfo,
|
|
},
|
|
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
|
|
shader::EntryPoint,
|
|
swapchain::{
|
|
acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
|
|
},
|
|
sync::{self, GpuFuture},
|
|
Validated, VulkanError, VulkanLibrary,
|
|
};
|
|
use winit::{
|
|
application::ApplicationHandler,
|
|
dpi::PhysicalSize,
|
|
event::WindowEvent,
|
|
event_loop::{ActiveEventLoop, EventLoop},
|
|
window::{Window, WindowId},
|
|
};
|
|
|
|
mod model;
|
|
|
|
fn main() -> Result<(), impl Error> {
|
|
// The start of this example is exactly the same as `triangle`. You should read the `triangle`
|
|
// example if you haven't done so yet.
|
|
|
|
let event_loop = EventLoop::new().unwrap();
|
|
let mut app = App::new(&event_loop);
|
|
|
|
event_loop.run_app(&mut app)
|
|
}
|
|
|
|
struct App {
|
|
instance: Arc<Instance>,
|
|
device: Arc<Device>,
|
|
queue: Arc<Queue>,
|
|
memory_allocator: Arc<StandardMemoryAllocator>,
|
|
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
|
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
|
vertex_buffer: Subbuffer<[Position]>,
|
|
normals_buffer: Subbuffer<[Normal]>,
|
|
index_buffer: Subbuffer<[u16]>,
|
|
uniform_buffer_allocator: SubbufferAllocator,
|
|
rcx: Option<RenderContext>,
|
|
}
|
|
|
|
struct RenderContext {
|
|
window: Arc<Window>,
|
|
swapchain: Arc<Swapchain>,
|
|
render_pass: Arc<RenderPass>,
|
|
framebuffers: Vec<Arc<Framebuffer>>,
|
|
vs: EntryPoint,
|
|
fs: EntryPoint,
|
|
pipeline: Arc<GraphicsPipeline>,
|
|
recreate_swapchain: bool,
|
|
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
|
rotation_start: Instant,
|
|
}
|
|
|
|
impl App {
|
|
fn new(event_loop: &EventLoop<()>) -> Self {
|
|
let library = VulkanLibrary::new().unwrap();
|
|
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
|
let instance = Instance::new(
|
|
library,
|
|
InstanceCreateInfo {
|
|
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
|
enabled_extensions: required_extensions,
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let device_extensions = DeviceExtensions {
|
|
khr_swapchain: true,
|
|
..DeviceExtensions::empty()
|
|
};
|
|
let (physical_device, queue_family_index) = instance
|
|
.enumerate_physical_devices()
|
|
.unwrap()
|
|
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
|
.filter_map(|p| {
|
|
p.queue_family_properties()
|
|
.iter()
|
|
.enumerate()
|
|
.position(|(i, q)| {
|
|
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
|
&& p.presentation_support(i as u32, event_loop).unwrap()
|
|
})
|
|
.map(|i| (p, i as u32))
|
|
})
|
|
.min_by_key(|(p, _)| match p.properties().device_type {
|
|
PhysicalDeviceType::DiscreteGpu => 0,
|
|
PhysicalDeviceType::IntegratedGpu => 1,
|
|
PhysicalDeviceType::VirtualGpu => 2,
|
|
PhysicalDeviceType::Cpu => 3,
|
|
PhysicalDeviceType::Other => 4,
|
|
_ => 5,
|
|
})
|
|
.unwrap();
|
|
|
|
println!(
|
|
"Using device: {} (type: {:?})",
|
|
physical_device.properties().device_name,
|
|
physical_device.properties().device_type,
|
|
);
|
|
|
|
let (device, mut queues) = Device::new(
|
|
physical_device,
|
|
DeviceCreateInfo {
|
|
enabled_extensions: device_extensions,
|
|
queue_create_infos: vec![QueueCreateInfo {
|
|
queue_family_index,
|
|
..Default::default()
|
|
}],
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let queue = queues.next().unwrap();
|
|
|
|
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
|
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
|
device.clone(),
|
|
Default::default(),
|
|
));
|
|
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
|
device.clone(),
|
|
Default::default(),
|
|
));
|
|
|
|
let vertex_buffer = Buffer::from_iter(
|
|
memory_allocator.clone(),
|
|
BufferCreateInfo {
|
|
usage: BufferUsage::VERTEX_BUFFER,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo {
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
|
..Default::default()
|
|
},
|
|
POSITIONS,
|
|
)
|
|
.unwrap();
|
|
let normals_buffer = Buffer::from_iter(
|
|
memory_allocator.clone(),
|
|
BufferCreateInfo {
|
|
usage: BufferUsage::VERTEX_BUFFER,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo {
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
|
..Default::default()
|
|
},
|
|
NORMALS,
|
|
)
|
|
.unwrap();
|
|
let index_buffer = Buffer::from_iter(
|
|
memory_allocator.clone(),
|
|
BufferCreateInfo {
|
|
usage: BufferUsage::INDEX_BUFFER,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo {
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
|
..Default::default()
|
|
},
|
|
INDICES,
|
|
)
|
|
.unwrap();
|
|
|
|
let uniform_buffer_allocator = SubbufferAllocator::new(
|
|
memory_allocator.clone(),
|
|
SubbufferAllocatorCreateInfo {
|
|
buffer_usage: BufferUsage::UNIFORM_BUFFER,
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
|
..Default::default()
|
|
},
|
|
);
|
|
|
|
App {
|
|
instance,
|
|
device,
|
|
queue,
|
|
memory_allocator,
|
|
descriptor_set_allocator,
|
|
command_buffer_allocator,
|
|
vertex_buffer,
|
|
normals_buffer,
|
|
index_buffer,
|
|
uniform_buffer_allocator,
|
|
rcx: None,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ApplicationHandler for App {
|
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
let window = Arc::new(
|
|
event_loop
|
|
.create_window(Window::default_attributes())
|
|
.unwrap(),
|
|
);
|
|
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
|
let window_size = window.inner_size();
|
|
|
|
let (swapchain, images) = {
|
|
let surface_capabilities = self
|
|
.device
|
|
.physical_device()
|
|
.surface_capabilities(&surface, Default::default())
|
|
.unwrap();
|
|
let (image_format, _) = self
|
|
.device
|
|
.physical_device()
|
|
.surface_formats(&surface, Default::default())
|
|
.unwrap()[0];
|
|
|
|
Swapchain::new(
|
|
self.device.clone(),
|
|
surface,
|
|
SwapchainCreateInfo {
|
|
min_image_count: surface_capabilities.min_image_count.max(2),
|
|
image_format,
|
|
image_extent: window_size.into(),
|
|
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
|
composite_alpha: surface_capabilities
|
|
.supported_composite_alpha
|
|
.into_iter()
|
|
.next()
|
|
.unwrap(),
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap()
|
|
};
|
|
|
|
let render_pass = vulkano::single_pass_renderpass!(
|
|
self.device.clone(),
|
|
attachments: {
|
|
color: {
|
|
format: swapchain.image_format(),
|
|
samples: 1,
|
|
load_op: Clear,
|
|
store_op: Store,
|
|
},
|
|
depth_stencil: {
|
|
format: Format::D16_UNORM,
|
|
samples: 1,
|
|
load_op: Clear,
|
|
store_op: DontCare,
|
|
},
|
|
},
|
|
pass: {
|
|
color: [color],
|
|
depth_stencil: {depth_stencil},
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let vs = vs::load(self.device.clone())
|
|
.unwrap()
|
|
.entry_point("main")
|
|
.unwrap();
|
|
let fs = fs::load(self.device.clone())
|
|
.unwrap()
|
|
.entry_point("main")
|
|
.unwrap();
|
|
|
|
let (framebuffers, pipeline) = window_size_dependent_setup(
|
|
window_size,
|
|
&images,
|
|
&render_pass,
|
|
&self.memory_allocator,
|
|
&vs,
|
|
&fs,
|
|
);
|
|
|
|
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
|
|
|
let rotation_start = Instant::now();
|
|
|
|
self.rcx = Some(RenderContext {
|
|
window,
|
|
swapchain,
|
|
render_pass,
|
|
framebuffers,
|
|
vs,
|
|
fs,
|
|
pipeline,
|
|
recreate_swapchain: false,
|
|
previous_frame_end,
|
|
rotation_start,
|
|
});
|
|
}
|
|
|
|
fn window_event(
|
|
&mut self,
|
|
event_loop: &ActiveEventLoop,
|
|
_window_id: WindowId,
|
|
event: WindowEvent,
|
|
) {
|
|
let rcx = self.rcx.as_mut().unwrap();
|
|
|
|
match event {
|
|
WindowEvent::CloseRequested => {
|
|
event_loop.exit();
|
|
}
|
|
WindowEvent::Resized(_) => {
|
|
rcx.recreate_swapchain = true;
|
|
}
|
|
WindowEvent::RedrawRequested => {
|
|
let window_size = rcx.window.inner_size();
|
|
|
|
if window_size.width == 0 || window_size.height == 0 {
|
|
return;
|
|
}
|
|
|
|
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
|
|
|
if rcx.recreate_swapchain {
|
|
let (new_swapchain, new_images) = rcx
|
|
.swapchain
|
|
.recreate(SwapchainCreateInfo {
|
|
image_extent: window_size.into(),
|
|
..rcx.swapchain.create_info()
|
|
})
|
|
.expect("failed to recreate swapchain");
|
|
|
|
rcx.swapchain = new_swapchain;
|
|
(rcx.framebuffers, rcx.pipeline) = window_size_dependent_setup(
|
|
window_size,
|
|
&new_images,
|
|
&rcx.render_pass,
|
|
&self.memory_allocator,
|
|
&rcx.vs,
|
|
&rcx.fs,
|
|
);
|
|
rcx.recreate_swapchain = false;
|
|
}
|
|
|
|
let uniform_buffer = {
|
|
let elapsed = rcx.rotation_start.elapsed();
|
|
let rotation =
|
|
elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
|
|
let rotation = Mat3::from_rotation_y(rotation as f32);
|
|
|
|
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
|
|
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
|
|
let aspect_ratio = rcx.swapchain.image_extent()[0] as f32
|
|
/ rcx.swapchain.image_extent()[1] as f32;
|
|
|
|
let proj = Mat4::perspective_rh_gl(
|
|
std::f32::consts::FRAC_PI_2,
|
|
aspect_ratio,
|
|
0.01,
|
|
100.0,
|
|
);
|
|
let view = Mat4::look_at_rh(
|
|
Vec3::new(0.3, 0.3, 1.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, -1.0, 0.0),
|
|
);
|
|
let scale = Mat4::from_scale(Vec3::splat(0.01));
|
|
|
|
let uniform_data = vs::Data {
|
|
world: Mat4::from_mat3(rotation).to_cols_array_2d(),
|
|
view: (view * scale).to_cols_array_2d(),
|
|
proj: proj.to_cols_array_2d(),
|
|
};
|
|
|
|
let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
|
|
*buffer.write().unwrap() = uniform_data;
|
|
|
|
buffer
|
|
};
|
|
|
|
let layout = &rcx.pipeline.layout().set_layouts()[0];
|
|
let descriptor_set = DescriptorSet::new(
|
|
self.descriptor_set_allocator.clone(),
|
|
layout.clone(),
|
|
[WriteDescriptorSet::buffer(0, uniform_buffer)],
|
|
[],
|
|
)
|
|
.unwrap();
|
|
|
|
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
|
rcx.swapchain.clone(),
|
|
None,
|
|
)
|
|
.map_err(Validated::unwrap)
|
|
{
|
|
Ok(r) => r,
|
|
Err(VulkanError::OutOfDate) => {
|
|
rcx.recreate_swapchain = true;
|
|
return;
|
|
}
|
|
Err(e) => panic!("failed to acquire next image: {e}"),
|
|
};
|
|
|
|
if suboptimal {
|
|
rcx.recreate_swapchain = true;
|
|
}
|
|
|
|
let mut builder = AutoCommandBufferBuilder::primary(
|
|
self.command_buffer_allocator.clone(),
|
|
self.queue.queue_family_index(),
|
|
CommandBufferUsage::OneTimeSubmit,
|
|
)
|
|
.unwrap();
|
|
|
|
builder
|
|
.begin_render_pass(
|
|
RenderPassBeginInfo {
|
|
clear_values: vec![
|
|
Some([0.0, 0.0, 1.0, 1.0].into()),
|
|
Some(1f32.into()),
|
|
],
|
|
..RenderPassBeginInfo::framebuffer(
|
|
rcx.framebuffers[image_index as usize].clone(),
|
|
)
|
|
},
|
|
Default::default(),
|
|
)
|
|
.unwrap()
|
|
.bind_pipeline_graphics(rcx.pipeline.clone())
|
|
.unwrap()
|
|
.bind_descriptor_sets(
|
|
PipelineBindPoint::Graphics,
|
|
rcx.pipeline.layout().clone(),
|
|
0,
|
|
descriptor_set,
|
|
)
|
|
.unwrap()
|
|
.bind_vertex_buffers(
|
|
0,
|
|
(self.vertex_buffer.clone(), self.normals_buffer.clone()),
|
|
)
|
|
.unwrap()
|
|
.bind_index_buffer(self.index_buffer.clone())
|
|
.unwrap();
|
|
unsafe { builder.draw_indexed(self.index_buffer.len() as u32, 1, 0, 0, 0) }
|
|
.unwrap();
|
|
|
|
builder.end_render_pass(Default::default()).unwrap();
|
|
|
|
let command_buffer = builder.build().unwrap();
|
|
let future = rcx
|
|
.previous_frame_end
|
|
.take()
|
|
.unwrap()
|
|
.join(acquire_future)
|
|
.then_execute(self.queue.clone(), command_buffer)
|
|
.unwrap()
|
|
.then_swapchain_present(
|
|
self.queue.clone(),
|
|
SwapchainPresentInfo::swapchain_image_index(
|
|
rcx.swapchain.clone(),
|
|
image_index,
|
|
),
|
|
)
|
|
.then_signal_fence_and_flush();
|
|
|
|
match future.map_err(Validated::unwrap) {
|
|
Ok(future) => {
|
|
rcx.previous_frame_end = Some(future.boxed());
|
|
}
|
|
Err(VulkanError::OutOfDate) => {
|
|
rcx.recreate_swapchain = true;
|
|
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
|
}
|
|
Err(e) => {
|
|
println!("failed to flush future: {e}");
|
|
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
|
}
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
|
let rcx = self.rcx.as_mut().unwrap();
|
|
rcx.window.request_redraw();
|
|
}
|
|
}
|
|
|
|
/// This function is called once during initialization, then again whenever the window is resized.
|
|
fn window_size_dependent_setup(
|
|
window_size: PhysicalSize<u32>,
|
|
images: &[Arc<Image>],
|
|
render_pass: &Arc<RenderPass>,
|
|
memory_allocator: &Arc<StandardMemoryAllocator>,
|
|
vs: &EntryPoint,
|
|
fs: &EntryPoint,
|
|
) -> (Vec<Arc<Framebuffer>>, Arc<GraphicsPipeline>) {
|
|
let device = memory_allocator.device();
|
|
|
|
let depth_buffer = ImageView::new_default(
|
|
Image::new(
|
|
memory_allocator.clone(),
|
|
ImageCreateInfo {
|
|
image_type: ImageType::Dim2d,
|
|
format: Format::D16_UNORM,
|
|
extent: images[0].extent(),
|
|
usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo::default(),
|
|
)
|
|
.unwrap(),
|
|
)
|
|
.unwrap();
|
|
|
|
let framebuffers = images
|
|
.iter()
|
|
.map(|image| {
|
|
let view = ImageView::new_default(image.clone()).unwrap();
|
|
|
|
Framebuffer::new(
|
|
render_pass.clone(),
|
|
FramebufferCreateInfo {
|
|
attachments: vec![view, depth_buffer.clone()],
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap()
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
// In the triangle example we use a dynamic viewport, as its a simple example. However in the
|
|
// teapot example, we recreate the pipelines with a hardcoded viewport instead. This allows the
|
|
// driver to optimize things, at the cost of slower window resizes.
|
|
// https://computergraphics.stackexchange.com/questions/5742/vulkan-best-way-of-updating-pipeline-viewport
|
|
let pipeline = {
|
|
let vertex_input_state = [Position::per_vertex(), Normal::per_vertex()]
|
|
.definition(vs)
|
|
.unwrap();
|
|
let stages = [
|
|
PipelineShaderStageCreateInfo::new(vs.clone()),
|
|
PipelineShaderStageCreateInfo::new(fs.clone()),
|
|
];
|
|
let layout = PipelineLayout::new(
|
|
device.clone(),
|
|
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
|
.into_pipeline_layout_create_info(device.clone())
|
|
.unwrap(),
|
|
)
|
|
.unwrap();
|
|
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
|
|
|
GraphicsPipeline::new(
|
|
device.clone(),
|
|
None,
|
|
GraphicsPipelineCreateInfo {
|
|
stages: stages.into_iter().collect(),
|
|
vertex_input_state: Some(vertex_input_state),
|
|
input_assembly_state: Some(InputAssemblyState::default()),
|
|
viewport_state: Some(ViewportState {
|
|
viewports: [Viewport {
|
|
offset: [0.0, 0.0],
|
|
extent: window_size.into(),
|
|
depth_range: 0.0..=1.0,
|
|
}]
|
|
.into_iter()
|
|
.collect(),
|
|
..Default::default()
|
|
}),
|
|
rasterization_state: Some(RasterizationState::default()),
|
|
depth_stencil_state: Some(DepthStencilState {
|
|
depth: Some(DepthState::simple()),
|
|
..Default::default()
|
|
}),
|
|
multisample_state: Some(MultisampleState::default()),
|
|
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
|
subpass.num_color_attachments(),
|
|
ColorBlendAttachmentState::default(),
|
|
)),
|
|
subpass: Some(subpass.into()),
|
|
..GraphicsPipelineCreateInfo::layout(layout)
|
|
},
|
|
)
|
|
.unwrap()
|
|
};
|
|
|
|
(framebuffers, pipeline)
|
|
}
|
|
|
|
mod vs {
|
|
vulkano_shaders::shader! {
|
|
ty: "vertex",
|
|
path: "vert.glsl",
|
|
}
|
|
}
|
|
|
|
mod fs {
|
|
vulkano_shaders::shader! {
|
|
ty: "fragment",
|
|
path: "frag.glsl",
|
|
}
|
|
}
|