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https://github.com/vulkano-rs/vulkano.git
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b507034df7
* Use shaderc instead of glsl-to-spirv for shader compilation * added some setup notes
13 lines
389 B
TOML
13 lines
389 B
TOML
[package]
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name = "vulkano-shaders"
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version = "0.10.0"
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authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>", "The vulkano contributors"]
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repository = "https://github.com/vulkano-rs/vulkano"
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description = "Shaders "
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license = "MIT/Apache-2.0"
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documentation = "http://tomaka.github.io/vulkano/vulkano/index.html"
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categories = ["rendering::graphics-api"]
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[dependencies]
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shaderc = "0.3"
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