vulkano/vulkano-shaders/Cargo.toml
Nicholas Lordello b507034df7 Use shaderc instead of glsl-to-spirv for shader compilation (#947)
* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00

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TOML

[package]
name = "vulkano-shaders"
version = "0.10.0"
authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>", "The vulkano contributors"]
repository = "https://github.com/vulkano-rs/vulkano"
description = "Shaders "
license = "MIT/Apache-2.0"
documentation = "http://tomaka.github.io/vulkano/vulkano/index.html"
categories = ["rendering::graphics-api"]
[dependencies]
shaderc = "0.3"