mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 22:34:43 +00:00
274 lines
8.8 KiB
Rust
274 lines
8.8 KiB
Rust
// This example demonstrates how to use dynamic uniform buffers.
|
|
//
|
|
// Dynamic uniform and storage buffers store buffer data for different calls in one large buffer.
|
|
// Each draw or dispatch call can specify an offset into the buffer to read object data from,
|
|
// without having to rebind descriptor sets.
|
|
|
|
use std::{iter::repeat, mem::size_of, sync::Arc};
|
|
use vulkano::{
|
|
buffer::{Buffer, BufferCreateInfo, BufferUsage},
|
|
command_buffer::{
|
|
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
|
|
},
|
|
descriptor_set::{
|
|
allocator::StandardDescriptorSetAllocator, layout::DescriptorType, DescriptorBufferInfo,
|
|
DescriptorSet, WriteDescriptorSet,
|
|
},
|
|
device::{
|
|
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
|
QueueFlags,
|
|
},
|
|
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
|
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
|
|
pipeline::{
|
|
compute::ComputePipelineCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo,
|
|
ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout,
|
|
PipelineShaderStageCreateInfo,
|
|
},
|
|
sync::{self, GpuFuture},
|
|
DeviceSize, VulkanLibrary,
|
|
};
|
|
|
|
fn main() {
|
|
let library = VulkanLibrary::new().unwrap();
|
|
let instance = Instance::new(
|
|
library,
|
|
InstanceCreateInfo {
|
|
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let device_extensions = DeviceExtensions {
|
|
khr_storage_buffer_storage_class: true,
|
|
..DeviceExtensions::empty()
|
|
};
|
|
let (physical_device, queue_family_index) = instance
|
|
.enumerate_physical_devices()
|
|
.unwrap()
|
|
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
|
.filter_map(|p| {
|
|
p.queue_family_properties()
|
|
.iter()
|
|
.position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE))
|
|
.map(|i| (p, i as u32))
|
|
})
|
|
.min_by_key(|(p, _)| match p.properties().device_type {
|
|
PhysicalDeviceType::DiscreteGpu => 0,
|
|
PhysicalDeviceType::IntegratedGpu => 1,
|
|
PhysicalDeviceType::VirtualGpu => 2,
|
|
PhysicalDeviceType::Cpu => 3,
|
|
PhysicalDeviceType::Other => 4,
|
|
_ => 5,
|
|
})
|
|
.unwrap();
|
|
|
|
println!(
|
|
"Using device: {} (type: {:?})",
|
|
physical_device.properties().device_name,
|
|
physical_device.properties().device_type,
|
|
);
|
|
|
|
let (device, mut queues) = Device::new(
|
|
physical_device,
|
|
DeviceCreateInfo {
|
|
enabled_extensions: device_extensions,
|
|
queue_create_infos: vec![QueueCreateInfo {
|
|
queue_family_index,
|
|
..Default::default()
|
|
}],
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let queue = queues.next().unwrap();
|
|
|
|
mod cs {
|
|
vulkano_shaders::shader! {
|
|
ty: "compute",
|
|
src: r"
|
|
#version 450
|
|
|
|
layout(local_size_x = 12) in;
|
|
|
|
// Uniform buffer.
|
|
layout(set = 0, binding = 0) uniform InData {
|
|
uint index;
|
|
} ub;
|
|
|
|
// Output buffer.
|
|
layout(set = 0, binding = 1) buffer OutData {
|
|
uint data[];
|
|
};
|
|
|
|
// Toy shader that only runs for the index specified in `ub`.
|
|
void main() {
|
|
uint index = gl_GlobalInvocationID.x;
|
|
if (index == ub.index) {
|
|
data[index] = index;
|
|
}
|
|
}
|
|
",
|
|
}
|
|
}
|
|
|
|
let pipeline = {
|
|
let cs = cs::load(device.clone())
|
|
.unwrap()
|
|
.entry_point("main")
|
|
.unwrap();
|
|
let stage = PipelineShaderStageCreateInfo::new(cs);
|
|
let layout = {
|
|
let mut layout_create_info =
|
|
PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage]);
|
|
layout_create_info.set_layouts[0]
|
|
.bindings
|
|
.get_mut(&0)
|
|
.unwrap()
|
|
.descriptor_type = DescriptorType::UniformBufferDynamic;
|
|
PipelineLayout::new(
|
|
device.clone(),
|
|
layout_create_info
|
|
.into_pipeline_layout_create_info(device.clone())
|
|
.unwrap(),
|
|
)
|
|
.unwrap()
|
|
};
|
|
|
|
ComputePipeline::new(
|
|
device.clone(),
|
|
None,
|
|
ComputePipelineCreateInfo::stage_layout(stage, layout),
|
|
)
|
|
.unwrap()
|
|
};
|
|
|
|
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
|
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
|
device.clone(),
|
|
Default::default(),
|
|
));
|
|
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
|
device.clone(),
|
|
Default::default(),
|
|
));
|
|
|
|
// Create the input buffer. Data in a dynamic buffer **MUST** be aligned to
|
|
// `min_uniform_buffer_offset_align` or `min_storage_buffer_offset_align`, depending on the
|
|
// type of buffer.
|
|
let data: Vec<u32> = vec![3, 11, 7];
|
|
let min_dynamic_align = device
|
|
.physical_device()
|
|
.properties()
|
|
.min_uniform_buffer_offset_alignment
|
|
.as_devicesize() as usize;
|
|
|
|
println!("Minimum uniform buffer offset alignment: {min_dynamic_align}");
|
|
println!("Input: {data:?}");
|
|
|
|
// Round size up to the next multiple of align.
|
|
let align = (size_of::<u32>() + min_dynamic_align - 1) & !(min_dynamic_align - 1);
|
|
let aligned_data = {
|
|
let mut aligned_data = Vec::with_capacity(align * data.len());
|
|
|
|
for elem in data {
|
|
let bytes = elem.to_ne_bytes();
|
|
// Fill up the buffer with data.
|
|
aligned_data.extend(bytes);
|
|
// Zero out any padding needed for alignment.
|
|
aligned_data.extend(repeat(0).take(align - bytes.len()));
|
|
}
|
|
|
|
aligned_data
|
|
};
|
|
|
|
let input_buffer = Buffer::from_iter(
|
|
memory_allocator.clone(),
|
|
BufferCreateInfo {
|
|
usage: BufferUsage::UNIFORM_BUFFER,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo {
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
|
..Default::default()
|
|
},
|
|
aligned_data,
|
|
)
|
|
.unwrap();
|
|
|
|
let output_buffer = Buffer::from_iter(
|
|
memory_allocator,
|
|
BufferCreateInfo {
|
|
usage: BufferUsage::STORAGE_BUFFER,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo {
|
|
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
|
| MemoryTypeFilter::HOST_RANDOM_ACCESS,
|
|
..Default::default()
|
|
},
|
|
(0..12).map(|_| 0u32),
|
|
)
|
|
.unwrap();
|
|
|
|
let layout = &pipeline.layout().set_layouts()[0];
|
|
let set = DescriptorSet::new(
|
|
descriptor_set_allocator,
|
|
layout.clone(),
|
|
[
|
|
// When writing to the dynamic buffer binding, the range of the buffer that the shader
|
|
// will access must also be provided. We specify the size of the `InData` struct here.
|
|
// When dynamic offsets are provided later, they get added to the start and end of
|
|
// this range.
|
|
WriteDescriptorSet::buffer_with_range(
|
|
0,
|
|
DescriptorBufferInfo {
|
|
buffer: input_buffer,
|
|
range: 0..size_of::<cs::InData>() as DeviceSize,
|
|
},
|
|
),
|
|
WriteDescriptorSet::buffer(1, output_buffer.clone()),
|
|
],
|
|
[],
|
|
)
|
|
.unwrap();
|
|
|
|
// Build the command buffer, using different offsets for each call.
|
|
let mut builder = AutoCommandBufferBuilder::primary(
|
|
command_buffer_allocator,
|
|
queue.queue_family_index(),
|
|
CommandBufferUsage::OneTimeSubmit,
|
|
)
|
|
.unwrap();
|
|
|
|
builder.bind_pipeline_compute(pipeline.clone()).unwrap();
|
|
|
|
for index in 0..3 {
|
|
builder
|
|
.bind_descriptor_sets(
|
|
PipelineBindPoint::Compute,
|
|
pipeline.layout().clone(),
|
|
0,
|
|
set.clone().offsets([index * align as u32]),
|
|
)
|
|
.unwrap();
|
|
unsafe { builder.dispatch([12, 1, 1]) }.unwrap();
|
|
}
|
|
|
|
let command_buffer = builder.build().unwrap();
|
|
|
|
let future = sync::now(device)
|
|
.then_execute(queue, command_buffer)
|
|
.unwrap()
|
|
.then_signal_fence_and_flush()
|
|
.unwrap();
|
|
|
|
future.wait(None).unwrap();
|
|
|
|
let output_content = output_buffer.read().unwrap();
|
|
println!("Output: {:?}", &*output_content);
|
|
}
|