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* Rewrite shader and specialization handling in pipelines * Make the shader loading in examples a bit cleaner * Forgot some * Fix incorrect color blend states in examples * Nicer fix * Use mem::discriminant Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> |
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LICENSE-MIT |