mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-22 06:45:23 +00:00
648 lines
22 KiB
Rust
648 lines
22 KiB
Rust
use self::model::{Normal, Position, INDICES, NORMALS, POSITIONS};
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use glam::{
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f32::{Mat3, Vec3},
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Mat4,
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};
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use std::{error::Error, sync::Arc, time::Instant};
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use vulkano::{
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buffer::{
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allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo},
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Buffer, BufferCreateInfo, BufferUsage, Subbuffer,
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},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
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RenderPassBeginInfo,
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},
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descriptor_set::{
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allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceOwned,
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Queue, QueueCreateInfo, QueueFlags,
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},
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format::Format,
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image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
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instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
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pipeline::{
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graphics::{
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color_blend::{ColorBlendAttachmentState, ColorBlendState},
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depth_stencil::{DepthState, DepthStencilState},
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input_assembly::InputAssemblyState,
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multisample::MultisampleState,
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rasterization::RasterizationState,
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vertex_input::{Vertex, VertexDefinition},
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viewport::{Viewport, ViewportState},
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GraphicsPipelineCreateInfo,
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},
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layout::PipelineDescriptorSetLayoutCreateInfo,
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GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout,
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PipelineShaderStageCreateInfo,
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},
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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shader::EntryPoint,
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swapchain::{
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acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
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},
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sync::{self, GpuFuture},
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Validated, VulkanError, VulkanLibrary,
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};
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use winit::{
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application::ApplicationHandler,
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dpi::PhysicalSize,
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event::WindowEvent,
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event_loop::{ActiveEventLoop, EventLoop},
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window::{Window, WindowId},
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};
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mod model;
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fn main() -> Result<(), impl Error> {
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// The start of this example is exactly the same as `triangle`. You should read the `triangle`
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// example if you haven't done so yet.
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let event_loop = EventLoop::new().unwrap();
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let mut app = App::new(&event_loop);
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event_loop.run_app(&mut app)
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}
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struct App {
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instance: Arc<Instance>,
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device: Arc<Device>,
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queue: Arc<Queue>,
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memory_allocator: Arc<StandardMemoryAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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vertex_buffer: Subbuffer<[Position]>,
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normals_buffer: Subbuffer<[Normal]>,
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index_buffer: Subbuffer<[u16]>,
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uniform_buffer_allocator: SubbufferAllocator,
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rcx: Option<RenderContext>,
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}
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struct RenderContext {
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window: Arc<Window>,
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swapchain: Arc<Swapchain>,
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render_pass: Arc<RenderPass>,
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framebuffers: Vec<Arc<Framebuffer>>,
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vs: EntryPoint,
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fs: EntryPoint,
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pipeline: Arc<GraphicsPipeline>,
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recreate_swapchain: bool,
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previous_frame_end: Option<Box<dyn GpuFuture>>,
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rotation_start: Instant,
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}
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impl App {
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fn new(event_loop: &EventLoop<()>) -> Self {
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let library = VulkanLibrary::new().unwrap();
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let required_extensions = Surface::required_extensions(event_loop).unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
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enabled_extensions: required_extensions,
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..Default::default()
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},
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)
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.unwrap();
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.enumerate()
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.position(|(i, q)| {
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q.queue_flags.intersects(QueueFlags::GRAPHICS)
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&& p.presentation_support(i as u32, event_loop).unwrap()
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})
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
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let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
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device.clone(),
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Default::default(),
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));
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let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
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device.clone(),
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Default::default(),
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));
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let vertex_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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POSITIONS,
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)
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.unwrap();
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let normals_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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NORMALS,
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)
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.unwrap();
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let index_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::INDEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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INDICES,
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)
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.unwrap();
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let uniform_buffer_allocator = SubbufferAllocator::new(
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memory_allocator.clone(),
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SubbufferAllocatorCreateInfo {
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buffer_usage: BufferUsage::UNIFORM_BUFFER,
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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);
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App {
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instance,
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device,
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queue,
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memory_allocator,
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descriptor_set_allocator,
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command_buffer_allocator,
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vertex_buffer,
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normals_buffer,
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index_buffer,
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uniform_buffer_allocator,
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rcx: None,
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}
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}
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window = Arc::new(
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event_loop
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.create_window(Window::default_attributes())
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.unwrap(),
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);
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let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
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let window_size = window.inner_size();
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let (swapchain, images) = {
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let surface_capabilities = self
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.device
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.physical_device()
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let (image_format, _) = self
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.device
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.physical_device()
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.surface_formats(&surface, Default::default())
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.unwrap()[0];
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Swapchain::new(
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self.device.clone(),
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surface,
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SwapchainCreateInfo {
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min_image_count: surface_capabilities.min_image_count.max(2),
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image_format,
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image_extent: window_size.into(),
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image_usage: ImageUsage::COLOR_ATTACHMENT,
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.into_iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap()
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};
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let render_pass = vulkano::single_pass_renderpass!(
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self.device.clone(),
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attachments: {
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color: {
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format: swapchain.image_format(),
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samples: 1,
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load_op: Clear,
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store_op: Store,
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},
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depth_stencil: {
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format: Format::D16_UNORM,
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samples: 1,
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load_op: Clear,
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store_op: DontCare,
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},
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},
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pass: {
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color: [color],
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depth_stencil: {depth_stencil},
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},
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)
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.unwrap();
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let vs = vs::load(self.device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let fs = fs::load(self.device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let (framebuffers, pipeline) = window_size_dependent_setup(
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window_size,
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&images,
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&render_pass,
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&self.memory_allocator,
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&vs,
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&fs,
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);
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let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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let rotation_start = Instant::now();
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self.rcx = Some(RenderContext {
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window,
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swapchain,
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render_pass,
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framebuffers,
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vs,
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fs,
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pipeline,
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recreate_swapchain: false,
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previous_frame_end,
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rotation_start,
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});
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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let rcx = self.rcx.as_mut().unwrap();
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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}
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WindowEvent::Resized(_) => {
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rcx.recreate_swapchain = true;
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}
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WindowEvent::RedrawRequested => {
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let window_size = rcx.window.inner_size();
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if window_size.width == 0 || window_size.height == 0 {
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return;
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}
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rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
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if rcx.recreate_swapchain {
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let (new_swapchain, new_images) = rcx
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.swapchain
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.recreate(SwapchainCreateInfo {
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image_extent: window_size.into(),
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..rcx.swapchain.create_info()
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})
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.expect("failed to recreate swapchain");
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rcx.swapchain = new_swapchain;
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(rcx.framebuffers, rcx.pipeline) = window_size_dependent_setup(
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window_size,
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&new_images,
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&rcx.render_pass,
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&self.memory_allocator,
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&rcx.vs,
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&rcx.fs,
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);
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rcx.recreate_swapchain = false;
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}
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let uniform_buffer = {
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let elapsed = rcx.rotation_start.elapsed();
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let rotation =
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elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
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let rotation = Mat3::from_rotation_y(rotation as f32);
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// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
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// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
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let aspect_ratio = rcx.swapchain.image_extent()[0] as f32
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/ rcx.swapchain.image_extent()[1] as f32;
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let proj = Mat4::perspective_rh_gl(
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std::f32::consts::FRAC_PI_2,
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aspect_ratio,
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0.01,
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100.0,
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);
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let view = Mat4::look_at_rh(
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Vec3::new(0.3, 0.3, 1.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, 0.0),
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);
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let scale = Mat4::from_scale(Vec3::splat(0.01));
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let uniform_data = vs::Data {
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world: Mat4::from_mat3(rotation).to_cols_array_2d(),
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view: (view * scale).to_cols_array_2d(),
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proj: proj.to_cols_array_2d(),
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};
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let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
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*buffer.write().unwrap() = uniform_data;
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buffer
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};
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let layout = &rcx.pipeline.layout().set_layouts()[0];
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let descriptor_set = DescriptorSet::new(
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self.descriptor_set_allocator.clone(),
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layout.clone(),
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[WriteDescriptorSet::buffer(0, uniform_buffer)],
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[],
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)
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.unwrap();
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let (image_index, suboptimal, acquire_future) = match acquire_next_image(
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rcx.swapchain.clone(),
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None,
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)
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.map_err(Validated::unwrap)
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{
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Ok(r) => r,
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("failed to acquire next image: {e}"),
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};
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if suboptimal {
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rcx.recreate_swapchain = true;
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}
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let mut builder = AutoCommandBufferBuilder::primary(
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self.command_buffer_allocator.clone(),
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self.queue.queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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builder
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.begin_render_pass(
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RenderPassBeginInfo {
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clear_values: vec![
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Some([0.0, 0.0, 1.0, 1.0].into()),
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Some(1f32.into()),
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],
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..RenderPassBeginInfo::framebuffer(
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rcx.framebuffers[image_index as usize].clone(),
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)
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},
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Default::default(),
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)
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.unwrap()
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.bind_pipeline_graphics(rcx.pipeline.clone())
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.unwrap()
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.bind_descriptor_sets(
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PipelineBindPoint::Graphics,
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rcx.pipeline.layout().clone(),
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0,
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descriptor_set,
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)
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.unwrap()
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.bind_vertex_buffers(
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0,
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(self.vertex_buffer.clone(), self.normals_buffer.clone()),
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)
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.unwrap()
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.bind_index_buffer(self.index_buffer.clone())
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.unwrap();
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unsafe {
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builder
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.draw_indexed(self.index_buffer.len() as u32, 1, 0, 0, 0)
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.unwrap();
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}
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builder.end_render_pass(Default::default()).unwrap();
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let command_buffer = builder.build().unwrap();
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let future = rcx
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.previous_frame_end
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.take()
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.unwrap()
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.join(acquire_future)
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.then_execute(self.queue.clone(), command_buffer)
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.unwrap()
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.then_swapchain_present(
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self.queue.clone(),
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SwapchainPresentInfo::swapchain_image_index(
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rcx.swapchain.clone(),
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image_index,
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),
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)
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.then_signal_fence_and_flush();
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match future.map_err(Validated::unwrap) {
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Ok(future) => {
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rcx.previous_frame_end = Some(future.boxed());
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}
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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}
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Err(e) => {
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println!("failed to flush future: {e}");
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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}
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}
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}
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_ => {}
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}
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}
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|
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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let rcx = self.rcx.as_mut().unwrap();
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rcx.window.request_redraw();
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}
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}
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|
|
/// This function is called once during initialization, then again whenever the window is resized.
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fn window_size_dependent_setup(
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window_size: PhysicalSize<u32>,
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images: &[Arc<Image>],
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render_pass: &Arc<RenderPass>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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vs: &EntryPoint,
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fs: &EntryPoint,
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) -> (Vec<Arc<Framebuffer>>, Arc<GraphicsPipeline>) {
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let device = memory_allocator.device();
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let depth_buffer = ImageView::new_default(
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Image::new(
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memory_allocator.clone(),
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ImageCreateInfo {
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image_type: ImageType::Dim2d,
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format: Format::D16_UNORM,
|
|
extent: images[0].extent(),
|
|
usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT,
|
|
..Default::default()
|
|
},
|
|
AllocationCreateInfo::default(),
|
|
)
|
|
.unwrap(),
|
|
)
|
|
.unwrap();
|
|
|
|
let framebuffers = images
|
|
.iter()
|
|
.map(|image| {
|
|
let view = ImageView::new_default(image.clone()).unwrap();
|
|
|
|
Framebuffer::new(
|
|
render_pass.clone(),
|
|
FramebufferCreateInfo {
|
|
attachments: vec![view, depth_buffer.clone()],
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap()
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
// In the triangle example we use a dynamic viewport, as its a simple example. However in the
|
|
// teapot example, we recreate the pipelines with a hardcoded viewport instead. This allows the
|
|
// driver to optimize things, at the cost of slower window resizes.
|
|
// https://computergraphics.stackexchange.com/questions/5742/vulkan-best-way-of-updating-pipeline-viewport
|
|
let pipeline = {
|
|
let vertex_input_state = [Position::per_vertex(), Normal::per_vertex()]
|
|
.definition(vs)
|
|
.unwrap();
|
|
let stages = [
|
|
PipelineShaderStageCreateInfo::new(vs.clone()),
|
|
PipelineShaderStageCreateInfo::new(fs.clone()),
|
|
];
|
|
let layout = PipelineLayout::new(
|
|
device.clone(),
|
|
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
|
.into_pipeline_layout_create_info(device.clone())
|
|
.unwrap(),
|
|
)
|
|
.unwrap();
|
|
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
|
|
|
GraphicsPipeline::new(
|
|
device.clone(),
|
|
None,
|
|
GraphicsPipelineCreateInfo {
|
|
stages: stages.into_iter().collect(),
|
|
vertex_input_state: Some(vertex_input_state),
|
|
input_assembly_state: Some(InputAssemblyState::default()),
|
|
viewport_state: Some(ViewportState {
|
|
viewports: [Viewport {
|
|
offset: [0.0, 0.0],
|
|
extent: window_size.into(),
|
|
depth_range: 0.0..=1.0,
|
|
}]
|
|
.into_iter()
|
|
.collect(),
|
|
..Default::default()
|
|
}),
|
|
rasterization_state: Some(RasterizationState::default()),
|
|
depth_stencil_state: Some(DepthStencilState {
|
|
depth: Some(DepthState::simple()),
|
|
..Default::default()
|
|
}),
|
|
multisample_state: Some(MultisampleState::default()),
|
|
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
|
subpass.num_color_attachments(),
|
|
ColorBlendAttachmentState::default(),
|
|
)),
|
|
subpass: Some(subpass.into()),
|
|
..GraphicsPipelineCreateInfo::layout(layout)
|
|
},
|
|
)
|
|
.unwrap()
|
|
};
|
|
|
|
(framebuffers, pipeline)
|
|
}
|
|
|
|
mod vs {
|
|
vulkano_shaders::shader! {
|
|
ty: "vertex",
|
|
path: "vert.glsl",
|
|
}
|
|
}
|
|
|
|
mod fs {
|
|
vulkano_shaders::shader! {
|
|
ty: "fragment",
|
|
path: "frag.glsl",
|
|
}
|
|
}
|