mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-25 08:14:20 +00:00
f6bc05df94
* Update dependencies * fmt
218 lines
6.6 KiB
Rust
218 lines
6.6 KiB
Rust
use crate::{App, RenderContext};
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use std::{slice, sync::Arc};
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use vulkano::{
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command_buffer::RenderPassBeginInfo,
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image::view::ImageView,
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pipeline::{
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graphics::{
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color_blend::{ColorBlendAttachmentState, ColorBlendState},
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input_assembly::InputAssemblyState,
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multisample::MultisampleState,
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rasterization::RasterizationState,
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vertex_input::VertexInputState,
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viewport::ViewportState,
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GraphicsPipelineCreateInfo,
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},
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DynamicState, GraphicsPipeline, PipelineBindPoint, PipelineLayout,
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PipelineShaderStageCreateInfo,
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},
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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swapchain::Swapchain,
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};
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use vulkano_taskgraph::{
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command_buffer::RecordingCommandBuffer, resource::Resources, Id, Task, TaskContext, TaskResult,
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};
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const EXPOSURE: f32 = 1.0;
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pub struct TonemapTask {
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render_pass: Arc<RenderPass>,
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pipeline: Arc<GraphicsPipeline>,
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framebuffers: Vec<Arc<Framebuffer>>,
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swapchain_id: Id<Swapchain>,
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}
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impl TonemapTask {
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pub fn new(
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app: &App,
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pipeline_layout: &Arc<PipelineLayout>,
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swapchain_id: Id<Swapchain>,
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virtual_swapchain_id: Id<Swapchain>,
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) -> Self {
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let swapchain_state = app.resources.swapchain(swapchain_id).unwrap();
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let swapchain_format = swapchain_state.swapchain().image_format();
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let render_pass = vulkano::single_pass_renderpass!(
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app.device.clone(),
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attachments: {
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color: {
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format: swapchain_format,
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samples: 1,
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load_op: DontCare,
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store_op: Store,
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},
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},
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pass: {
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color: [color],
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depth_stencil: {},
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},
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)
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.unwrap();
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let pipeline = {
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let vs = vs::load(app.device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let fs = fs::load(app.device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let stages = [
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PipelineShaderStageCreateInfo::new(vs),
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PipelineShaderStageCreateInfo::new(fs),
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];
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let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
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GraphicsPipeline::new(
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app.device.clone(),
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None,
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GraphicsPipelineCreateInfo {
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stages: stages.into_iter().collect(),
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vertex_input_state: Some(VertexInputState::default()),
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input_assembly_state: Some(InputAssemblyState::default()),
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viewport_state: Some(ViewportState::default()),
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rasterization_state: Some(RasterizationState::default()),
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multisample_state: Some(MultisampleState::default()),
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color_blend_state: Some(ColorBlendState::with_attachment_states(
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subpass.num_color_attachments(),
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ColorBlendAttachmentState::default(),
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)),
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dynamic_state: [DynamicState::Viewport].into_iter().collect(),
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subpass: Some(subpass.into()),
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..GraphicsPipelineCreateInfo::layout(pipeline_layout.clone())
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},
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)
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.unwrap()
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};
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let framebuffers = window_size_dependent_setup(&app.resources, swapchain_id, &render_pass);
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TonemapTask {
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render_pass,
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pipeline,
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framebuffers,
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swapchain_id: virtual_swapchain_id,
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}
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}
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pub fn handle_resize(&mut self, resources: &Resources, swapchain_id: Id<Swapchain>) {
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self.framebuffers = window_size_dependent_setup(resources, swapchain_id, &self.render_pass);
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}
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}
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impl Task for TonemapTask {
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type World = RenderContext;
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unsafe fn execute(
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&self,
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cbf: &mut RecordingCommandBuffer<'_>,
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tcx: &mut TaskContext<'_>,
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rcx: &Self::World,
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) -> TaskResult {
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cbf.as_raw().bind_descriptor_sets(
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PipelineBindPoint::Graphics,
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&rcx.pipeline_layout,
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0,
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slice::from_ref(&rcx.descriptor_set),
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)?;
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let swapchain_state = tcx.swapchain(self.swapchain_id)?;
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let image_index = swapchain_state.current_image_index().unwrap();
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cbf.as_raw().begin_render_pass(
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&RenderPassBeginInfo {
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clear_values: vec![None],
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..RenderPassBeginInfo::framebuffer(self.framebuffers[image_index as usize].clone())
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},
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&Default::default(),
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)?;
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cbf.set_viewport(0, slice::from_ref(&rcx.viewport))?;
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cbf.bind_pipeline_graphics(&self.pipeline)?;
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cbf.push_constants(
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&rcx.pipeline_layout,
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0,
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&fs::PushConstants { exposure: EXPOSURE },
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)?;
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unsafe { cbf.draw(3, 1, 0, 0) }?;
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cbf.as_raw().end_render_pass(&Default::default())?;
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cbf.destroy_objects(self.framebuffers.iter().cloned());
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Ok(())
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}
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}
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fn window_size_dependent_setup(
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resources: &Resources,
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swapchain_id: Id<Swapchain>,
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render_pass: &Arc<RenderPass>,
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) -> Vec<Arc<Framebuffer>> {
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let swapchain_state = resources.swapchain(swapchain_id).unwrap();
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let images = swapchain_state.images();
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images
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.iter()
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.map(|image| {
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let view = ImageView::new_default(image.clone()).unwrap();
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Framebuffer::new(
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render_pass.clone(),
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FramebufferCreateInfo {
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attachments: vec![view],
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..Default::default()
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},
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)
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.unwrap()
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})
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.collect::<Vec<_>>()
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}
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: r"
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#version 450
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const vec2[3] POSITIONS = {
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vec2(-1.0, -1.0),
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vec2(-1.0, 3.0),
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vec2( 3.0, -1.0),
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};
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const vec2[3] TEX_COORDS = {
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vec2(0.0, 0.0),
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vec2(0.0, 2.0),
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vec2(2.0, 0.0),
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};
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layout(location = 0) out vec2 v_tex_coords;
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void main() {
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gl_Position = vec4(POSITIONS[gl_VertexIndex], 0.0, 1.0);
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v_tex_coords = TEX_COORDS[gl_VertexIndex];
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}
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",
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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path: "tonemap.glsl",
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include: ["."],
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}
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}
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