vulkano/examples/mesh-shader/Cargo.toml
Firestar99 7788847b04
Mesh shading example (#2437)
* mesh-shader-triangle example: copied from instancing example

* mesh-shader-triangle example: move shaders to separate files

* mesh-shader example: rename example

* mesh-shader example: implement mesh shader generating geometry

* mesh-shader example: fix instance data indexing partially, still has struct alignment issues

* mesh-shader example: fixed instance buffer alignment issues

* remove unnecessary things

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>

* mesh-shader example: cargo fmt

* mesh-shader example: rename shaders to end in .glsl

* mesh-shader example: added color out variable, docs

* mesh-shader example: rename shader again

* mesh-shader example: reformat shader code

* mesh-shader example: cargo fmt with nightly

---------

Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-01-02 14:46:27 +01:00

18 lines
306 B
TOML

[package]
name = "mesh-shader"
version = "0.0.0"
edition = "2021"
publish = false
[[bin]]
name = "mesh-shader"
path = "main.rs"
test = false
bench = false
doc = false
[dependencies]
vulkano = { workspace = true, features = ["macros"] }
vulkano-shaders = { workspace = true }
winit = { workspace = true }