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7837ab3df7
Nvidia problem fixed
76 lines
3.6 KiB
Markdown
76 lines
3.6 KiB
Markdown
# Vulkano
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**Note: requires Rust 1.9**. This library would highly benefit from multiple upcoming features in
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Rust. Therefore it is likely that in the future you will need to update your version of Rust to
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continue using vulkano.
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Vulkano is a Rust wrapper around [the Vulkan graphics API](https://www.khronos.org/vulkan/).
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It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't
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be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code
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should always conform to valid API usage.
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What does vulkano do?
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- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some
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comfort types.
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- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of vulkano
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is not to draw a teapot, but to cover all possible usages of Vulkan and detect all the
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possible problems. Invalid API usage is prevented thanks to both compile-time checks and
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runtime checks.
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- Handles synchronization on the GPU side for you, as this aspect of Vulkan is both annoying
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to handle and error-prone. Dependencies between submissions are automatically detected, and
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semaphores are managed automatically. The behavior of the library can be customized thanks
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to unsafe trait implementations.
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- Tries to be convenient to use. Nobody is going to use a library that requires you to browse
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the documentation for hours for every single operation.
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**Warning: this library breaks every five minutes for the moment.**
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Note that vulkano does **not** require you to install the official Vulkan SDK. This is not
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something specific to vulkano (you don't need to SDK to write program that use Vulkan, even
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without vulkano), but many people are unaware of that and install the SDK thinking that it is
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required.
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## [Documentation](https://docs.rs/vulkano)
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[![](https://docs.rs/vulkano/badge.svg)](https://docs.rs/vulkano)
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To get started you are encouraged to read the examples in `examples/src/bin`, starting with
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the `triangle` example.
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## Structure
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This repository contains four libraries:
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- `vulkano` is the main one.
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- `vulkano-shaders` can analyse SPIR-V shaders at compile-time.
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- `vulkano-win` provides a safe link between vulkano and the `winit` library which can create
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a window where to render to.
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- `glsl-to-spirv` can compile GLSL to SPIR-V by wrapping around `glslang`. `glsl-to-spirv` is an
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implementation detail that you don't need to use manually if you use vulkano.
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Once procedural macros are stabilized in Rust, the `vulkano-shaders` crate will be merged with the
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`vulkano` crate. The `glsl-to-spirv` crate is an implementation detail of vulkano and is not
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supposed to be used directly if you use vulkano. You are, however, free to use it if you want to
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write an alternative to vulkano.
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This crate uses the Cargo workspaces feature that is available only in nightly, and whose purpose
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is to make several crates share the same `target/` directory. It is normal to get an error if you
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try to run `cargo build` at the root of the directory.
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In order to run tests, go to the `vulkano` subdirectory and run `cargo test`. Make sure your
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Vulkan driver is up to date before doing so.
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## License
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Licensed under either of
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* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you shall be dual licensed as above, without any
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additional terms or conditions.
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