vulkano/examples/push-constants/main.rs
2024-10-18 20:00:21 +02:00

223 lines
7.0 KiB
Rust

// Push constants are a small bank of values written directly to the command buffer and accessible
// in shaders. They allow the application to set values used in shaders without creating buffers or
// modifying and binding descriptor sets for each update. As a result, they are expected to
// outperform such memory-backed resource updates.
use std::sync::Arc;
use vulkano::{
buffer::{Buffer, BufferCreateInfo, BufferUsage},
command_buffer::{
allocator::StandardCommandBufferAllocator, CommandBufferUsage, RecordingCommandBuffer,
},
descriptor_set::{
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
},
device::{
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
QueueFlags,
},
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
pipeline::{
compute::ComputePipelineCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo,
ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout,
PipelineShaderStageCreateInfo,
},
sync::{self, GpuFuture},
VulkanLibrary,
};
fn main() {
let library = VulkanLibrary::new().unwrap();
let instance = Instance::new(
library,
InstanceCreateInfo {
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
..Default::default()
},
)
.unwrap();
let device_extensions = DeviceExtensions {
khr_storage_buffer_storage_class: true,
..DeviceExtensions::empty()
};
let (physical_device, queue_family_index) = instance
.enumerate_physical_devices()
.unwrap()
.filter(|p| p.supported_extensions().contains(&device_extensions))
.filter_map(|p| {
p.queue_family_properties()
.iter()
.position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE))
.map(|i| (p, i as u32))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
_ => 5,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type,
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: device_extensions,
queue_create_infos: vec![QueueCreateInfo {
queue_family_index,
..Default::default()
}],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
mod cs {
vulkano_shaders::shader! {
ty: "compute",
src: r"
#version 450
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(push_constant) uniform PushConstantData {
int multiple;
float addend;
bool enable;
} pc;
layout(set = 0, binding = 0) buffer Data {
uint data[];
};
void main() {
uint idx = gl_GlobalInvocationID.x;
if (pc.enable) {
data[idx] *= pc.multiple;
data[idx] += uint(pc.addend);
}
}
",
}
}
let pipeline = {
let cs = cs::load(device.clone())
.unwrap()
.entry_point("main")
.unwrap();
let stage = PipelineShaderStageCreateInfo::new(cs);
let layout = PipelineLayout::new(
device.clone(),
PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
.into_pipeline_layout_create_info(device.clone())
.unwrap(),
)
.unwrap();
ComputePipeline::new(
device.clone(),
None,
ComputePipelineCreateInfo::stage_layout(stage, layout),
)
.unwrap()
};
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
device.clone(),
Default::default(),
));
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
device.clone(),
Default::default(),
));
let data_buffer = Buffer::from_iter(
memory_allocator,
BufferCreateInfo {
usage: BufferUsage::STORAGE_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
0..65536u32,
)
.unwrap();
let layout = &pipeline.layout().set_layouts()[0];
let set = DescriptorSet::new(
descriptor_set_allocator,
layout.clone(),
[WriteDescriptorSet::buffer(0, data_buffer.clone())],
[],
)
.unwrap();
// The `vulkano_shaders::shaders!` macro generates a struct with the correct representation of
// the push constants struct specified in the shader. Here we create an instance of the
// generated struct.
let push_constants = cs::PushConstantData {
multiple: 1,
addend: 1.0,
enable: 1,
};
// For a compute pipeline, push constants are passed to the `dispatch` method. For a graphics
// pipeline, push constants are passed to the `draw` and `draw_indexed` methods.
//
// Note that there is no type safety for the push constant data, so be careful to only pass an
// instance of the struct generated by the `vulkano_shaders::shaders!` macro.
let mut builder = RecordingCommandBuffer::primary(
command_buffer_allocator,
queue.queue_family_index(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.bind_pipeline_compute(pipeline.clone())
.unwrap()
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set,
)
.unwrap()
.push_constants(pipeline.layout().clone(), 0, push_constants)
.unwrap();
unsafe {
builder.dispatch([1024, 1, 1]).unwrap();
}
let command_buffer = builder.end().unwrap();
let future = sync::now(device)
.then_execute(queue, command_buffer)
.unwrap()
.then_signal_fence_and_flush()
.unwrap();
future.wait(None).unwrap();
let data_buffer_content = data_buffer.read().unwrap();
for n in 0..65536u32 {
assert_eq!(data_buffer_content[n as usize], n + 1);
}
println!("Success");
}