mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-22 06:45:23 +00:00
4c515a81cb
* Make each example its own workspace member * Fix runtime-shader example * Fix shader-include example * Fix teapot example * Fix `run_all.sh` * Fix output files getting saved in cwd * Fix spelling for examples readme filename * Remove wrong leftover dependencies for gl-interop * Fix pipeline-cache example * Clearer .gitignore * Help cargo be less useless
143 lines
4.7 KiB
Rust
143 lines
4.7 KiB
Rust
// Copyright (c) 2021 The vulkano developers
|
|
// Licensed under the Apache License, Version 2.0
|
|
// <LICENSE-APACHE or
|
|
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
|
|
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
|
|
// at your option. All files in the project carrying such
|
|
// notice may not be copied, modified, or distributed except
|
|
// according to those terms.
|
|
|
|
use crate::pixels_draw_pipeline::PixelsDrawPipeline;
|
|
use std::sync::Arc;
|
|
use vulkano::{
|
|
command_buffer::{
|
|
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
|
|
RenderPassBeginInfo, SubpassBeginInfo, SubpassContents,
|
|
},
|
|
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
|
device::Queue,
|
|
format::Format,
|
|
image::view::ImageView,
|
|
memory::allocator::StandardMemoryAllocator,
|
|
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
|
|
sync::GpuFuture,
|
|
};
|
|
|
|
/// A render pass which places an incoming image over frame filling it.
|
|
pub struct RenderPassPlaceOverFrame {
|
|
gfx_queue: Arc<Queue>,
|
|
render_pass: Arc<RenderPass>,
|
|
pixels_draw_pipeline: PixelsDrawPipeline,
|
|
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
|
}
|
|
|
|
impl RenderPassPlaceOverFrame {
|
|
pub fn new(
|
|
gfx_queue: Arc<Queue>,
|
|
memory_allocator: Arc<StandardMemoryAllocator>,
|
|
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
|
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
|
output_format: Format,
|
|
) -> RenderPassPlaceOverFrame {
|
|
let render_pass = vulkano::single_pass_renderpass!(
|
|
gfx_queue.device().clone(),
|
|
attachments: {
|
|
color: {
|
|
format: output_format,
|
|
samples: 1,
|
|
load_op: Clear,
|
|
store_op: Store,
|
|
},
|
|
},
|
|
pass: {
|
|
color: [color],
|
|
depth_stencil: {},
|
|
},
|
|
)
|
|
.unwrap();
|
|
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
|
let pixels_draw_pipeline = PixelsDrawPipeline::new(
|
|
gfx_queue.clone(),
|
|
subpass,
|
|
memory_allocator,
|
|
command_buffer_allocator.clone(),
|
|
descriptor_set_allocator,
|
|
);
|
|
|
|
RenderPassPlaceOverFrame {
|
|
gfx_queue,
|
|
render_pass,
|
|
pixels_draw_pipeline,
|
|
command_buffer_allocator,
|
|
}
|
|
}
|
|
|
|
/// Places the view exactly over the target swapchain image. The texture draw pipeline uses a
|
|
/// quad onto which it places the view.
|
|
pub fn render<F>(
|
|
&self,
|
|
before_future: F,
|
|
view: Arc<ImageView>,
|
|
target: Arc<ImageView>,
|
|
) -> Box<dyn GpuFuture>
|
|
where
|
|
F: GpuFuture + 'static,
|
|
{
|
|
// Get dimensions.
|
|
let img_dims: [u32; 2] = target.image().extent()[0..2].try_into().unwrap();
|
|
|
|
// Create framebuffer (must be in same order as render pass description in `new`.
|
|
let framebuffer = Framebuffer::new(
|
|
self.render_pass.clone(),
|
|
FramebufferCreateInfo {
|
|
attachments: vec![target],
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
// Create primary command buffer builder.
|
|
let mut command_buffer_builder = AutoCommandBufferBuilder::primary(
|
|
self.command_buffer_allocator.as_ref(),
|
|
self.gfx_queue.queue_family_index(),
|
|
CommandBufferUsage::OneTimeSubmit,
|
|
)
|
|
.unwrap();
|
|
|
|
// Begin render pass.
|
|
command_buffer_builder
|
|
.begin_render_pass(
|
|
RenderPassBeginInfo {
|
|
clear_values: vec![Some([0.0; 4].into())],
|
|
..RenderPassBeginInfo::framebuffer(framebuffer)
|
|
},
|
|
SubpassBeginInfo {
|
|
contents: SubpassContents::SecondaryCommandBuffers,
|
|
..Default::default()
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
// Create secondary command buffer from texture pipeline & send draw commands.
|
|
let cb = self.pixels_draw_pipeline.draw(img_dims, view);
|
|
|
|
// Execute above commands (subpass).
|
|
command_buffer_builder.execute_commands(cb).unwrap();
|
|
|
|
// End render pass.
|
|
command_buffer_builder
|
|
.end_render_pass(Default::default())
|
|
.unwrap();
|
|
|
|
// Build command buffer.
|
|
let command_buffer = command_buffer_builder.build().unwrap();
|
|
|
|
// Execute primary command buffer.
|
|
let after_future = before_future
|
|
.then_execute(self.gfx_queue.clone(), command_buffer)
|
|
.unwrap();
|
|
|
|
after_future.boxed()
|
|
}
|
|
}
|