vulkano/examples/Cargo.toml
Francisco Ayala Le Brun 4d0e709c18
Fixes related to Image export & OpenGL Interop (#1734)
* Fix device memory missing p_next structures

* Fix exportable attachment image missing p_next; Fix mutable bit off

* Fix fd export for StorageImage

* Add gl-interop example; Remove debug assert comment

* Fix gl-interop example being run on Windows and MacOS

* Add builder field to DeviceMemoryBuilder
2021-11-23 19:55:32 +07:00

27 lines
1.0 KiB
TOML

[package]
name = "examples"
version = "0.1.0"
edition = "2018"
authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>"]
publish = false
[dependencies]
# The `vulkano` crate is the main crate that you must use to use Vulkan.
vulkano = { path = "../vulkano" }
# Provides the `shader!` macro that is used to generate code for using shaders.
vulkano-shaders = { path = "../vulkano-shaders" }
# The Vulkan library doesn't provide any functionality to create and handle windows, as
# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
winit = "0.25"
# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
vulkano-win = { path = "../vulkano-win" }
cgmath = "0.18"
png = "0.17"
time = "0.3"
serde = { version = "1.0", features = ["derive"] }
ron = "0.6"
rand = "0.8.4"
glium = { git = "https://github.com/glium/glium.git", rev = "812416e" }