vulkano/.travis.yml
Nicholas Lordello b507034df7 Use shaderc instead of glsl-to-spirv for shader compilation (#947)
* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00

51 lines
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YAML

language: rust
rust:
- nightly
- stable
cache:
cargo
install:
- export CXX="g++-4.8"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- george-edison55-precise-backports # recent version of cmake
packages:
- gcc-4.8
- g++-4.8 # required to compile glslang
- clang
- cmake
- cmake-data
script:
- travis_wait cargo test --all -j 1
- cd examples
- cargo build
- cd .. # this is very important or else the below `cargo publish` will fail
after_success:
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN} --manifest-path vk-sys/Cargo.toml
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN} --manifest-path vulkano/Cargo.toml
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN} --manifest-path vulkano-win/Cargo.toml
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN} --manifest-path vulkano-shaders/Cargo.toml
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN} --manifest-path vulkano-shader-derive/Cargo.toml