mirror of
https://github.com/vulkano-rs/vulkano.git
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4a77d39b85
* Update winit * Update raw-window-handle * Update syn * Remove vulkano-win from the workspace
179 lines
5.9 KiB
Rust
179 lines
5.9 KiB
Rust
// Copyright (c) 2021 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// This is an example demonstrating an application with some more non-trivial functionality.
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// It should get you more up to speed with how you can use Vulkano.
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//
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// It contains:
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//
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// - A compute pipeline to calculate Mandelbrot and Julia fractals writing them to an image.
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// - A graphics pipeline to draw the fractal image over a quad that covers the whole screen.
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// - A renderpass rendering that image on the swapchain image.
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// - An organized renderer with functionality good enough to copy to other projects.
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// - A simple `FractalApp` to handle runtime state.
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// - A simple `InputState` to interact with the application.
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use crate::app::FractalApp;
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use std::error::Error;
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use vulkano::{image::ImageUsage, swapchain::PresentMode, sync::GpuFuture};
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use vulkano_util::{
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context::{VulkanoConfig, VulkanoContext},
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renderer::{VulkanoWindowRenderer, DEFAULT_IMAGE_FORMAT},
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window::{VulkanoWindows, WindowDescriptor},
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};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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};
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mod app;
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mod fractal_compute_pipeline;
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mod pixels_draw_pipeline;
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mod place_over_frame;
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fn main() -> Result<(), impl Error> {
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// Create the event loop.
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let event_loop = EventLoop::new().unwrap();
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let context = VulkanoContext::new(VulkanoConfig::default());
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let mut windows = VulkanoWindows::default();
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let _id = windows.create_window(
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&event_loop,
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&context,
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&WindowDescriptor {
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title: "Fractal".to_string(),
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present_mode: PresentMode::Fifo,
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..Default::default()
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},
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);
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// Add our render target image onto which we'll be rendering our fractals.
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let render_target_id = 0;
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let primary_window_renderer = windows.get_primary_renderer_mut().unwrap();
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// Make sure the image usage is correct (based on your pipeline).
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primary_window_renderer.add_additional_image_view(
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render_target_id,
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DEFAULT_IMAGE_FORMAT,
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ImageUsage::SAMPLED | ImageUsage::STORAGE | ImageUsage::TRANSFER_DST,
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);
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// Create app to hold the logic of our fractal explorer.
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let gfx_queue = context.graphics_queue();
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// We intend to eventually render on our swapchain, thus we use that format when creating the
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// app here.
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let mut app = FractalApp::new(
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gfx_queue.clone(),
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primary_window_renderer.swapchain_format(),
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);
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app.print_guide();
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event_loop.run(move |event, elwt| {
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elwt.set_control_flow(ControlFlow::Poll);
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let renderer = windows.get_primary_renderer_mut().unwrap();
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if process_event(renderer, &event, &mut app, render_target_id) {
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elwt.exit();
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return;
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}
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// Pass event for the app to handle our inputs.
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app.handle_input(renderer.window_size(), &event);
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})
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}
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/// Processes a single event for an event loop.
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/// Returns true only if the window is to be closed.
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pub fn process_event(
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renderer: &mut VulkanoWindowRenderer,
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event: &Event<()>,
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app: &mut FractalApp,
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render_target_id: usize,
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) -> bool {
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match &event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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return true;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
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..
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} => renderer.resize(),
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => 'redraw: {
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// Tasks for redrawing:
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// 1. Update state based on events
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// 2. Compute & Render
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// 3. Reset input state
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// 4. Update time & title
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// The rendering part goes here:
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match renderer.window_size() {
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[w, h] => {
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// Skip this frame when minimized.
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if w == 0.0 || h == 0.0 {
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break 'redraw;
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}
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}
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}
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app.update_state_after_inputs(renderer);
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compute_then_render(renderer, app, render_target_id);
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app.reset_input_state();
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app.update_time();
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renderer.window().set_title(&format!(
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"{} fps: {:.2} dt: {:.2}, Max Iterations: {}",
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if app.is_julia { "Julia" } else { "Mandelbrot" },
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app.avg_fps(),
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app.dt(),
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app.max_iters
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));
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}
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Event::AboutToWait => renderer.window().request_redraw(),
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_ => (),
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}
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!app.is_running()
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}
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/// Orchestrates rendering.
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fn compute_then_render(
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renderer: &mut VulkanoWindowRenderer,
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app: &mut FractalApp,
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target_image_id: usize,
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) {
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// Start the frame.
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let before_pipeline_future = match renderer.acquire() {
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Err(e) => {
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println!("{e}");
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return;
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}
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Ok(future) => future,
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};
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// Retrieve the target image.
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let image = renderer.get_additional_image_view(target_image_id);
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// Compute our fractal (writes to target image). Join future with `before_pipeline_future`.
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let after_compute = app.compute(image.clone()).join(before_pipeline_future);
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// Render the image over the swapchain image, inputting the previous future.
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let after_renderpass_future =
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app.place_over_frame
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.render(after_compute, image, renderer.swapchain_image_view());
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// Finish the frame (which presents the view), inputting the last future. Wait for the future
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// so resources are not in use when we render.
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renderer.present(after_renderpass_future, true);
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}
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