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4a77d39b85
* Update winit * Update raw-window-handle * Update syn * Remove vulkano-win from the workspace
302 lines
11 KiB
Rust
302 lines
11 KiB
Rust
// Copyright (c) 2017 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// Welcome to the deferred lighting example!
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//
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// The idea behind deferred lighting is to render the scene in two steps.
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//
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// First you draw all the objects of the scene. But instead of calculating the color they will have
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// on the screen, you output their characteristics such as their diffuse color and their normals,
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// and write this to images.
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//
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// After all the objects are drawn, you should obtain several images that contain the
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// characteristics of each pixel.
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//
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// Then you apply lighting to the scene. In other words you draw to the final image by taking these
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// intermediate images and the various lights of the scene as input.
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//
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// This technique allows you to apply tons of light sources to a scene, which would be too
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// expensive otherwise. It has some drawbacks, which are the fact that transparent objects must be
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// drawn after the lighting, and that the whole process consumes more memory.
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use crate::{
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frame::{FrameSystem, Pass},
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triangle_draw_system::TriangleDrawSystem,
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};
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use cgmath::{Matrix4, SquareMatrix, Vector3};
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use std::{error::Error, sync::Arc};
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use vulkano::{
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command_buffer::allocator::{
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StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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QueueFlags,
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},
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image::{view::ImageView, ImageUsage},
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instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
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memory::allocator::StandardMemoryAllocator,
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swapchain::{
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acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
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},
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sync::{self, GpuFuture},
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Validated, VulkanError, VulkanLibrary,
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};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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mod frame;
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mod triangle_draw_system;
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fn main() -> Result<(), impl Error> {
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// Basic initialization. See the triangle example if you want more details about this.
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let event_loop = EventLoop::new().unwrap();
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let library = VulkanLibrary::new().unwrap();
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let required_extensions = Surface::required_extensions(&event_loop).unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
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enabled_extensions: required_extensions,
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..Default::default()
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},
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)
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.unwrap();
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let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
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let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.enumerate()
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.position(|(i, q)| {
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q.queue_flags.intersects(QueueFlags::GRAPHICS)
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&& p.surface_support(i as u32, &surface).unwrap_or(false)
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})
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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let (mut swapchain, mut images) = {
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let surface_capabilities = device
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.physical_device()
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let image_format = device
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.physical_device()
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.surface_formats(&surface, Default::default())
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.unwrap()[0]
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.0;
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let (swapchain, images) = Swapchain::new(
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device.clone(),
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surface,
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SwapchainCreateInfo {
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min_image_count: surface_capabilities.min_image_count.max(2),
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image_format,
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image_extent: window.inner_size().into(),
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image_usage: ImageUsage::COLOR_ATTACHMENT,
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.into_iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap();
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let images = images
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.into_iter()
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.map(|image| ImageView::new_default(image).unwrap())
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.collect::<Vec<_>>();
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(swapchain, images)
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};
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let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
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let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
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device.clone(),
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StandardCommandBufferAllocatorCreateInfo {
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secondary_buffer_count: 32,
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..Default::default()
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},
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));
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// Here is the basic initialization for the deferred system.
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let mut frame_system = FrameSystem::new(
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queue.clone(),
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swapchain.image_format(),
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memory_allocator.clone(),
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command_buffer_allocator.clone(),
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);
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let triangle_draw_system = TriangleDrawSystem::new(
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queue.clone(),
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frame_system.deferred_subpass(),
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memory_allocator.clone(),
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command_buffer_allocator,
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);
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let mut recreate_swapchain = false;
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let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
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event_loop.run(move |event, elwt| {
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elwt.set_control_flow(ControlFlow::Poll);
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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elwt.exit();
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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..
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} => {
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recreate_swapchain = true;
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}
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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let image_extent: [u32; 2] = window.inner_size().into();
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if image_extent.contains(&0) {
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return;
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}
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previous_frame_end.as_mut().unwrap().cleanup_finished();
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if recreate_swapchain {
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let (new_swapchain, new_images) = swapchain
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.recreate(SwapchainCreateInfo {
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image_extent,
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..swapchain.create_info()
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})
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.expect("failed to recreate swapchain");
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let new_images = new_images
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.into_iter()
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.map(|image| ImageView::new_default(image).unwrap())
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.collect::<Vec<_>>();
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swapchain = new_swapchain;
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images = new_images;
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recreate_swapchain = false;
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}
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let (image_index, suboptimal, acquire_future) =
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match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
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Ok(r) => r,
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Err(VulkanError::OutOfDate) => {
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recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("failed to acquire next image: {e}"),
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};
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if suboptimal {
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recreate_swapchain = true;
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}
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let future = previous_frame_end.take().unwrap().join(acquire_future);
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let mut frame = frame_system.frame(
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future,
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images[image_index as usize].clone(),
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Matrix4::identity(),
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);
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let mut after_future = None;
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while let Some(pass) = frame.next_pass() {
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match pass {
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Pass::Deferred(mut draw_pass) => {
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let cb = triangle_draw_system.draw(draw_pass.viewport_dimensions());
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draw_pass.execute(cb);
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}
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Pass::Lighting(mut lighting) => {
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lighting.ambient_light([0.1, 0.1, 0.1]);
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lighting
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.directional_light(Vector3::new(0.2, -0.1, -0.7), [0.6, 0.6, 0.6]);
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lighting.point_light(Vector3::new(0.5, -0.5, -0.1), [1.0, 0.0, 0.0]);
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lighting.point_light(Vector3::new(-0.9, 0.2, -0.15), [0.0, 1.0, 0.0]);
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lighting.point_light(Vector3::new(0.0, 0.5, -0.05), [0.0, 0.0, 1.0]);
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}
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Pass::Finished(af) => {
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after_future = Some(af);
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}
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}
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}
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let future = after_future
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.unwrap()
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.then_swapchain_present(
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queue.clone(),
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SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
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)
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.then_signal_fence_and_flush();
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match future.map_err(Validated::unwrap) {
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Ok(future) => {
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previous_frame_end = Some(future.boxed());
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}
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Err(VulkanError::OutOfDate) => {
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recreate_swapchain = true;
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previous_frame_end = Some(sync::now(device.clone()).boxed());
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}
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Err(e) => {
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println!("failed to flush future: {e}");
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previous_frame_end = Some(sync::now(device.clone()).boxed());
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}
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}
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}
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Event::AboutToWait => window.request_redraw(),
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_ => (),
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}
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})
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}
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