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093b43e98d
* added tests for codegen reflect() * added tests for a typical rust-gpu shader * make idents that are invalid be named UnnamedX instead of panicing * add generate_structs option to shader! macro, to disable struct generating * get rid of macro_use extern crate * disallow specifying a shader type for binary shaders * fix mesh shaders output interface not being arrayed * structs in shader interface panic with explanatory message * fix clippy lints Co-authored-by: Rua <ruawhitepaw@gmail.com> --------- Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com> Co-authored-by: Rua <ruawhitepaw@gmail.com> |
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test_shader-fragment.spv | ||
test_shader-vertex.spv | ||
test_shader.rs |