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295 lines
11 KiB
Rust
295 lines
11 KiB
Rust
// This example demonstrates how to define the compute shader local size layout at runtime through
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// specialization constants while considering the physical device properties.
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//
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// Workgroup parallelism capabilities vary between GPUs and setting them properly is important to
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// achieve the maximal performance that particular device can provide.
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use std::{fs::File, io::BufWriter, path::Path, sync::Arc};
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use vulkano::{
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buffer::{Buffer, BufferCreateInfo, BufferUsage},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
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CopyImageToBufferInfo,
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},
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descriptor_set::{
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allocator::StandardDescriptorSetAllocator, PersistentDescriptorSet, WriteDescriptorSet,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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QueueFlags,
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},
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format::Format,
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image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
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instance::{Instance, InstanceCreateFlags, InstanceCreateInfo, InstanceExtensions},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
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pipeline::{
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compute::ComputePipelineCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo,
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ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout,
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PipelineShaderStageCreateInfo,
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},
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sync::{self, GpuFuture},
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VulkanLibrary,
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};
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fn main() {
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let library = VulkanLibrary::new().unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
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enabled_extensions: InstanceExtensions {
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// This extension is required to obtain physical device metadata about the device
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// workgroup size limits.
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khr_get_physical_device_properties2: true,
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..InstanceExtensions::empty()
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},
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..Default::default()
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},
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)
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.unwrap();
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let device_extensions = DeviceExtensions {
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE))
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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mod cs {
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vulkano_shaders::shader! {
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ty: "compute",
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src: r"
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#version 450
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// We set `local_size_x` and `local_size_y` to be variables configurable values
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// through specialization constants. Values `1` and `2` both define a constant ID
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// as well as a default value of 1 and 2 of the constants respecively. The
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// `local_size_z = 1` here is an ordinary constant of the local size on the Z axis.
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//
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// Unfortunately current GLSL language capabilities doesn't let us define exact
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// names of the constants so we will have to use anonymous constants instead. See
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// below for how to provide their values at runtime.
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//
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// NOTE: The constant ID in `local_size` layout must be positive values. Zeros lead
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// to runtime failure on NVIDIA devices due to a known bug in the driver.
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layout(local_size_x_id = 1, local_size_y_id = 2, local_size_z = 1) in;
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// We can still define more constants in the Shader
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layout(constant_id = 0) const float red = 0.0;
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layout(constant_id = 3) const float green = 0.0;
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layout(constant_id = 4) const float blue = 0.0;
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layout(set = 0, binding = 0, rgba8) uniform writeonly image2D img;
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void main() {
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// Colorful Mandelbrot fractal.
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vec2 norm_coordinates = (gl_GlobalInvocationID.xy + vec2(0.5)) / vec2(imageSize(img));
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vec2 c = (norm_coordinates - vec2(0.5)) * 2.0 - vec2(1.0, 0.0);
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vec2 z = vec2(0.0, 0.0);
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float i;
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for (i = 0.0; i < 1.0; i += 0.005) {
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z = vec2(
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z.x * z.x - z.y * z.y + c.x,
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z.y * z.x + z.x * z.y + c.y
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);
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if (length(z) > 4.0) {
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break;
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}
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}
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vec4 to_write = vec4(vec3(red, green, blue) * i, 1.0);
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imageStore(img, ivec2(gl_GlobalInvocationID.xy), to_write);
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}
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",
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}
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}
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// Fetching subgroup size from the physical device properties to determine an appropriate
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// compute shader local size.
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//
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// Most of the drivers provide this property, but some of the drivers don't. In that case we
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// can find an appropriate value using this tool: https://vulkan.gpuinfo.org, or just use a
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// fallback constant for simplicity, but failure to set a proper local size can lead to a
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// significant performance penalty.
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let (local_size_x, local_size_y) = match device.physical_device().properties().subgroup_size {
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Some(subgroup_size) => {
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println!("Subgroup size is {subgroup_size}");
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// Most of the subgroup values are divisors of 8.
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(8, subgroup_size / 8)
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}
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None => {
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println!("This Vulkan driver doesn't provide physical device Subgroup information");
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// Using a fallback constant.
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(8, 8)
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}
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};
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println!("Local size will be set to: ({local_size_x}, {local_size_y}, 1)");
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let pipeline = {
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let cs = cs::load(device.clone())
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.unwrap()
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.specialize(
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[
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(0, 0.2f32.into()),
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(1, local_size_x.into()),
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(2, local_size_y.into()),
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(3, 0.5f32.into()),
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(4, 1.0f32.into()),
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]
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.into_iter()
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.collect(),
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)
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.unwrap()
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.entry_point("main")
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.unwrap();
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let stage = PipelineShaderStageCreateInfo::new(cs);
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let layout = PipelineLayout::new(
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device.clone(),
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PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
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.into_pipeline_layout_create_info(device.clone())
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.unwrap(),
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)
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.unwrap();
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ComputePipeline::new(
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device.clone(),
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None,
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ComputePipelineCreateInfo::stage_layout(stage, layout),
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)
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.unwrap()
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};
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let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
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let descriptor_set_allocator =
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StandardDescriptorSetAllocator::new(device.clone(), Default::default());
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let command_buffer_allocator =
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StandardCommandBufferAllocator::new(device.clone(), Default::default());
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let image = Image::new(
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memory_allocator.clone(),
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ImageCreateInfo {
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image_type: ImageType::Dim2d,
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format: Format::R8G8B8A8_UNORM,
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extent: [1024, 1024, 1],
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usage: ImageUsage::TRANSFER_SRC | ImageUsage::STORAGE,
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..Default::default()
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},
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AllocationCreateInfo::default(),
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)
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.unwrap();
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let view = ImageView::new_default(image.clone()).unwrap();
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let layout = pipeline.layout().set_layouts().get(0).unwrap();
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let set = PersistentDescriptorSet::new(
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&descriptor_set_allocator,
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layout.clone(),
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[WriteDescriptorSet::image_view(0, view)],
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[],
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)
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.unwrap();
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let buf = Buffer::from_iter(
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memory_allocator,
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BufferCreateInfo {
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usage: BufferUsage::TRANSFER_DST,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_HOST
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| MemoryTypeFilter::HOST_RANDOM_ACCESS,
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..Default::default()
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},
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(0..1024 * 1024 * 4).map(|_| 0u8),
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)
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.unwrap();
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let mut builder = AutoCommandBufferBuilder::primary(
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&command_buffer_allocator,
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queue.queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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builder
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.bind_pipeline_compute(pipeline.clone())
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.unwrap()
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.bind_descriptor_sets(
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PipelineBindPoint::Compute,
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pipeline.layout().clone(),
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0,
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set,
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)
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.unwrap()
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// Note that dispatch dimensions must be proportional to the local size.
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.dispatch([1024 / local_size_x, 1024 / local_size_y, 1])
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.unwrap()
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.copy_image_to_buffer(CopyImageToBufferInfo::image_buffer(image, buf.clone()))
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.unwrap();
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let command_buffer = builder.build().unwrap();
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let future = sync::now(device)
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.then_execute(queue, command_buffer)
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.unwrap()
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.then_signal_fence_and_flush()
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.unwrap();
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future.wait(None).unwrap();
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println!("Success");
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let buffer_content = buf.read().unwrap();
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let path = Path::new(env!("CARGO_MANIFEST_DIR")).join("mandelbrot.png");
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let file = File::create(&path).unwrap();
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let w = &mut BufWriter::new(file);
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let mut encoder = png::Encoder::new(w, 1024, 1024);
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encoder.set_color(png::ColorType::Rgba);
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encoder.set_depth(png::BitDepth::Eight);
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let mut writer = encoder.write_header().unwrap();
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writer.write_image_data(&buffer_content).unwrap();
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if let Ok(path) = path.canonicalize() {
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println!("Saved to {}", path.display());
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}
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}
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