vulkano/.gitlab-ci.yml
Nicholas Lordello b507034df7 Use shaderc instead of glsl-to-spirv for shader compilation (#947)
* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00

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YAML

image: ubuntu:xenial
before_script:
- apt-get update
- apt-get -y install sudo curl git file g++ cmake
- curl -sf https://raw.githubusercontent.com/brson/multirust/master/blastoff.sh | sh -s -- --yes
- multirust default nightly
stages:
- test
- deploy
job1:
stage: test
script:
- cargo test -v --manifest-path vulkano-shaders/Cargo.toml
- cargo test --no-run -v --manifest-path vulkano/Cargo.toml
pages:
stage: deploy
only:
- master
script:
- cargo doc --manifest-path vulkano/Cargo.toml
- rm -rf public
- mkdir public
- cp -R vulkano/target/doc/* public
artifacts:
paths:
- public