mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-12-11 16:15:49 +00:00
220 lines
7.0 KiB
Rust
220 lines
7.0 KiB
Rust
// Push constants are a small bank of values written directly to the command buffer and accessible
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// in shaders. They allow the application to set values used in shaders without creating buffers or
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// modifying and binding descriptor sets for each update. As a result, they are expected to
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// outperform such memory-backed resource updates.
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferCreateInfo, BufferUsage},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
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},
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descriptor_set::{
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allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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QueueFlags,
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},
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instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
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pipeline::{
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compute::ComputePipelineCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo,
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ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout,
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PipelineShaderStageCreateInfo,
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},
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sync::{self, GpuFuture},
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VulkanLibrary,
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};
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fn main() {
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let library = VulkanLibrary::new().unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
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..Default::default()
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},
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)
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.unwrap();
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let device_extensions = DeviceExtensions {
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khr_storage_buffer_storage_class: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE))
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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mod cs {
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vulkano_shaders::shader! {
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ty: "compute",
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src: r"
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#version 450
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(push_constant) uniform PushConstantData {
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int multiple;
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float addend;
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bool enable;
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} pc;
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layout(set = 0, binding = 0) buffer Data {
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uint data[];
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};
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void main() {
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uint idx = gl_GlobalInvocationID.x;
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if (pc.enable) {
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data[idx] *= pc.multiple;
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data[idx] += uint(pc.addend);
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}
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}
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",
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}
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}
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let pipeline = {
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let cs = cs::load(device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let stage = PipelineShaderStageCreateInfo::new(cs);
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let layout = PipelineLayout::new(
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device.clone(),
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PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
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.into_pipeline_layout_create_info(device.clone())
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.unwrap(),
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)
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.unwrap();
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ComputePipeline::new(
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device.clone(),
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None,
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ComputePipelineCreateInfo::stage_layout(stage, layout),
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)
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.unwrap()
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};
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let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
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let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
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device.clone(),
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Default::default(),
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));
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let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
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device.clone(),
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Default::default(),
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));
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let data_buffer = Buffer::from_iter(
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memory_allocator,
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BufferCreateInfo {
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usage: BufferUsage::STORAGE_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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0..65536u32,
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)
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.unwrap();
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let layout = &pipeline.layout().set_layouts()[0];
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let set = DescriptorSet::new(
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descriptor_set_allocator,
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layout.clone(),
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[WriteDescriptorSet::buffer(0, data_buffer.clone())],
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[],
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)
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.unwrap();
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// The `vulkano_shaders::shaders!` macro generates a struct with the correct representation of
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// the push constants struct specified in the shader. Here we create an instance of the
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// generated struct.
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let push_constants = cs::PushConstantData {
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multiple: 1,
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addend: 1.0,
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enable: 1,
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};
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// For a compute pipeline, push constants are passed to the `dispatch` method. For a graphics
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// pipeline, push constants are passed to the `draw` and `draw_indexed` methods.
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//
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// Note that there is no type safety for the push constant data, so be careful to only pass an
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// instance of the struct generated by the `vulkano_shaders::shaders!` macro.
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let mut builder = AutoCommandBufferBuilder::primary(
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command_buffer_allocator,
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queue.queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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builder
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.bind_pipeline_compute(pipeline.clone())
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.unwrap()
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.bind_descriptor_sets(
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PipelineBindPoint::Compute,
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pipeline.layout().clone(),
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0,
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set,
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)
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.unwrap()
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.push_constants(pipeline.layout().clone(), 0, push_constants)
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.unwrap();
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unsafe { builder.dispatch([1024, 1, 1]) }.unwrap();
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let command_buffer = builder.build().unwrap();
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let future = sync::now(device)
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.then_execute(queue, command_buffer)
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.unwrap()
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.then_signal_fence_and_flush()
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.unwrap();
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future.wait(None).unwrap();
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let data_buffer_content = data_buffer.read().unwrap();
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for n in 0..65536u32 {
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assert_eq!(data_buffer_content[n as usize], n + 1);
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}
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println!("Success");
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}
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