# Unreleased - Add support for `#include "..."` and `#include <...>` directives within source files. # Version 0.11.1 (2018-11-16) - Expose `CopyImageError` and `DrawIndexedIndirectError`. # Version 0.11.0 (2018-11-08) (**yanked** because vk-sys 0.3.4 was accidentally breaking vulkano 0.10) - Update to winit 0.18 - Export features and device extensions from the device module instead of the instance module + `instance::Features` -> `device::Features` + `instance::DeviceExtensions` -> `device::DeviceExtensions` + `instance::RawDeviceExtensions` -> `device::RawDeviceExtensions` - Added `vulkano_shaders::shader!` proc macro, use this instead of `vulkano_shader_deriver::VulkanoShaders`. - The entire `vulkano_shader_derive` crate is deprecated. - `vulkano_shaders::{reflect, compile, Error}` are no longer public. - Remove vulkano_shaders::build_glsl_shaders - Removed mir support, as it is being removed from the vulkan spec. - Split `PersistentDescriptorSetError::MissingUsage` into `MissingImageUsage` and `MissingBufferUsage` each with a matching enum indicating the usage that was missing. - Fix instance_count when using draw_index with instance buffers - Added a `reinterpret` function to `BufferSlice` - Made `AttributeInfo` derive `Copy`, `Clone` and `Debug` - Use [google/shaderc](https://github.com/google/shaderc-rs) for shader compilation - Reject generation of rust types for SPIR-V arrays that would have incorrect array stride. - Removed the `Layout` prefix of the descriptions used for a render pass. - Implemented DescriptorSetCollection for `Vec` which allows easier use of construction them for usage when drawing. # Version 0.10.0 (2018-08-10) - Use dynamically loaded `libvulkan` like on other platforms instead of linking to MoltenVK on macOS - Updated winit to version 0.17. - Allow custom implementations of `RenderPassDesc` to specify `VK_SUBPASS_EXTERNAL` as a dependency source or destination - Added `vulkano_win::create_vk_surface` which allows creating a surface safely without taking ownership of the window. - `AutoCommandBufferBuilder::draw` and friends no longer consume the `DynamicState` argument, allowing reuse between calls. - `Instance::new` and `Instance::with_loader` now take in the layers as an iterator of borrowed `str`s, not of references to borrowed `str`s. # Version 0.9.0 (2018-03-13) - Updated winit to version 0.11. # Version 0.8.0 (2018-03-11) - Changed `ShaderInterfaceMismatchError` to be more verbose. - Allow depth/stencil images to be used with `AutoCommandBufferBuilder::copy_image_to_buffer()` - Allow `Surface` to own the window it references. - Clear value validation for `AutoCommandBufferBuilder::begin_render_pass()` - Fix occasional truncation of glslang_validator when glsl-to-spirv is rebuilt - Fix linking against MoltenVK >= 0.19.0 - Fix panic on DeviceLost error after resizing swapchain on nvidia/amd hardware - Added `AutoCommandBufferBuilder::copy_image` - Added `VulkanObject::TYPE` to look up the `DebugReportObjectTypeEXT` of an object - Added `Device::set_object_name` and `Device::set_object_name_raw` - Added `GraphicsPipelineBuilder::with_auto_layout` to simplify use of dynamic buffers. # Version 0.7.3 (2018-02-10) *Yanked* # Version 0.7.2 (2017-10-09) - Allow `impl_vertex!` to support generic structs. - Added `GraphicsPipelineBuilder::with_pipeline_layout`. - Fixed creating a buffer view not checking the `min_texel_buffer_offset_alignment` limit. - Added support for loading the `VK_EXT_debug_marker` extension and adding debug markers to `UnsafeCommandBufferBuilder` - Changed `GraphicsPipelineBuilder` to default to a buffer-less vertex input. - Deprecated `pipeline::input_assembly::InputAssembly`. # Version 0.7.1 (2017-09-28) - Fixed an HiDPI scaling issue on MacOS in vulkano-win. - Fixed `le()` and `ge()` for `DescriptorsCount`, which also fixes a potential memory leak when allocating descriptor sets. - Fixed the `ordered_passes_renderpass!` macro not working properly when using `resolve`. - Added an optional `resolve` entry in `pass` for `single_pass_renderpass!`, for resolving multisampled attachments into non-multisampled attachments. - Fixed the value of `rasterizationSamples` not corresponding to the render pass. - Added `GraphicsPipelineBuilder::sample_shading_disabled`, `sample_shading_enabled`, `alpha_to_coverage_disabled`, `alpha_to_coverage_enabled`, `alpha_to_one_disabled` and `alpha_to_one_enabled`. Added `GraphicsPipelineCreationError::SampleRateShadingFeatureNotEnabled` and `AlphaToOneFeatureNotEnabled`. - Deprecated `pipeline::multisample::Multisample`. # Version 0.7.0 (2017-09-21) - Added `RuntimePipelineDesc`, an implementation of `PipelineLayoutDesc` that makes creating custom layouts easier. - Changed `CpuBufferPool::next()` and `chunk()` to return a `Result` in case of an error when allocating or mapping memory. - Changed `CommandBufferExecError::AccessError` to provide a hint of where the error occurs. - Added `vulkano::pipeline::vertex::BufferlessDefinition` and `BufferlessVertices` to enable bufferless drawing. - Changed `ImageAccess::try_gpu_lock` and `unlock()` to verify whether the image layout is correct, especially at the first usage of an image. - Changed `BufferAccess::conflict_*` and `ImageAccess::conflict_*` to forbid querying a specific range of the resource. - Fixed `layers` argument validation in `Swapchain::new_inner`. - Added a 32-bit word constructor for `ShaderModule` (`ShaderModule::from_words`). - Changed the various `is_superset_of` functions to return a `Result` instead of a `bool`. # Version 0.6.2 (2017-09-06) - Added checking compatibility between the descriptor sets and the pipeline object when adding a draw or compute command. - Fixed several bugs in the validation checks of `blit_image`. - Fixed `blit_image`, `copy_buffer_to_image` and `copy_image_to_buffer` not taking the mipmap level into account when checking for the correct image dimensions. - Added `ImageDimensions::mipmap_dimensions()` and `ImageDimensions::num_mipmaps()`. - Added an implementation of `DeviceOwned` for `QueuesIter` and `Queue`. - Fixed the standard command pool and descriptor pool being destroyed too often. - Added `#[allow(non_snake_case)]` to structs generated by vulkano-shaders.