// Push constants are a small bank of values written directly to the command buffer and accessible // in shaders. They allow the application to set values used in shaders without creating buffers or // modifying and binding descriptor sets for each update. As a result, they are expected to // outperform such memory-backed resource updates. use std::sync::Arc; use vulkano::{ buffer::{Buffer, BufferCreateInfo, BufferUsage}, command_buffer::{ allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage, }, descriptor_set::{ allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet, }, device::{ physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo, QueueFlags, }, instance::{Instance, InstanceCreateFlags, InstanceCreateInfo}, memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator}, pipeline::{ compute::ComputePipelineCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo, ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout, PipelineShaderStageCreateInfo, }, sync::{self, GpuFuture}, VulkanLibrary, }; fn main() { let library = VulkanLibrary::new().unwrap(); let instance = Instance::new( library, InstanceCreateInfo { flags: InstanceCreateFlags::ENUMERATE_PORTABILITY, ..Default::default() }, ) .unwrap(); let device_extensions = DeviceExtensions { khr_storage_buffer_storage_class: true, ..DeviceExtensions::empty() }; let (physical_device, queue_family_index) = instance .enumerate_physical_devices() .unwrap() .filter(|p| p.supported_extensions().contains(&device_extensions)) .filter_map(|p| { p.queue_family_properties() .iter() .position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE)) .map(|i| (p, i as u32)) }) .min_by_key(|(p, _)| match p.properties().device_type { PhysicalDeviceType::DiscreteGpu => 0, PhysicalDeviceType::IntegratedGpu => 1, PhysicalDeviceType::VirtualGpu => 2, PhysicalDeviceType::Cpu => 3, PhysicalDeviceType::Other => 4, _ => 5, }) .unwrap(); println!( "Using device: {} (type: {:?})", physical_device.properties().device_name, physical_device.properties().device_type, ); let (device, mut queues) = Device::new( physical_device, DeviceCreateInfo { enabled_extensions: device_extensions, queue_create_infos: vec![QueueCreateInfo { queue_family_index, ..Default::default() }], ..Default::default() }, ) .unwrap(); let queue = queues.next().unwrap(); mod cs { vulkano_shaders::shader! { ty: "compute", src: r" #version 450 layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(push_constant) uniform PushConstantData { int multiple; float addend; bool enable; } pc; layout(set = 0, binding = 0) buffer Data { uint data[]; }; void main() { uint idx = gl_GlobalInvocationID.x; if (pc.enable) { data[idx] *= pc.multiple; data[idx] += uint(pc.addend); } } ", } } let pipeline = { let cs = cs::load(device.clone()) .unwrap() .entry_point("main") .unwrap(); let stage = PipelineShaderStageCreateInfo::new(cs); let layout = PipelineLayout::new( device.clone(), PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage]) .into_pipeline_layout_create_info(device.clone()) .unwrap(), ) .unwrap(); ComputePipeline::new( device.clone(), None, ComputePipelineCreateInfo::stage_layout(stage, layout), ) .unwrap() }; let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone())); let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new( device.clone(), Default::default(), )); let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new( device.clone(), Default::default(), )); let data_buffer = Buffer::from_iter( memory_allocator, BufferCreateInfo { usage: BufferUsage::STORAGE_BUFFER, ..Default::default() }, AllocationCreateInfo { memory_type_filter: MemoryTypeFilter::PREFER_DEVICE | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, ..Default::default() }, 0..65536u32, ) .unwrap(); let layout = &pipeline.layout().set_layouts()[0]; let set = DescriptorSet::new( descriptor_set_allocator, layout.clone(), [WriteDescriptorSet::buffer(0, data_buffer.clone())], [], ) .unwrap(); // The `vulkano_shaders::shaders!` macro generates a struct with the correct representation of // the push constants struct specified in the shader. Here we create an instance of the // generated struct. let push_constants = cs::PushConstantData { multiple: 1, addend: 1.0, enable: 1, }; // For a compute pipeline, push constants are passed to the `dispatch` method. For a graphics // pipeline, push constants are passed to the `draw` and `draw_indexed` methods. // // Note that there is no type safety for the push constant data, so be careful to only pass an // instance of the struct generated by the `vulkano_shaders::shaders!` macro. let mut builder = AutoCommandBufferBuilder::primary( command_buffer_allocator, queue.queue_family_index(), CommandBufferUsage::OneTimeSubmit, ) .unwrap(); builder .bind_pipeline_compute(pipeline.clone()) .unwrap() .bind_descriptor_sets( PipelineBindPoint::Compute, pipeline.layout().clone(), 0, set, ) .unwrap() .push_constants(pipeline.layout().clone(), 0, push_constants) .unwrap(); unsafe { builder.dispatch([1024, 1, 1]) }.unwrap(); let command_buffer = builder.build().unwrap(); let future = sync::now(device) .then_execute(queue, command_buffer) .unwrap() .then_signal_fence_and_flush() .unwrap(); future.wait(None).unwrap(); let data_buffer_content = data_buffer.read().unwrap(); for n in 0..65536u32 { assert_eq!(data_buffer_content[n as usize], n + 1); } println!("Success"); }