use std::{error::Error, io::Cursor, sync::Arc}; use vulkano::{ buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer}, command_buffer::{ allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel, CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo, }, descriptor_set::{ allocator::StandardDescriptorSetAllocator, layout::DescriptorBindingFlags, DescriptorSet, WriteDescriptorSet, }, device::{ physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures, Queue, QueueCreateInfo, QueueFlags, }, format::Format, image::{ sampler::{Filter, Sampler, SamplerAddressMode, SamplerCreateInfo}, view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage, }, instance::{Instance, InstanceCreateFlags, InstanceCreateInfo}, memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator}, pipeline::{ graphics::{ color_blend::{AttachmentBlend, ColorBlendAttachmentState, ColorBlendState}, input_assembly::InputAssemblyState, multisample::MultisampleState, rasterization::RasterizationState, vertex_input::{Vertex, VertexDefinition}, viewport::{Viewport, ViewportState}, GraphicsPipelineCreateInfo, }, layout::PipelineDescriptorSetLayoutCreateInfo, DynamicState, GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout, PipelineShaderStageCreateInfo, }, render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass}, swapchain::{ acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo, }, sync::{self, GpuFuture}, DeviceSize, Validated, VulkanError, VulkanLibrary, }; use winit::{ application::ApplicationHandler, event::WindowEvent, event_loop::{ActiveEventLoop, EventLoop}, window::{Window, WindowId}, }; fn main() -> Result<(), impl Error> { // The start of this example is exactly the same as `triangle`. You should read the `triangle` // example if you haven't done so yet. let event_loop = EventLoop::new().unwrap(); let mut app = App::new(&event_loop); event_loop.run_app(&mut app) } struct App { instance: Arc, device: Arc, queue: Arc, descriptor_set_allocator: Arc, command_buffer_allocator: Arc, vertex_buffer: Subbuffer<[MyVertex]>, vulkano_texture: Arc, mascot_texture: Arc, sampler: Arc, rcx: Option, } struct RenderContext { window: Arc, swapchain: Arc, render_pass: Arc, framebuffers: Vec>, pipeline: Arc, viewport: Viewport, descriptor_set: Arc, recreate_swapchain: bool, previous_frame_end: Option>, } impl App { fn new(event_loop: &EventLoop<()>) -> Self { let library = VulkanLibrary::new().unwrap(); let required_extensions = Surface::required_extensions(event_loop).unwrap(); let instance = Instance::new( library, InstanceCreateInfo { flags: InstanceCreateFlags::ENUMERATE_PORTABILITY, enabled_extensions: required_extensions, ..Default::default() }, ) .unwrap(); let device_extensions = DeviceExtensions { khr_swapchain: true, ..DeviceExtensions::empty() }; let (physical_device, queue_family_index) = instance .enumerate_physical_devices() .unwrap() .filter(|p| p.supported_extensions().contains(&device_extensions)) .filter_map(|p| { p.queue_family_properties() .iter() .enumerate() .position(|(i, q)| { q.queue_flags.intersects(QueueFlags::GRAPHICS) && p.presentation_support(i as u32, event_loop).unwrap() }) .map(|i| (p, i as u32)) }) .min_by_key(|(p, _)| match p.properties().device_type { PhysicalDeviceType::DiscreteGpu => 0, PhysicalDeviceType::IntegratedGpu => 1, PhysicalDeviceType::VirtualGpu => 2, PhysicalDeviceType::Cpu => 3, PhysicalDeviceType::Other => 4, _ => 5, }) .unwrap(); println!( "Using device: {} (type: {:?})", physical_device.properties().device_name, physical_device.properties().device_type, ); let (device, mut queues) = Device::new( physical_device, DeviceCreateInfo { queue_create_infos: vec![QueueCreateInfo { queue_family_index, ..Default::default() }], enabled_extensions: device_extensions, enabled_features: DeviceFeatures { descriptor_indexing: true, shader_sampled_image_array_non_uniform_indexing: true, runtime_descriptor_array: true, descriptor_binding_variable_descriptor_count: true, ..DeviceFeatures::empty() }, ..Default::default() }, ) .unwrap(); let queue = queues.next().unwrap(); let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone())); let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new( device.clone(), Default::default(), )); let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new( device.clone(), Default::default(), )); let vertices = [ MyVertex { position: [-0.1, -0.9], tex_i: 0, coords: [1.0, 0.0], }, MyVertex { position: [-0.9, -0.9], tex_i: 0, coords: [0.0, 0.0], }, MyVertex { position: [-0.9, -0.1], tex_i: 0, coords: [0.0, 1.0], }, MyVertex { position: [-0.1, -0.9], tex_i: 0, coords: [1.0, 0.0], }, MyVertex { position: [-0.9, -0.1], tex_i: 0, coords: [0.0, 1.0], }, MyVertex { position: [-0.1, -0.1], tex_i: 0, coords: [1.0, 1.0], }, MyVertex { position: [0.9, -0.9], tex_i: 1, coords: [1.0, 0.0], }, MyVertex { position: [0.1, -0.9], tex_i: 1, coords: [0.0, 0.0], }, MyVertex { position: [0.1, -0.1], tex_i: 1, coords: [0.0, 1.0], }, MyVertex { position: [0.9, -0.9], tex_i: 1, coords: [1.0, 0.0], }, MyVertex { position: [0.1, -0.1], tex_i: 1, coords: [0.0, 1.0], }, MyVertex { position: [0.9, -0.1], tex_i: 1, coords: [1.0, 1.0], }, ]; let vertex_buffer = Buffer::from_iter( memory_allocator.clone(), BufferCreateInfo { usage: BufferUsage::VERTEX_BUFFER, ..Default::default() }, AllocationCreateInfo { memory_type_filter: MemoryTypeFilter::PREFER_DEVICE | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, ..Default::default() }, vertices, ) .unwrap(); let mut uploads = RecordingCommandBuffer::new( command_buffer_allocator.clone(), queue.queue_family_index(), CommandBufferLevel::Primary, CommandBufferBeginInfo { usage: CommandBufferUsage::OneTimeSubmit, ..Default::default() }, ) .unwrap(); let mascot_texture = { let png_bytes = include_bytes!("rust_mascot.png").to_vec(); let cursor = Cursor::new(png_bytes); let decoder = png::Decoder::new(cursor); let mut reader = decoder.read_info().unwrap(); let info = reader.info(); let extent = [info.width, info.height, 1]; let upload_buffer = Buffer::new_slice( memory_allocator.clone(), BufferCreateInfo { usage: BufferUsage::TRANSFER_SRC, ..Default::default() }, AllocationCreateInfo { memory_type_filter: MemoryTypeFilter::PREFER_HOST | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, ..Default::default() }, (info.width * info.height * 4) as DeviceSize, ) .unwrap(); reader .next_frame(&mut upload_buffer.write().unwrap()) .unwrap(); let image = Image::new( memory_allocator.clone(), ImageCreateInfo { image_type: ImageType::Dim2d, format: Format::R8G8B8A8_SRGB, extent, usage: ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED, ..Default::default() }, AllocationCreateInfo::default(), ) .unwrap(); uploads .copy_buffer_to_image(CopyBufferToImageInfo::buffer_image( upload_buffer, image.clone(), )) .unwrap(); ImageView::new_default(image).unwrap() }; let vulkano_texture = { let png_bytes = include_bytes!("vulkano_logo.png").as_slice(); let decoder = png::Decoder::new(png_bytes); let mut reader = decoder.read_info().unwrap(); let info = reader.info(); let extent = [info.width, info.height, 1]; let upload_buffer = Buffer::new_slice( memory_allocator.clone(), BufferCreateInfo { usage: BufferUsage::TRANSFER_SRC, ..Default::default() }, AllocationCreateInfo { memory_type_filter: MemoryTypeFilter::PREFER_HOST | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, ..Default::default() }, (info.width * info.height * 4) as DeviceSize, ) .unwrap(); reader .next_frame(&mut upload_buffer.write().unwrap()) .unwrap(); let image = Image::new( memory_allocator, ImageCreateInfo { image_type: ImageType::Dim2d, format: Format::R8G8B8A8_SRGB, extent, usage: ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED, ..Default::default() }, AllocationCreateInfo::default(), ) .unwrap(); uploads .copy_buffer_to_image(CopyBufferToImageInfo::buffer_image( upload_buffer, image.clone(), )) .unwrap(); ImageView::new_default(image).unwrap() }; let sampler = Sampler::new( device.clone(), SamplerCreateInfo { mag_filter: Filter::Linear, min_filter: Filter::Linear, address_mode: [SamplerAddressMode::Repeat; 3], ..Default::default() }, ) .unwrap(); let _ = uploads.end().unwrap().execute(queue.clone()).unwrap(); App { instance, device, queue, descriptor_set_allocator, command_buffer_allocator, vertex_buffer, vulkano_texture, mascot_texture, sampler, rcx: None, } } } impl ApplicationHandler for App { fn resumed(&mut self, event_loop: &ActiveEventLoop) { let window = Arc::new( event_loop .create_window(Window::default_attributes()) .unwrap(), ); let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap(); let window_size = window.inner_size(); let (swapchain, images) = { let surface_capabilities = self .device .physical_device() .surface_capabilities(&surface, Default::default()) .unwrap(); let (image_format, _) = self .device .physical_device() .surface_formats(&surface, Default::default()) .unwrap()[0]; Swapchain::new( self.device.clone(), surface, SwapchainCreateInfo { min_image_count: surface_capabilities.min_image_count.max(2), image_format, image_extent: window_size.into(), image_usage: ImageUsage::COLOR_ATTACHMENT, composite_alpha: surface_capabilities .supported_composite_alpha .into_iter() .next() .unwrap(), ..Default::default() }, ) .unwrap() }; let render_pass = vulkano::single_pass_renderpass!( self.device.clone(), attachments: { color: { format: swapchain.image_format(), samples: 1, load_op: Clear, store_op: Store, }, }, pass: { color: [color], depth_stencil: {}, }, ) .unwrap(); let framebuffers = window_size_dependent_setup(&images, &render_pass); let pipeline = { let vs = vs::load(self.device.clone()) .unwrap() .entry_point("main") .unwrap(); let fs = fs::load(self.device.clone()) .unwrap() .entry_point("main") .unwrap(); let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap(); let stages = [ PipelineShaderStageCreateInfo::new(vs), PipelineShaderStageCreateInfo::new(fs), ]; let layout = { let mut layout_create_info = PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages); // Adjust the info for set 0, binding 1 to make it variable with 2 descriptors. let binding = layout_create_info.set_layouts[0] .bindings .get_mut(&1) .unwrap(); binding.binding_flags |= DescriptorBindingFlags::VARIABLE_DESCRIPTOR_COUNT; binding.descriptor_count = 2; PipelineLayout::new( self.device.clone(), layout_create_info .into_pipeline_layout_create_info(self.device.clone()) .unwrap(), ) .unwrap() }; let subpass = Subpass::from(render_pass.clone(), 0).unwrap(); GraphicsPipeline::new( self.device.clone(), None, GraphicsPipelineCreateInfo { stages: stages.into_iter().collect(), vertex_input_state: Some(vertex_input_state), input_assembly_state: Some(InputAssemblyState::default()), viewport_state: Some(ViewportState::default()), rasterization_state: Some(RasterizationState::default()), multisample_state: Some(MultisampleState::default()), color_blend_state: Some(ColorBlendState::with_attachment_states( subpass.num_color_attachments(), ColorBlendAttachmentState { blend: Some(AttachmentBlend::alpha()), ..Default::default() }, )), dynamic_state: [DynamicState::Viewport].into_iter().collect(), subpass: Some(subpass.into()), ..GraphicsPipelineCreateInfo::layout(layout) }, ) .unwrap() }; let viewport = Viewport { offset: [0.0, 0.0], extent: window_size.into(), depth_range: 0.0..=1.0, }; let layout = &pipeline.layout().set_layouts()[0]; let descriptor_set = DescriptorSet::new_variable( self.descriptor_set_allocator.clone(), layout.clone(), 2, [ WriteDescriptorSet::sampler(0, self.sampler.clone()), WriteDescriptorSet::image_view_array( 1, 0, [ self.mascot_texture.clone() as _, self.vulkano_texture.clone() as _, ], ), ], [], ) .unwrap(); let previous_frame_end = Some(sync::now(self.device.clone()).boxed()); self.rcx = Some(RenderContext { window, swapchain, render_pass, framebuffers, pipeline, viewport, descriptor_set, recreate_swapchain: false, previous_frame_end, }); } fn window_event( &mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent, ) { let rcx = self.rcx.as_mut().unwrap(); match event { WindowEvent::CloseRequested => { event_loop.exit(); } WindowEvent::Resized(_) => { rcx.recreate_swapchain = true; } WindowEvent::RedrawRequested => { let window_size = rcx.window.inner_size(); if window_size.width == 0 || window_size.height == 0 { return; } rcx.previous_frame_end.as_mut().unwrap().cleanup_finished(); if rcx.recreate_swapchain { let (new_swapchain, new_images) = rcx .swapchain .recreate(SwapchainCreateInfo { image_extent: window_size.into(), ..rcx.swapchain.create_info() }) .expect("failed to recreate swapchain"); rcx.swapchain = new_swapchain; rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass); rcx.viewport.extent = window_size.into(); rcx.recreate_swapchain = false; } let (image_index, suboptimal, acquire_future) = match acquire_next_image( rcx.swapchain.clone(), None, ) .map_err(Validated::unwrap) { Ok(r) => r, Err(VulkanError::OutOfDate) => { rcx.recreate_swapchain = true; return; } Err(e) => panic!("failed to acquire next image: {e}"), }; if suboptimal { rcx.recreate_swapchain = true; } let mut builder = RecordingCommandBuffer::new( self.command_buffer_allocator.clone(), self.queue.queue_family_index(), CommandBufferLevel::Primary, CommandBufferBeginInfo { usage: CommandBufferUsage::OneTimeSubmit, ..Default::default() }, ) .unwrap(); builder .begin_render_pass( RenderPassBeginInfo { clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())], ..RenderPassBeginInfo::framebuffer( rcx.framebuffers[image_index as usize].clone(), ) }, Default::default(), ) .unwrap() .set_viewport(0, [rcx.viewport.clone()].into_iter().collect()) .unwrap() .bind_pipeline_graphics(rcx.pipeline.clone()) .unwrap() .bind_descriptor_sets( PipelineBindPoint::Graphics, rcx.pipeline.layout().clone(), 0, rcx.descriptor_set.clone(), ) .unwrap() .bind_vertex_buffers(0, self.vertex_buffer.clone()) .unwrap(); unsafe { builder .draw(self.vertex_buffer.len() as u32, 1, 0, 0) .unwrap(); } builder.end_render_pass(Default::default()).unwrap(); let command_buffer = builder.end().unwrap(); let future = rcx .previous_frame_end .take() .unwrap() .join(acquire_future) .then_execute(self.queue.clone(), command_buffer) .unwrap() .then_swapchain_present( self.queue.clone(), SwapchainPresentInfo::swapchain_image_index( rcx.swapchain.clone(), image_index, ), ) .then_signal_fence_and_flush(); match future.map_err(Validated::unwrap) { Ok(future) => { rcx.previous_frame_end = Some(future.boxed()); } Err(VulkanError::OutOfDate) => { rcx.recreate_swapchain = true; rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed()); } Err(e) => { println!("failed to flush future: {e}"); rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed()); } } } _ => {} } } fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) { let rcx = self.rcx.as_mut().unwrap(); rcx.window.request_redraw(); } } #[derive(BufferContents, Vertex)] #[repr(C)] struct MyVertex { #[format(R32G32_SFLOAT)] position: [f32; 2], #[format(R32_UINT)] tex_i: u32, #[format(R32G32_SFLOAT)] coords: [f32; 2], } /// This function is called once during initialization, then again whenever the window is resized. fn window_size_dependent_setup( images: &[Arc], render_pass: &Arc, ) -> Vec> { images .iter() .map(|image| { let view = ImageView::new_default(image.clone()).unwrap(); Framebuffer::new( render_pass.clone(), FramebufferCreateInfo { attachments: vec![view], ..Default::default() }, ) .unwrap() }) .collect::>() } mod vs { vulkano_shaders::shader! { ty: "vertex", vulkan_version: "1.2", spirv_version: "1.5", src: r" #version 450 layout(location = 0) in vec2 position; layout(location = 1) in uint tex_i; layout(location = 2) in vec2 coords; layout(location = 0) out flat uint out_tex_i; layout(location = 1) out vec2 out_coords; void main() { gl_Position = vec4(position, 0.0, 1.0); out_tex_i = tex_i; out_coords = coords; } ", } } mod fs { vulkano_shaders::shader! { ty: "fragment", vulkan_version: "1.2", spirv_version: "1.5", src: r" #version 450 #extension GL_EXT_nonuniform_qualifier : enable layout(location = 0) in flat uint tex_i; layout(location = 1) in vec2 coords; layout(location = 0) out vec4 f_color; layout(set = 0, binding = 0) uniform sampler s; layout(set = 0, binding = 1) uniform texture2D tex[]; void main() { f_color = texture(nonuniformEXT(sampler2D(tex[tex_i], s)), coords); } ", } }