// Copyright (c) 2017 The vulkano developers // Licensed under the Apache License, Version 2.0 // or the MIT // license , // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. // // Use your GLSL to Vulkan SPIRV tools to build these files. #version 450 layout(location = 0) in vec2 position; layout(location = 1) in vec3 color; layout(location = 0) out vec3 v_color; void main() { v_color = color; gl_Position = vec4(position, 0.0, 1.0); }