extern crate vulkano_shaders; fn main() { // building the shaders used in the examples vulkano_shaders::build_glsl_shaders([ ("src/bin/triangle_vs.glsl", vulkano_shaders::ShaderType::Vertex), ("src/bin/triangle_fs.glsl", vulkano_shaders::ShaderType::Fragment), ("src/bin/teapot_vs.glsl", vulkano_shaders::ShaderType::Vertex), ("src/bin/teapot_fs.glsl", vulkano_shaders::ShaderType::Fragment), ("src/bin/image_vs.glsl", vulkano_shaders::ShaderType::Vertex), ("src/bin/image_fs.glsl", vulkano_shaders::ShaderType::Fragment), ].iter().cloned()); }