[package] name = "examples" version = "0.1.0" edition = "2021" authors = ["Pierre Krieger "] publish = false [dependencies] # The `vulkano` crate is the main crate that you must use to use Vulkan. vulkano = { path = "../vulkano" } # Provides the `shader!` macro that is used to generate code for using shaders. vulkano-shaders = { path = "../vulkano-shaders" } # The Vulkan library doesn't provide any functionality to create and handle windows, as # this would be out of scope. In order to open a window, we are going to use the `winit` crate. winit = "0.27" # The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit, # and winit doesn't know about vulkano, so import a crate that will provide a link between the two. vulkano-win = { path = "../vulkano-win" } vulkano-util = { path = "../vulkano-util" } bytemuck = { version = "1.7", features = ["derive", "extern_crate_std", "min_const_generics"] } cgmath = "0.18" png = "0.17" serde = { version = "1.0", features = ["derive"] } ron = "0.7" rand = "0.8.4" glium = { git = "https://github.com/glium/glium.git", rev = "60889a2" }