# Unreleased - Changed `ShaderInterfaceMismatchError` to be more verbose. - Allow depth/stencil images to be used with `AutoCommandBufferBuilder::copy_image_to_buffer()` - Clear value validation for `AutoCommandBufferBuilder::begin_render_pass()` - Fix occasional truncation of glslang_validator when glsl-to-spirv is rebuilt - Fix linking against MoltenVK >= 0.19.0 - Fix panic on DeviceLost error after resizing swapchain on nvidia/amd hardware - Added `AutoCommandBufferBuilder::copy_image` - Added `VulkanObject::TYPE` to look up the `DebugReportObjectTypeEXT` of an object - Added `Device::set_object_name` and `Device::set_object_name_raw` - Added `GraphicsPipelineBuilder::with_auto_layout` to simplify use of dynamic buffers. # Version 0.7.2 (2017-10-09) - Allow `impl_vertex!` to support generic structs. - Added `GraphicsPipelineBuilder::with_pipeline_layout`. - Fixed creating a buffer view not checking the `min_texel_buffer_offset_alignment` limit. - Added support for loading the `VK_EXT_debug_marker` extension and adding debug markers to `UnsafeCommandBufferBuilder` - Changed `GraphicsPipelineBuilder` to default to a buffer-less vertex input. - Deprecated `pipeline::input_assembly::InputAssembly`. # Version 0.7.1 (2017-09-28) - Fixed an HiDPI scaling issue on MacOS in vulkano-win. - Fixed `le()` and `ge()` for `DescriptorsCount`, which also fixes a potential memory leak when allocating descriptor sets. - Fixed the `ordered_passes_renderpass!` macro not working properly when using `resolve`. - Added an optional `resolve` entry in `pass` for `single_pass_renderpass!`, for resolving multisampled attachments into non-multisampled attachments. - Fixed the value of `rasterizationSamples` not corresponding to the render pass. - Added `GraphicsPipelineBuilder::sample_shading_disabled`, `sample_shading_enabled`, `alpha_to_coverage_disabled`, `alpha_to_coverage_enabled`, `alpha_to_one_disabled` and `alpha_to_one_enabled`. Added `GraphicsPipelineCreationError::SampleRateShadingFeatureNotEnabled` and `AlphaToOneFeatureNotEnabled`. - Deprecated `pipeline::multisample::Multisample`. # Version 0.7.0 (2017-09-21) - Added `RuntimePipelineDesc`, an implementation of `PipelineLayoutDesc` that makes creating custom layouts easier. - Changed `CpuBufferPool::next()` and `chunk()` to return a `Result` in case of an error when allocating or mapping memory. - Changed `CommandBufferExecError::AccessError` to provide a hint of where the error occurs. - Added `vulkano::pipeline::vertex::BufferlessDefinition` and `BufferlessVertices` to enable bufferless drawing. - Changed `ImageAccess::try_gpu_lock` and `unlock()` to verify whether the image layout is correct, especially at the first usage of an image. - Changed `BufferAccess::conflict_*` and `ImageAccess::conflict_*` to forbid querying a specific range of the resource. - Fixed `layers` argument validation in `Swapchain::new_inner`. - Added a 32-bit word constructor for `ShaderModule` (`ShaderModule::from_words`). - Changed the various `is_superset_of` functions to return a `Result` instead of a `bool`. # Version 0.6.2 (2017-09-06) - Added checking compatibility between the descriptor sets and the pipeline object when adding a draw or compute command. - Fixed several bugs in the validation checks of `blit_image`. - Fixed `blit_image`, `copy_buffer_to_image` and `copy_image_to_buffer` not taking the mipmap level into account when checking for the correct image dimensions. - Added `ImageDimensions::mipmap_dimensions()` and `ImageDimensions::num_mipmaps()`. - Added an implementation of `DeviceOwned` for `QueuesIter` and `Queue`. - Fixed the standard command pool and descriptor pool being destroyed too often. - Added `#[allow(non_snake_case)]` to structs generated by vulkano-shaders.