Pierre Krieger
|
6d274d4f78
|
Publish 0.2.2
|
2016-09-18 14:31:58 +02:00 |
|
Pierre Krieger
|
556f25e256
|
Publish 0.2.1
close #237
|
2016-09-01 07:22:22 +02:00 |
|
tomaka
|
122ca9d41d
|
Publish vulkano-shaders 0.2.0
|
2016-07-28 13:02:10 +02:00 |
|
Pierre Krieger
|
3affecc702
|
Make ShaderModule modulable over the device pointer
|
2016-07-26 18:36:43 +02:00 |
|
Pierre Krieger
|
f1ee8c02c7
|
Add more allow(unsafe) on unsafe code from macros
|
2016-07-25 16:04:22 +02:00 |
|
Pierre Krieger
|
cf9b4f76b8
|
Make sampled parameter of texel buffers less confusing
|
2016-07-15 13:26:33 +02:00 |
|
Pierre Krieger
|
a023aaa078
|
Fix warnings
|
2016-06-16 14:04:18 +02:00 |
|
tomaka
|
d241551d47
|
Merge pull request #142 from tomaka/ints-floats-width
Fix width of integers and floating-points reflected from SPIR-V
|
2016-06-16 13:38:36 +02:00 |
|
Pierre Krieger
|
fdab501746
|
Fix unused imports in vulkano-shaders
|
2016-06-16 09:36:27 +02:00 |
|
Pierre Krieger
|
231ea5c531
|
Fix width of integers and floating-points reflected from SPIR-V
|
2016-06-16 09:20:33 +02:00 |
|
tomaka
|
150fe7474f
|
Merge pull request #129 from tomaka/tess-geom-fix
Fix shader interfaces for tessellation and geometry shaders
|
2016-06-06 16:21:09 +02:00 |
|
Pierre Krieger
|
3a4c1022f5
|
Improve builtin variable detection
|
2016-06-06 15:20:02 +02:00 |
|
Pierre Krieger
|
f220519e05
|
Fix shader interfaces for tessellation and geometry shaders
|
2016-06-06 15:08:49 +02:00 |
|
Pierre Krieger
|
3d4bd4767a
|
Add a better diagnostic when attrib locations overlap
|
2016-06-06 09:25:17 +02:00 |
|
Pierre Krieger
|
c246a92a7e
|
Pass correct shader stages for the descriptors
|
2016-05-12 14:37:43 +02:00 |
|
Pierre Krieger
|
c95d456926
|
Properly generate infos about descriptors in vulkano-shaders
|
2016-05-12 13:39:31 +02:00 |
|
Pierre Krieger
|
3b04d46dbb
|
Replace DescriptorType with DescriptorDescTy
|
2016-05-12 13:11:03 +02:00 |
|
Pierre Krieger
|
fe8706aae8
|
Put all inputs and outputs in entry point structs
|
2016-05-04 09:30:16 +02:00 |
|
Pierre Krieger
|
e2fc113711
|
Generate attributes description struct for all shader stages
|
2016-05-04 09:06:53 +02:00 |
|
Pierre Krieger
|
ad27205f7b
|
Extract entry point generation to own module
|
2016-05-04 08:18:07 +02:00 |
|
Pierre Krieger
|
3cd617fd85
|
Add glsl-to-spirv version for vulkano-shaders
|
2016-04-30 12:48:50 +02:00 |
|
Pierre Krieger
|
8f9e3220eb
|
Publish the crate on crates.io
|
2016-04-30 12:08:48 +02:00 |
|
Pierre Krieger
|
3f4b9e126b
|
Rework vertex attributes system
|
2016-04-30 10:09:00 +02:00 |
|
Pierre Krieger
|
18348cd301
|
Correctly set the readonly attribute of descriptor layouts descriptions
|
2016-04-22 15:15:07 +02:00 |
|
Pierre Krieger
|
9cc58b7771
|
Handle multiple dummy values
|
2016-04-16 14:33:52 +02:00 |
|
Pierre Krieger
|
9755ad5412
|
Fix final struct padding
|
2016-04-16 14:26:17 +02:00 |
|
Pierre Krieger
|
8e3c191cd1
|
Print the array stride for debugging purposes as well
|
2016-04-16 13:22:54 +02:00 |
|
Pierre Krieger
|
9f7e9107fd
|
Print struct members offset for debugging purposes
|
2016-04-16 11:50:12 +02:00 |
|
Pierre Krieger
|
c4e3711156
|
Fix error about capability not supported
|
2016-04-10 15:23:19 +02:00 |
|
Pierre Krieger
|
0aedde53f1
|
Add readonly member to DescriptorDesc
|
2016-04-08 18:24:03 +02:00 |
|
Pierre Krieger
|
c038deec7e
|
Ignore local structs that don't have Offset decorations
|
2016-04-07 11:10:20 +02:00 |
|
Pierre Krieger
|
2cb409fbcd
|
Restore specialization constants
|
2016-04-05 11:18:15 +02:00 |
|
Pierre Krieger
|
74fc2ffb94
|
Rename descriptor_set to descriptor
|
2016-04-04 09:50:02 +02:00 |
|
Pierre Krieger
|
f01d1fde37
|
Make teapot example compile (but not work)
|
2016-04-03 20:31:24 +02:00 |
|
Pierre Krieger
|
5bace4e64c
|
Move "shader" module within "pipeline"
|
2016-04-01 20:45:13 +02:00 |
|
Pierre Krieger
|
0143111858
|
Add support for SSBOs in shader analyzer
|
2016-03-29 14:11:11 +02:00 |
|
Pierre Krieger
|
17339231ce
|
Don't derive traits for structs that have an unsized member
|
2016-03-29 10:17:33 +02:00 |
|
Pierre Krieger
|
106664c156
|
Make compute shaders work
|
2016-03-29 10:11:51 +02:00 |
|
Pierre Krieger
|
cc3b1d672b
|
Fixed using unchecked_uniform_buffer
|
2016-03-28 11:43:32 +02:00 |
|
Pierre Krieger
|
5f81147eff
|
Stronger typing for descriptor sets and draft for proper barriers handling
|
2016-03-28 11:11:59 +02:00 |
|
Pierre Krieger
|
50b19b4fec
|
Automatically determine the image layouts in descriptor sets
|
2016-03-28 09:49:03 +02:00 |
|
Pierre Krieger
|
3d6a29241c
|
Add license everywhere
|
2016-03-26 10:17:37 +01:00 |
|
Pierre Krieger
|
8ee4d6c301
|
Switch to new design for images
|
2016-03-24 09:14:26 +01:00 |
|
Pierre Krieger
|
6cf7b5ace4
|
Fix remaining bits to make teapot example compile
|
2016-03-24 09:14:22 +01:00 |
|
Pierre Krieger
|
090a04f6cd
|
Define descriptor set layouts for all pipeline stages
|
2016-03-12 09:01:40 +01:00 |
|
Pierre Krieger
|
f8022f6ab8
|
Fix wrong descriptor write being generated by ther shader parser
|
2016-03-11 15:57:20 +01:00 |
|
Pierre Krieger
|
c376f3bd10
|
Rework the set binding code in the shader parser
|
2016-03-11 15:33:57 +01:00 |
|
Pierre Krieger
|
b300f70dda
|
Minor fix in shaders analyser
|
2016-03-11 10:35:41 +01:00 |
|
Pierre Krieger
|
4ae0c4541a
|
Fix using gl_VertexIndex and gl_InstanceIndex producing errors
|
2016-03-09 13:06:13 +01:00 |
|
Pierre Krieger
|
d0738e20e8
|
Print the uniform variable that's missing a binding point
|
2016-03-09 11:48:31 +01:00 |
|
Pierre Krieger
|
4c8ed56783
|
No longer produce errors with input attachments
|
2016-03-06 21:11:08 +01:00 |
|
Pierre Krieger
|
38f083fa4c
|
Slightly better error message in descriptor set gen
|
2016-03-06 21:00:28 +01:00 |
|
Pierre Krieger
|
1d40c8edc3
|
Parsed structs are now part of a ty submodule
|
2016-03-05 13:31:44 +01:00 |
|
Pierre Krieger
|
cfca5c962c
|
Some work on better descriptor set API
|
2016-03-01 21:10:59 +01:00 |
|
Pierre Krieger
|
f341552825
|
Check pipeline layout of shaders
|
2016-03-01 14:50:30 +01:00 |
|
Pierre Krieger
|
a5b21125ed
|
Rename PipelineLayoutDesc to Layout
|
2016-03-01 13:52:50 +01:00 |
|
Pierre Krieger
|
ca4c99ec92
|
Use the generated struct in the teapot example
|
2016-02-29 16:52:07 +01:00 |
|
Pierre Krieger
|
d82726eedd
|
Extract descriptor sets code in own module
|
2016-02-29 16:10:38 +01:00 |
|
Pierre Krieger
|
e53a7e7bcc
|
Handle struct members alignments in generated code
|
2016-02-29 16:03:48 +01:00 |
|
Pierre Krieger
|
85ded76ead
|
Write structure definitions in the shader analyser
|
2016-02-29 15:17:25 +01:00 |
|
Pierre Krieger
|
f6bdc2478f
|
Fix the vulkano-shaders example
|
2016-02-29 14:42:52 +01:00 |
|
Pierre Krieger
|
c0152c1a04
|
Extract Init and Write from SetLayout
|
2016-02-29 14:15:57 +01:00 |
|
Pierre Krieger
|
e392bfaed3
|
Rename DescriptorSetDesc to SetLayout
|
2016-02-29 13:53:10 +01:00 |
|
Pierre Krieger
|
dd34895d46
|
Fix path creation in build script
|
2016-02-25 10:19:53 +01:00 |
|
Pierre Krieger
|
ddcb8cf402
|
Add easier shaders compilation path
|
2016-02-25 08:52:22 +01:00 |
|
Pierre Krieger
|
be083d2af8
|
Allow specifying buffer offsets in descriptor set binding
|
2016-02-24 08:58:03 +01:00 |
|
Pierre Krieger
|
a6b166c7b6
|
Rename ImageResource and BufferResource to AbstractImage and AbstractBuffer
|
2016-02-23 21:25:03 +01:00 |
|
Pierre Krieger
|
e12c3015e7
|
Some work on SPIR-V analyser
|
2016-02-20 18:26:51 +01:00 |
|
Pierre Krieger
|
28f7d88197
|
Handle descriptor sets for both vertex and fragment stages
|
2016-02-20 17:42:55 +01:00 |
|
Pierre Krieger
|
89265c05cb
|
Auto-generate pipeline layouts
|
2016-02-20 17:10:45 +01:00 |
|
Pierre Krieger
|
9ef4dcaab5
|
Better docs for descriptor sets
|
2016-02-20 15:10:49 +01:00 |
|
Pierre Krieger
|
3ebaaca45d
|
Descriptor sets are working
|
2016-02-20 14:40:50 +01:00 |
|
Pierre Krieger
|
0fe6c0f23d
|
More draft for descriptor sets
|
2016-02-20 13:05:44 +01:00 |
|
Pierre Krieger
|
f7696b9f60
|
Draft for descriptor sets
|
2016-02-19 13:43:28 +01:00 |
|
Pierre Krieger
|
84bf96f23e
|
No longer hardcode vertex attributes
|
2016-02-19 10:58:35 +01:00 |
|
Pierre Krieger
|
41847a1b99
|
Correctly propagate errors when creating shader module
|
2016-02-18 21:23:26 +01:00 |
|
Pierre Krieger
|
1b657be785
|
Adjust feature names again
|
2016-02-17 19:16:07 +01:00 |
|
Pierre Krieger
|
4e48017de9
|
Fix empty input and output
|
2016-02-17 17:10:55 +01:00 |
|
Pierre Krieger
|
87191bbb97
|
Adjust capability checks in vulkano-shaders
|
2016-02-17 16:05:59 +01:00 |
|
Pierre Krieger
|
9af3aa371f
|
Switch to one shader at a time in glsl-to-spirv
|
2016-02-16 20:01:45 +01:00 |
|
Pierre Krieger
|
3f18306a1a
|
Add small helpful comment in the generated code
|
2016-02-06 21:45:29 +01:00 |
|
Pierre Krieger
|
0e62886ed3
|
Add some #[allow(dead_code)]
|
2016-02-06 12:35:50 +01:00 |
|
Pierre Krieger
|
df322b8ce6
|
Generated structs public again (oops)
|
2016-02-06 12:16:06 +01:00 |
|
Pierre Krieger
|
5b3c5e58c6
|
Generated structs are now private
|
2016-02-06 12:05:24 +01:00 |
|
Pierre Krieger
|
1ae8fea0e0
|
Minor adjustements to the current library draft
|
2016-02-06 12:01:10 +01:00 |
|
Pierre Krieger
|
6153e1fcde
|
Rename shader-parser to vulkano-shaders
|
2016-02-06 11:45:09 +01:00 |
|