Commit Graph

6 Commits

Author SHA1 Message Date
marc0246
f6bc05df94
Update dependencies (#2571)
* Update dependencies

* fmt
2024-10-10 12:16:14 +02:00
marc0246
e8ddaef0e3
Add PhysicalDevice::presentation_support (#2562) 2024-09-11 17:02:27 +02:00
grego
252329cbf3
vulkano-util: do not pull the default winit features (#2533)
This allows a downstream user to set which winit features to use, possibly
sparing a lot of dependencies from being pulled and compiled.

Co-authored-by: Rua <ruawhitepaw@gmail.com>
2024-06-30 15:23:19 +02:00
Rua
6a5aed496e
Rename Features, Properties to DeviceFeatures, DeviceProperties (#2481)
* Rename `Features`, `Properties` to `DeviceFeatures`, `DeviceProperties`

* Merge
2024-03-04 17:24:29 +01:00
marc0246
00b65b1299
Enforce a consistent comment width (#2444)
* Enforce comment width

* `cargo +nightly fmt`

* Finishing touches
2024-01-05 02:14:49 -06:00
Firestar99
7788847b04
Mesh shading example (#2437)
* mesh-shader-triangle example: copied from instancing example

* mesh-shader-triangle example: move shaders to separate files

* mesh-shader example: rename example

* mesh-shader example: implement mesh shader generating geometry

* mesh-shader example: fix instance data indexing partially, still has struct alignment issues

* mesh-shader example: fixed instance buffer alignment issues

* remove unnecessary things

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>

* mesh-shader example: cargo fmt

* mesh-shader example: rename shaders to end in .glsl

* mesh-shader example: added color out variable, docs

* mesh-shader example: rename shader again

* mesh-shader example: reformat shader code

* mesh-shader example: cargo fmt with nightly

---------

Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-01-02 14:46:27 +01:00