marc0246
f6bc05df94
Update dependencies ( #2571 )
...
* Update dependencies
* fmt
2024-10-10 12:16:14 +02:00
marc0246
e8ddaef0e3
Add PhysicalDevice::presentation_support
( #2562 )
2024-09-11 17:02:27 +02:00
grego
252329cbf3
vulkano-util: do not pull the default winit features ( #2533 )
...
This allows a downstream user to set which winit features to use, possibly
sparing a lot of dependencies from being pulled and compiled.
Co-authored-by: Rua <ruawhitepaw@gmail.com>
2024-06-30 15:23:19 +02:00
Rua
6a5aed496e
Rename Features
, Properties
to DeviceFeatures
, DeviceProperties
( #2481 )
...
* Rename `Features`, `Properties` to `DeviceFeatures`, `DeviceProperties`
* Merge
2024-03-04 17:24:29 +01:00
marc0246
00b65b1299
Enforce a consistent comment width ( #2444 )
...
* Enforce comment width
* `cargo +nightly fmt`
* Finishing touches
2024-01-05 02:14:49 -06:00
Firestar99
7788847b04
Mesh shading example ( #2437 )
...
* mesh-shader-triangle example: copied from instancing example
* mesh-shader-triangle example: move shaders to separate files
* mesh-shader example: rename example
* mesh-shader example: implement mesh shader generating geometry
* mesh-shader example: fix instance data indexing partially, still has struct alignment issues
* mesh-shader example: fixed instance buffer alignment issues
* remove unnecessary things
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* mesh-shader example: cargo fmt
* mesh-shader example: rename shaders to end in .glsl
* mesh-shader example: added color out variable, docs
* mesh-shader example: rename shader again
* mesh-shader example: reformat shader code
* mesh-shader example: cargo fmt with nightly
---------
Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-01-02 14:46:27 +01:00