Rua
9f1ef520b5
#1822 Changelog update
2022-02-09 12:29:30 +01:00
Rua
24c0e749a5
#1821 Changelog update
2022-02-09 11:01:17 +01:00
Rua
0a45d84bba
#1817 Changelog update
2022-02-06 10:06:27 +01:00
Rua
2862f14f52
Update CHANGELOG.md
2022-02-02 13:53:59 +01:00
Rua
e7acf2aa9b
Release Vulkano 0.28 ( #1810 )
...
* Release Vulkano 0.28
* resolve unused ImageCreateFlags import on windows build
Co-authored-by: Austin Johnson <me@austinj.work>
2022-02-02 05:43:34 -06:00
Lucas Kent
9291ddc73d
Add changelog for vk-sys ( #1114 )
2018-11-15 23:33:17 +11:00
mitchmindtree
b88a982aac
Expose CopyImageError
and DrawIndexedIndirectError
( #1112 )
...
I noticed that these two were missing a pub export while reading through
the docs.
2018-11-14 22:01:06 +11:00
Lucas Kent
52a91d8910
Release vulkano 0.11 ( #1086 )
2018-11-08 13:19:42 +11:00
Lucas Kent
d507cf4555
* Upgrade to winit 0.18 ( #1105 )
...
* Setup macOS travis CI.
2018-11-08 12:12:20 +11:00
Lucas Kent
64d67b5d0d
Fix and enforce line endings + stray whitespace ( #1099 )
2018-11-01 14:45:30 +11:00
Jonathan Steyfkens
7189c7fa84
Impl DescriptorSetCollection for vec ( #1094 )
2018-10-28 18:47:20 +11:00
Lucas Kent
c57289f536
refine shaders proc macro api ( #1091 )
...
macro renamed from `vulkano_shader!` to `shader!`
leave it up to the user to put it in a module
2018-10-28 10:10:29 +11:00
Lucas Kent
494a0c30c8
vulkano-shaders - proc macros 2.0 ( #1062 )
...
* vulkano_shaders_derive exposes a proc_macro instead of a proc_macro_derive
* move vulkano_shader out of vulkano_shaders_derive and deprecate vulkano_shaders_derive
* Update documentation
* Move vulkano_shader! to root of mod, so it works with rust 1.30
2018-10-26 11:15:33 +11:00
Jonathan Steyfkens
37de51eeef
Remove the layout prefix of descriptions related to render pass creation ( #1069 )
2018-10-07 22:06:13 +11:00
Lucas Kent
50920f868b
Export features and device extensions from the device module instead of the instance module ( #1015 )
2018-10-06 17:11:57 +10:00
Lucas Kent
d779829cbd
vulkano-shaders cleanup ( #1058 )
...
Use syn to construct ast instead of raw strings
Move spirv searching methods from lib.rs into its own module
Improve formatting
2018-10-05 17:00:02 +10:00
Lucas Kent
b6c4d84e61
Removed mir support ( #1060 )
2018-10-03 07:44:48 +10:00
Lucas Kent
a42800e0ed
remove build_glsl_shaders ( #1047 )
2018-09-29 15:08:17 +10:00
Eric Culp
7fea44b4da
Reject spirv arrays that have incorrect stride in rust ( #1050 )
...
SPIR-V allows the array stride and size of a type to differ, but rust defines them to be the same. Thus
certain types when represented in rust will have the wrong layout. E.g. an array of vec3 can have an array
stride of 16 in SPIR-V, but an array of [f32;3] in rust would have a stride of 12. Thus using one for the
other would cause corruption.
This suggests a workaround by using a wrapping struct or upgrading the size of the type to one where the size
is the array stride.
I considered generating the wrapping struct for the user, but that seems very confusing for the user. We could
generate wrapping structs for all vec and mat types in arrays, but that would be a large API change.
See #298 .
2018-09-29 14:43:09 +10:00
Jakub Hlusička
d931bfdad0
Made AttributeInfo
derive Copy
, Clone
and Debug
( #1043 )
2018-09-21 00:25:12 +10:00
Nicholas Lordello
b507034df7
Use shaderc instead of glsl-to-spirv for shader compilation ( #947 )
...
* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00
Jakub Hlusička
e3bfe4270c
Add a reinterpret
function to BufferSlice
( #1038 )
...
Add a `reinterpret` function to `BufferSlice`
2018-09-17 07:44:36 +10:00
franckv
686c02440c
Fix instance_count when using draw_index with instance buffers ( #1033 )
2018-09-02 00:57:03 +10:00
Dave Gilbert
40e0bbf77e
PersistentDescriptorSetError: Expand missing usage errors ( #1021 )
...
Expand MissingUsage into MissingBufferUsage and MissingImageUsage
each with an enum so that the usage that is missing is obvious
in the error, e.g.:
thread 'main' panicked at 'add curimage: MissingImageUsage(Storage)'
Signed-off-by: Dr. David Alan Gilbert <dave@treblig.org>
2018-08-27 07:10:36 +10:00
Lucas Kent
e21bd19bad
Publish 0.10.0 ( #1013 )
2018-08-12 18:42:17 +10:00
Gabriel Majeri
d80d5a6791
Fix Instance
example ( #872 )
2018-08-11 16:48:03 +10:00
Lucas Kent
44e8207a27
Upgrade dependencies ( #1012 )
2018-08-10 14:50:38 +02:00
Andrew Hickman
b0832072fc
Avoid allocating a DynamicState every frame ( #1008 )
...
* Avoid allocating a DynamicState every frame
* Don't mutate the DynamicState
* Undo DynamicState::dynamic_state doc change
2018-08-04 14:38:33 +02:00
Andrew Hickman
1d521d35d2
Don't force the surface to take ownership of the window ( #991 )
...
* Don't force the surface to take ownership of the window
* Update changelog
2018-07-28 15:14:37 +02:00
Lucas Kent
71d90e562a
Upgrade deps + fix warnings in examples ( #982 )
...
* Upgrade dependencies
* Fix warnings in examples
2018-06-30 19:15:33 +02:00
Branan Riley
44530af81c
Update winit to 0.13.1 ( #953 )
2018-06-05 12:58:59 +02:00
Branan Riley
d4004e1770
Allow subpass dependencies on VK_SUBPASS_EXTERNAL ( #951 )
...
This updates the asserts in `RenderPass` creation to allow
`VK_SUBPASS_EXTERNAL` as a special value in addition to any value less
than the total number of subpasses. This enables custom unsafe
implementations of `RenderPassDesc` to define their external dependencies.
2018-06-05 12:21:13 +02:00
Nicholas Lordello
37fcd507d0
Use libvulkan.dylib instead of MoltenVK by default on macOS ( #948 )
2018-04-19 09:48:33 +02:00
Pierre Krieger
5e73ce96a1
Publish 0.9.0 ( #936 )
2018-03-14 17:57:22 +01:00
Gabriel Majeri
77c76b77ed
Update dependencies ( #903 )
...
* Update dependencies
* Update winit to 0.11
* Update CHANGELOG.md
2018-03-13 12:34:30 +01:00
Pierre Krieger
de19ef2e14
Publish 0.8.0 ( #934 )
2018-03-11 20:18:08 +01:00
Branan Riley
e9104208c4
Allow Surface to reference an external window object ( #848 )
...
* Allow Surface to reference an external window object
This makes the Surface struct generic across a Window
type, so that a surface can own (or reference, if W is
an Arc) an external window object.
This also updates vulkano-win to take advantage of this.
There is no longer a dedicated Window struct in vulkano-win.
Instead, the Surface is simply passed ownership of the
winit::Window.
This fixes #844
* Update examples for new surface API
* Update Changelog
* Remove unnecessary send/sync bounds
* Update swapchain docs for new Surface behavior
2018-02-13 14:29:36 +01:00
Pierre Krieger
aa6ce2f977
Yank version 0.7.3 ( #918 )
2018-02-13 12:12:08 +01:00
Pierre Krieger
2519bc915a
Publish 0.7.3 ( #916 )
...
* Publish 0.7.3
* Also publish glsl-to-spirv 0.1.4
2018-02-10 19:17:41 +01:00
Bram Buurlage
057507f7c2
Fixed issue #857 / swapchain resize causes panic ( #908 )
...
* Fixed issue #857
* Update CHANGELOG.md
2018-01-09 08:47:19 +01:00
Benjamin Saunders
52fedcf77f
Simplify constructing pipelines that use dynamic buffers ( #894 )
...
* Simplify constructing pipelines that use dynamic buffers
* Simplify PipelineLayoutDescTweaks API
2017-12-14 10:26:02 +01:00
Benjamin Saunders
70013d2678
Add object name setters ( #895 )
2017-12-13 09:50:08 +01:00
cbbowen
bc01c79992
Expose vkCmdCopyImage ( #888 )
...
* Expose vkCmdCopyImage.
* Add copy_image to changelog
2017-11-29 22:10:43 +01:00
jansol
0ae08dceec
Fix linking against MoltenVK ( #880 )
...
Starting from version 0.19.0 MoltenVK depends on IOSurface.framework
2017-11-17 12:41:02 +01:00
Branan Riley
a3a4e89778
Do not try to hardlink glslangValidator ( #870 )
...
Previously, it was possible for the hardlinked glslangValidator
to become truncated when the glsl-to-spirv crate was rebuilt. The
file would be successfully hardlinked the first time, but on
subsequent builds the hardlink attempt would fail becasue the target
already exists. This would cause the build script to fall back to
a copy, which truncates when source and dest are the same file.
This removes the hardlinking entirely, meaning that we always just
copy our built glslangValidator to where we want it. While it would
be possible to try to make the hardlinking/copying logic idempotent,
the complexity (and potential fragility to similar bugs in the
future) doesn't seem worth it to avoid one copy.
This fixes #95
2017-10-24 07:51:50 +02:00
AustinJ235
36d74eab9f
Clear value validation for AutoCommandBufferBuilder::begin_render_pass() ( #869 )
...
* Clear value validation for AutoCommandBufferBuilder::begin_render_pass()
* Add changelog entry and TODO comment
* Add changelog entry
2017-10-18 19:22:23 +02:00
AustinJ235
c7d77e5d8c
Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer() ( #868 )
...
* Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer()
* Corrected the copy_image_to_buffer() change
2017-10-16 08:20:02 +02:00
tomaka
c60265c67b
Changed ShaderInterfaceMismatchError
to be more verbose ( #862 )
...
* Changed `ShaderInterfaceMismatchError` to be more verbose
* Add entry to changelog
2017-10-11 19:43:25 +02:00
tomaka
c9b35bc9e2
Publish 0.7.2 ( #861 )
2017-10-09 14:46:41 +02:00
tomaka
82225bb3ad
Added GraphicsPipelineBuilder::with_pipeline_layout ( #859 )
2017-10-08 17:38:58 +02:00
Benjamin Saunders
3e56a917ab
Minimal command buffer debug marker support ( #847 )
...
* Minimal command buffer debug marker support
* Suppress debug marker use when the extension isn't loaded
* Update CHANGELOG
* Revert "Suppress debug marker use when the extension isn't loaded"
This reverts commit 116ea5573bfbb34956f7f180659d570fc42d33e5.
* Document required extension for debug markers
* Document debug marker safety issues
2017-10-08 17:38:51 +02:00
tomaka
b438ee919c
Directly build a vkPipelineInputAssemblyStateCreateInfo in the gfx pipeline builder ( #855 )
2017-10-08 10:17:32 +02:00
tomaka
3b10fe87bb
Changed GraphicsPipelineBuilder
to default to a buffer-less vertex … ( #856 )
...
* Changed `GraphicsPipelineBuilder` to default to a buffer-less vertex input
* Fix compilation
2017-10-08 09:54:16 +02:00
tomaka
ae5cf711a0
Check the min_texel_buffer_offset_alignment limit in buffer views ( #846 )
2017-10-07 16:11:05 +02:00
Fabio Krapohl
14ff3db022
impl_vertex accept generic structs ( #849 )
...
* fixed macro for vertex
* Update CHANGELOG.md
2017-10-07 11:18:11 +02:00
tomaka
8c05eb6453
Publish 0.7.1 ( #837 )
2017-09-28 14:05:20 +02:00
tomaka
93cbe33265
Some work on correct support for multisampling ( #835 )
...
* Some work on correct support for multisampling
* Note that Multisample is deprecated
2017-09-28 13:23:53 +02:00
tomaka
e8e48daadb
Fix the render pass macros when it comes to resolving attachments ( #833 )
...
* Fix trhe render pass macros when it comes to resolving attachments
* Fix single_pass_renderpass
2017-09-26 10:29:34 +02:00
Pyry Kontio
ddb66a5513
Fixed the layer scaling issue on macOS. ( #830 )
...
* Fixed the layer scaling issue on macOS. Changed the triangle example to use the surface extents instead of window dimensions, as that seems to be a more robust source of correct information.
* Updated changelog. Fixed other examples' window extent problem.
2017-09-26 10:29:26 +02:00
Icy Defiance
430cabfe90
Fixed le() and ge() for DescriptorsCount ( #832 )
...
This also fixes a potential memory leak when allocating descriptor sets
2017-09-23 20:21:14 +02:00
tomaka
089d0879f7
Publish 0.7.0 ( #829 )
...
* Publish 0.7.0
* Fix dependencies versions
2017-09-21 13:27:10 +02:00
tomaka
bf583c7ef3
is_superset_of now returns a Result ( #828 )
2017-09-21 10:35:59 +02:00
tomaka
be9e6dc103
Add RuntimePipelineDesc ( #827 )
...
* Add RuntimePipelineDesc
* Minor changelog fix
2017-09-20 09:47:43 +02:00
tomaka
88743a6361
Check image layout in try_gpu_lock ( #816 )
...
* [WIP] Check image layout in try_gpu_lock
* Finish implementation
* Add entry in CHANGELOG
* Fix wrong unlock with error recovery
* Improve CommandBufferExecError::AccessError to provide a hint
* Fix AttachmentImage wrong layout report
2017-09-14 16:29:11 +02:00
Benjamin Saunders
24496cc725
Bufferless vertex definition ( #819 )
...
* Bufferless vertex definition
* Define `BufferlessVertices` to enable bufferless instanced drawing
* Cleanup
2017-09-13 19:29:53 +02:00
John-John Tedro
de25bb2906
Provide 32-bit word constructor for ShaderModule ( #818 )
...
This provides the alternative constructor `ShaderModule::from_words(..)`, which uses `&[u32]` for the SPIR-V code.
`ShaderModule` currently uses an argument of type `&[u8]`, which causes interoperability issues with libraries like [shaderc][shaderc] and [rspirv][rspirv].
This is spec-compliant since the byte-code of the shader module is defined as `[..] a series of 32-bit words in host endianness.`
[shaderc]: https://docs.rs/shaderc/0.2.0/shaderc/struct.CompilationArtifact.html
[rspirv]: https://docs.rs/rspirv/0.4.0/rspirv/binary/trait.Assemble.html#tymethod.assemble
2017-09-11 12:37:48 +02:00
Christian Sdunek
fa6d56de76
Fix layer count check in swapchain constructor ( #817 )
2017-09-10 13:02:53 +02:00
tomaka
9abc9e431d
Simplify BufferAccess and ImageAccess ( #811 )
2017-09-09 09:11:58 +02:00
tomaka
bdf026a78b
Propagate allocation errors to CpuBufferPool::next() and chunk() ( #809 )
...
* Propagate allocation errors to CpuBufferPool::next() and chunk()
* Add entry in CHANGELOG
2017-09-09 08:55:20 +02:00
tomaka
5ac98f53f1
Publish 0.6.2 ( #806 )
2017-09-06 15:47:46 +02:00
tomaka
e1854da9f9
Added a changelog ( #805 )
2017-09-06 14:36:06 +02:00