Nicholas Lordello
b507034df7
Use shaderc instead of glsl-to-spirv for shader compilation ( #947 )
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* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00
Lucas Kent
f4f91f7ee1
Run LANG=en_us aspell --mode ccpp check $filename
on every rust file ( #1034 )
2018-09-02 14:18:22 +10:00
Lucas Kent
e21bd19bad
Publish 0.10.0 ( #1013 )
2018-08-12 18:42:17 +10:00
Jim Blandy
01aaa2e524
Doc fixes ( #1007 )
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* Use 'greater than' instead of 'superior to'.
Using 'X is superior to Y' to mean 'X > Y' is not standard mathematical usage. I
think I've seen 'superior to' used in lattice theory, but that's not relevant to
these cases.
* trait RenderPassDesc: Correctly describe when `None` is returned.
This seems to be an off-by-one error in the documentation. Looking at the
implementations generated in `src/framebuffer/macros.rs`, for example,
the various elements of each sequence are numbered from 0 to n-1.
* Typo: 'anistropic' -> 'anisotropic'.
* sampler::MipmapMode::Linear: Clarify description.
The docs seem to suggest that if the dimensions match a given level D, then
`Linear` would use levels D-1 and D+1, which is senseless. The new wording is
meant to be closer to the calculation described in Vulkan 1.1.82 §15.6.7.
* Typo: 'transitionned' -> 'transitioned', and similar.
* Doc fix: 'more optimal' -> 'more efficient'
Rationale for the curious:
'Optimal' is an absolute; once something is optimal, it cannot be made more so.
Absolutes can be weakened, as in 'almost optimal', but not strengthened, as in
'more optimal' or 'very optimal'. 'Efficient' is not an absolute: one thing
might be 'more efficient' than another.
* Minor doc fixes.
* Doc fix: 'performances' -> 'performance' throughout.
2018-08-10 14:51:26 +02:00
aloucks
7a3434efd1
Update glslangValidator.exe to latest version ( #979 )
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VulkanSDK: 1.1.77.0
Date: 20-Jun-2018
SHA256: 41631380388244fa88209beac748553705087ed7df375c08456a82e0769bd0c4
https://vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/1.1.77.0/windows/VulkanSDK-1.1.77.0-Installer.exe
sha256sum VulkanSDK/1.1.77.0/Bin/glslangValidator.exe
90b377479fb137f4ac69460d5f5cdc54cd23bace5eb6e6812516fdfa693b25cf *VulkanSDK/1.1.77.0/Bin/glslangValidator.exe
glslangValidator.exe --version
Glslang Version: 7.7.2767
ESSL Version: OpenGL ES GLSL 3.20 glslang Khronos. 7.2767
GLSL Version: 4.60 glslang Khronos. 7.2767
SPIR-V Version 0x00010300, Revision 1
GLSL.std.450 Version 100, Revision 1
Khronos Tool ID 8
SPIR-V Generator Version 7
GL_KHR_vulkan_glsl version 100
ARB_GL_gl_spirv version 100
2018-06-30 19:18:37 +02:00
aloucks
f7905d6cfc
Validate sha256 checksum for glslangValidator.exe ( #972 )
2018-06-09 09:41:58 +02:00
Casey Rodarmor
54fd1500e1
Remove pritnln from parse::test::test ( #941 )
2018-04-06 08:26:33 +02:00
Pierre Krieger
5e73ce96a1
Publish 0.9.0 ( #936 )
2018-03-14 17:57:22 +01:00
Pierre Krieger
de19ef2e14
Publish 0.8.0 ( #934 )
2018-03-11 20:18:08 +01:00
Pierre Krieger
2519bc915a
Publish 0.7.3 ( #916 )
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* Publish 0.7.3
* Also publish glsl-to-spirv 0.1.4
2018-02-10 19:17:41 +01:00
tomaka
c9b35bc9e2
Publish 0.7.2 ( #861 )
2017-10-09 14:46:41 +02:00
tomaka
8c05eb6453
Publish 0.7.1 ( #837 )
2017-09-28 14:05:20 +02:00
tomaka
089d0879f7
Publish 0.7.0 ( #829 )
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* Publish 0.7.0
* Fix dependencies versions
2017-09-21 13:27:10 +02:00
tomaka
9662f8b092
Run rustfmt on the code ( #807 )
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* Run rustfmt on the code
* Fix compilation
2017-09-06 21:35:06 +02:00
tomaka
5ac98f53f1
Publish 0.6.2 ( #806 )
2017-09-06 15:47:46 +02:00
tomaka
883d0cb94e
Allow non-snake-case for specialization constants ( #799 )
2017-09-04 13:16:17 +02:00
tomaka
9f3f2dc000
Allow non_snake_case for auto-generated structs ( #796 )
2017-09-02 20:04:07 +02:00
tomaka
6c81d8081a
Make the Layout generated by vulkano-shaders entirely public ( #787 )
2017-08-28 11:39:40 +02:00
tomaka
a630a5efb1
Publish 0.6.1 ( #783 )
2017-08-27 10:56:28 +02:00
tomaka
2cbdb288d4
Make specialization constants work ( #780 )
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* Add new template parameters for GraphicsPipelineBuilder
* Add support for the specialization constants in build()
* Fix SpecializationConstants fields being private
* Fix lifetime problem in SpecializationConstants::descriptors()
* Run rustfmt on builder.rs
2017-08-27 10:04:18 +02:00
tomaka
5207f8a703
Reflect specialization constants in vulkano-shaders ( #774 )
2017-08-26 11:34:00 +02:00
tomaka
1640220ebf
More fixes in limits_check ( #773 )
2017-08-25 11:48:13 +02:00
tomaka
0f05fc8d57
Fix number of sets in vulkano-shaders ( #764 )
2017-08-23 18:07:54 +02:00
tomaka
411b4e7546
Publish vulkano 0.6.0 ( #747 )
2017-08-17 14:05:43 +02:00
tomaka
8273fb5530
Fix #772 ( #724 )
2017-08-05 14:06:08 +02:00
tomaka
d55cbf04f6
Update Cargo.toml metadata ( #721 )
2017-08-05 11:06:13 +02:00
tomaka
6abeba4f3d
Remove PipelineLayoutDescNames ( #712 )
2017-08-03 12:01:25 +02:00
tomaka
bf82214ec1
Rework shader entry points ( #708 )
2017-08-02 10:42:30 +02:00
tomaka
be298f470c
Remove DescriptorBufferContentDesc ( #630 )
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* Remove DescriptorBufferContentDesc
* Update vulkano-shaders
* Fix tests
2017-07-28 07:19:22 +02:00
tomaka
a7e989ad53
Publish 0.5.6 ( #697 )
2017-07-27 14:30:36 +02:00
tomaka
0fa06f7597
Publish 0.5.5 ( #694 )
2017-07-27 11:38:28 +02:00
Pierre Krieger
67bc3427c8
Publish 0.5.4
2017-07-19 20:02:32 +02:00
Pierre Krieger
f61bde481a
Publish 0.5.3
2017-07-16 12:59:48 +02:00
Pierre Krieger
b63b49d204
Publish 0.5.2
2017-07-08 12:03:49 +02:00
Pierre Krieger
609056d0b0
Publish 0.5.1
2017-07-07 15:38:44 +02:00
Bartłomiej Grzesik
52f57c2e97
Remove fallback value in execution mode
2017-07-07 14:48:10 +02:00
Bartłomiej Grzesik
b909682401
Fix compilation of geometry shaders
2017-07-07 13:21:51 +02:00
Pierre Krieger
9e83984278
Publish 0.5.0
2017-07-04 14:26:41 +02:00
tomaka
d293c6cbcf
Pass the device by value when loading a shader
2017-07-03 16:53:44 +02:00
David AOL
b0faf2db95
dst/dest inconsistency #51
2017-07-02 08:09:50 -05:00
Pierre Krieger
ef466eac85
Run rustfmt on the code
2017-06-27 08:47:16 +02:00
Pierre Krieger
e9fdcba73f
Remove old gitignore files
2017-06-26 10:35:05 +02:00
Pierre Krieger
d504535040
Publish 0.4.4
2017-06-23 17:31:56 +02:00
Pierre Krieger
6e4badeb70
Publish 0.4.3
2017-06-20 20:22:55 +02:00
Pierre Krieger
0695ffd862
Publish 0.4.2
2017-06-20 10:20:08 +02:00
Pierre Krieger
c1324c2029
Publish 0.4.1
2017-06-13 13:27:59 +02:00
tomaka
ff0ca53204
Merge pull request #517 from Ralith/shader-error-fixes
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Shader error handling fixes
2017-06-11 20:44:27 +02:00
Benjamin Saunders
0058cc4864
Fix unreliable shader recompilation
2017-06-11 11:21:58 -07:00
Pierre Krieger
e0553ea2ab
Fix size of push constants in vulkano-shaders
2017-06-09 21:34:16 +02:00
Pierre Krieger
9b4c6e922b
Publish 0.4.0
2017-06-03 13:40:42 +02:00