Lucas Kent
448bc1d1ad
Update dependencies ( #1048 )
2018-09-23 22:10:37 +10:00
Lucas Kent
f4f91f7ee1
Run LANG=en_us aspell --mode ccpp check $filename
on every rust file ( #1034 )
2018-09-02 14:18:22 +10:00
Lucas Kent
e5d501fb5e
Copy examples from example repo ( #1023 )
...
* Update PR template
* Rename queue to queue_family
* Add examples readme
* Use the same image output filename
* Move existing examples with multiple files into their own folder
* Improve error message when running runtime-shader in the wrong directory
2018-08-30 11:37:51 +10:00
Lucas Kent
c720da66cd
Implement tessellation example ( #1025 )
2018-08-25 02:32:39 +10:00
Lucas Kent
7dc5de217b
Add trivial tessellation example and fix building a pipeline that uses tessellation shaders ( #1024 )
2018-08-24 20:01:00 +10:00
Gabriel Majeri
d80d5a6791
Fix Instance
example ( #872 )
2018-08-11 16:48:03 +10:00
Lucas Kent
44e8207a27
Upgrade dependencies ( #1012 )
2018-08-10 14:50:38 +02:00
Lucas Kent
257994c7e8
Remove remaining std::mem::replace usages in examples ( #1006 )
2018-08-04 14:38:57 +02:00
Andrew Hickman
b0832072fc
Avoid allocating a DynamicState every frame ( #1008 )
...
* Avoid allocating a DynamicState every frame
* Don't mutate the DynamicState
* Undo DynamicState::dynamic_state doc change
2018-08-04 14:38:33 +02:00
Jim Blandy
175763a953
Avoid gratuitous use of std::mem::replace. ( #1005 )
...
Either these calls to `replace` are unnecessary, or I'm going to learn something
I really need to know.
The only way difference I can see between `replace` and a simple assignment is
that `replace` returns ownership of the value to the caller, so the old value is
dropped after the new value has been put in place. But if Rust lets us assign to
or move from a variable, that means that no other alias can observe that
happening --- which I think means that the drop can't possibly care whether it
occurs before or after the move.
2018-07-30 12:07:35 +02:00
Lucas Kent
71d90e562a
Upgrade deps + fix warnings in examples ( #982 )
...
* Upgrade dependencies
* Fix warnings in examples
2018-06-30 19:15:33 +02:00
Branan Riley
44530af81c
Update winit to 0.13.1 ( #953 )
2018-06-05 12:58:59 +02:00
Cldfire
e515ffd846
Add overview of generated macro code to vulkano-shader-derive
( #958 )
2018-06-05 12:22:22 +02:00
Lucas Kent
bb3e6d616c
Fix clear values in runtime-shader example ( #968 )
2018-06-05 12:21:36 +02:00
Gabriel Majeri
77c76b77ed
Update dependencies ( #903 )
...
* Update dependencies
* Update winit to 0.11
* Update CHANGELOG.md
2018-03-13 12:34:30 +01:00
Casey Rodarmor
c11208521b
Remove unused use std::iter;
in triangle example ( #935 )
2018-03-13 11:36:09 +01:00
John Doneth
3231e92715
Fixed resizing bug in examples ( #303 ) ( #919 )
...
Fixed the OutOfDate error in the examples by conditionally unwrapping futures
2018-02-14 08:51:52 +01:00
Branan Riley
e9104208c4
Allow Surface to reference an external window object ( #848 )
...
* Allow Surface to reference an external window object
This makes the Surface struct generic across a Window
type, so that a surface can own (or reference, if W is
an Arc) an external window object.
This also updates vulkano-win to take advantage of this.
There is no longer a dedicated Window struct in vulkano-win.
Instead, the Surface is simply passed ownership of the
winit::Window.
This fixes #844
* Update examples for new surface API
* Update Changelog
* Remove unnecessary send/sync bounds
* Update swapchain docs for new Surface behavior
2018-02-13 14:29:36 +01:00
thelearnerofcode
80e1ed6dc3
Updated Dependencies. ( #876 )
...
* Updated Dependencies
* Complied with changes mentioned in pull request.
2017-12-11 10:23:40 +01:00
tomaka
c16e4d81b2
Fix triangle example panicking on wayland ( #873 )
2017-11-11 11:23:53 +01:00
Pyry Kontio
ddb66a5513
Fixed the layer scaling issue on macOS. ( #830 )
...
* Fixed the layer scaling issue on macOS. Changed the triangle example to use the surface extents instead of window dimensions, as that seems to be a more robust source of correct information.
* Updated changelog. Fixed other examples' window extent problem.
2017-09-26 10:29:26 +02:00
tomaka
bdf026a78b
Propagate allocation errors to CpuBufferPool::next() and chunk() ( #809 )
...
* Propagate allocation errors to CpuBufferPool::next() and chunk()
* Add entry in CHANGELOG
2017-09-09 08:55:20 +02:00
tomaka
9bf5e7f252
Remove the guide examples ( #784 )
2017-08-28 20:31:10 +02:00
tomaka
4208814e74
Fix #760 ( #761 )
2017-08-23 15:45:37 +02:00
tomaka
f02e021158
Remove the list of queue families in most places when creating a buffer or image ( #746 )
...
* Add Device::active_queue_families()
* Remove queue families parameter for ImmutableImage
* Remove queue families param from ImmutableBuffer
* Remove queue_families parameter from CpuBufferPool
* Remove queue families parameter from CpuAccessibleBuffer
* Fix examples
2017-08-17 11:59:59 +02:00
tomaka
3bfd84544e
Add the triangle guide example ( #720 )
2017-08-05 10:32:14 +02:00
tomaka
6abeba4f3d
Remove PipelineLayoutDescNames ( #712 )
2017-08-03 12:01:25 +02:00
tomaka
bf82214ec1
Rework shader entry points ( #708 )
2017-08-02 10:42:30 +02:00
Philip Woods
572554dbc1
Added window resizing to examples ( #671 )
...
* Added Swapchain recreation to triangle example
* Triangle example no longer panics when manually resizing window
* Triangle example now correctly resizes viewport
* Added window resizing support to image example
* Removed unused code from image example
* Moved dimension definition earlier in triangle and image example
* Replaced width and height variables in examples with dimensions
* Added window resizing support to teapot example
* Removed unused code from teapot example
* Removed duplicate code creating framebuffers
2017-07-26 17:58:40 +02:00
Benjamin Saunders
c085e193d9
Omit rarely-needed parameters from ImmutableImage convenience ctors
2017-07-24 01:09:45 -07:00
Benjamin Saunders
8a3bf4d191
Refactor ImmutableImage for convenient, safe initialization
2017-07-23 14:40:53 -07:00
tomaka
ef9a5f98e3
Merge pull request #667 from fst3a/spv-examples
...
Example showing how to manually load SPIR-V shaders from disk
2017-07-23 10:12:37 +02:00
Constantine
af0bb0ce9e
Accomodate requested changes
2017-07-22 22:47:53 +03:00
tomaka
5f9b6dcaf2
Fix the examples not working on Android
2017-07-22 16:44:52 +02:00
Constantine
72b17b8e9d
Add spv-1 example
2017-07-20 16:58:26 +03:00
Pierre Krieger
3fe108336c
Fixes to the CpuBufferPool
2017-07-19 19:19:40 +02:00
Jason Davies
b06f45736d
Use supports_compute() in compute example.
2017-07-19 01:10:38 +01:00
tomaka
139a13de62
Merge pull request #632 from tomaka/cb-builder-builders
...
Add other constructors for AutoCommandBufferBuilder
2017-07-11 12:33:39 +02:00
Pierre Krieger
437b046539
Fix examples
2017-07-11 11:33:35 +02:00
Pierre Krieger
c34491ed57
Add the example for the mandelbrot fractal
2017-07-11 11:09:01 +02:00
Pierre Krieger
d06e2abf3c
Add other constructors for AutoCommandBufferBuilder
2017-07-10 21:27:42 +02:00
Pierre Krieger
205b56327e
Fix teapot rotation slowly
2017-07-08 12:54:23 +02:00
Pierre Krieger
7c48e7c891
Finish updating examples for PersistentDescriptorSet
2017-07-08 12:13:05 +02:00
Pierre Krieger
bceafa2b03
Add the example for the next section of the guide
2017-07-08 11:13:32 +02:00
Pierre Krieger
fcae155883
Add errors to PersistentDescriptorSet building
2017-07-07 17:07:11 +02:00
Pierre Krieger
3d718c57a0
Update the examples for PersistentDescriptorSet
2017-07-07 17:07:11 +02:00
Pierre Krieger
5cb9cbd367
Fix #599
2017-07-05 18:16:14 +02:00
tomaka
9c05d74481
Merge pull request #591 from tomaka/fix-590
...
Fix #590
2017-07-05 09:38:45 +02:00
Pierre Krieger
6c1cd22fba
Add the examples of the guide
2017-07-05 09:09:44 +02:00
Pierre Krieger
d64c7bd21f
Fix #590
2017-07-04 17:30:17 +02:00
Pierre Krieger
9e83984278
Publish 0.5.0
2017-07-04 14:26:41 +02:00
tomaka
d293c6cbcf
Pass the device by value when loading a shader
2017-07-03 16:53:44 +02:00
Rukai
eb9ccd44e8
pass PhysicalDevice by value
2017-07-02 14:12:48 +10:00
tomaka
d7c9d08f76
Merge pull request #551 from tomaka/acquire-sc-timeout
...
The timeout of acquire_next_image is now optional
2017-06-27 07:48:11 +02:00
Pierre Krieger
e9fdcba73f
Remove old gitignore files
2017-06-26 10:35:05 +02:00
Pierre Krieger
4df639a834
The timeout of acquire_next_image is now optional
2017-06-25 10:28:22 +02:00
Pierre Krieger
d1b83a5192
Fix some warnings and examples
2017-06-23 10:32:49 +02:00
Pierre Krieger
d372724054
Rework command buffers
2017-06-23 07:34:04 +02:00
Pierre Krieger
78ddfba364
Add a compute shader example, and bugfix
2017-06-20 15:07:21 +02:00
Gabriel Majeri
6c3a7193e7
Fix some more unused code
2017-06-20 06:56:51 +03:00
Gabriel Majeri
3bd0d38f97
Update examples' libraries
2017-06-20 06:54:35 +03:00
Gabriel Majeri
9d2c028699
Fix unused code / imports in the examples
2017-06-20 06:53:53 +03:00
tomaka
4d96d9a912
Merge pull request #513 from tomaka/g-pipeline-builder
...
Add a GraphicsPipelineBuilder
2017-06-14 10:22:54 +02:00
Pierre Krieger
7723ba55e4
Add dummy for specialization constants in builder
2017-06-13 15:21:19 +02:00
Pierre Krieger
53fb62c6b1
Use FIFO present mode in exemples
2017-06-11 19:01:00 +02:00
tomaka
29096fc53f
Minor warning fixes and comment restore
2017-06-10 18:58:25 +02:00
tomaka
80e8848e32
Convert other examples
2017-06-10 18:55:05 +02:00
tomaka
64b8db24ea
Make triangle example work
2017-06-10 18:36:01 +02:00
Pierre Krieger
ad3307d252
Use vulkano-shader-derive in the examples
2017-06-03 12:49:50 +02:00
Pierre Krieger
db3e128143
Rework framebuffer creation
2017-06-02 20:36:43 +02:00
Pierre Krieger
953b89f52e
Architectural rework in swapchain
2017-05-26 13:12:21 +02:00
Pierre Krieger
a3c30dc183
Creating a Surface now takes the Arc<Instance> by value
2017-05-26 10:51:28 +02:00
Pierre Krieger
0d918e3779
Rework Surface::is_supported() and update examples
2017-05-26 10:42:03 +02:00
Pierre Krieger
6d106565d3
Turn all the constructor that take a &Arc<Device> to Arc<Device>
2017-05-25 21:44:54 +02:00
Pierre Krieger
3c51a3eb0b
Update the examples to use the new system
2017-05-21 19:04:14 +02:00
Pierre Krieger
6f32b7d1c0
Fix examples
2017-05-20 14:06:19 +02:00
Pierre Krieger
1e62e4fc78
Take BufferUsage by value and never by ref
2017-05-19 15:26:57 +02:00
Pierre Krieger
c8fc08738e
Fix examples
2017-05-15 11:02:00 +02:00
Benjamin Saunders
f3d7ca4b0d
Update vulkano-win and examples to winit 0.6
2017-05-07 19:08:18 -07:00
Pierre Krieger
3213c9fef3
Add documentation and usability methods to GpuFuture
2017-05-06 20:10:16 +02:00
Pierre Krieger
5de743221b
Adding a command to a builder can now return an error
2017-04-20 09:43:57 +02:00
Pierre Krieger
db3dfb4b96
Fix example
2017-04-17 09:15:43 +02:00
Pierre Krieger
adaf6258a9
Fix compilation
2017-04-15 12:57:16 +02:00
Luxko
4c7a1a786c
fix teapot example
2017-04-08 20:29:15 +08:00
Pierre Krieger
99388714c3
Building a command buffer can now return an OomError
2017-04-04 17:41:51 +02:00
Pierre Krieger
dcab87b9be
Fix image example
2017-04-04 09:00:11 +02:00
Luxko
f82ceaf35c
Restore CmdDrawIndexed
...
- restore CmdDrawIndexed
- add a method `draw_indexed` to `CommandBufferBuilder`
- pass through relative `AddCommand`-impls to relative layers and
finally to `AutoCommandBufferBuilder`.
- make the teapot example work again
2017-03-16 21:55:01 +08:00
Pierre Krieger
8ed20f933c
Change GpuFuture::is_finished to cleanup_finished
2017-03-04 20:05:36 +01:00
Pierre Krieger
dd13c015cb
Implement #385
2017-02-17 14:19:11 +01:00
Pierre Krieger
372a6f7d14
Rework command buffers again
2017-01-24 14:24:13 +01:00
Pierre Krieger
1216461211
Merge branch 'custom-derives' into incoming
2017-01-21 16:35:58 +01:00
Pierre Krieger
61dc795e03
Revert the triangle example to what it was
2017-01-21 16:33:09 +01:00
Pierre Krieger
f932187778
Add a small crate to allow inlining shader source codes
2017-01-21 16:17:06 +01:00
Pierre Krieger
fec458b881
Fix warnings and improve docs
2017-01-04 21:01:40 +01:00
Pierre Krieger
8e58d913e6
Rework fb clear values
2017-01-04 17:49:23 +01:00
Pierre Krieger
19beb1eb06
Rework attachments list
2017-01-04 16:55:19 +01:00
Jeroen Bollen
a5acc07494
Examples now use min_image_count-buffering
...
This fixes a bug on some devices where the hard coded values were too small, and not supported.
2017-01-03 22:47:33 +01:00
Callym
66e98cf5b5
Fixed warning about CpuAccessibleBuffer::array being depreciated
2016-12-22 00:01:37 +00:00
Pierre Krieger
738b16cb07
Some work on framebuffer macros rework
2016-12-18 15:28:40 +01:00
Pierre Krieger
2b5a75c39b
Modify descriptor pools system and fix teapot example
2016-12-10 11:45:07 +01:00