* added tests for codegen reflect()
* added tests for a typical rust-gpu shader
* make idents that are invalid be named UnnamedX instead of panicing
* add generate_structs option to shader! macro, to disable struct generating
* get rid of macro_use extern crate
* disallow specifying a shader type for binary shaders
* fix mesh shaders output interface not being arrayed
* structs in shader interface panic with explanatory message
* fix clippy lints
Co-authored-by: Rua <ruawhitepaw@gmail.com>
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Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: Rua <ruawhitepaw@gmail.com>