Branan Riley
e9104208c4
Allow Surface to reference an external window object ( #848 )
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* Allow Surface to reference an external window object
This makes the Surface struct generic across a Window
type, so that a surface can own (or reference, if W is
an Arc) an external window object.
This also updates vulkano-win to take advantage of this.
There is no longer a dedicated Window struct in vulkano-win.
Instead, the Surface is simply passed ownership of the
winit::Window.
This fixes #844
* Update examples for new surface API
* Update Changelog
* Remove unnecessary send/sync bounds
* Update swapchain docs for new Surface behavior
2018-02-13 14:29:36 +01:00
Pierre Krieger
aa6ce2f977
Yank version 0.7.3 ( #918 )
2018-02-13 12:12:08 +01:00
Pierre Krieger
2519bc915a
Publish 0.7.3 ( #916 )
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* Publish 0.7.3
* Also publish glsl-to-spirv 0.1.4
2018-02-10 19:17:41 +01:00
Bram Buurlage
057507f7c2
Fixed issue #857 / swapchain resize causes panic ( #908 )
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* Fixed issue #857
* Update CHANGELOG.md
2018-01-09 08:47:19 +01:00
Benjamin Saunders
52fedcf77f
Simplify constructing pipelines that use dynamic buffers ( #894 )
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* Simplify constructing pipelines that use dynamic buffers
* Simplify PipelineLayoutDescTweaks API
2017-12-14 10:26:02 +01:00
Benjamin Saunders
70013d2678
Add object name setters ( #895 )
2017-12-13 09:50:08 +01:00
cbbowen
bc01c79992
Expose vkCmdCopyImage ( #888 )
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* Expose vkCmdCopyImage.
* Add copy_image to changelog
2017-11-29 22:10:43 +01:00
jansol
0ae08dceec
Fix linking against MoltenVK ( #880 )
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Starting from version 0.19.0 MoltenVK depends on IOSurface.framework
2017-11-17 12:41:02 +01:00
Branan Riley
a3a4e89778
Do not try to hardlink glslangValidator ( #870 )
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Previously, it was possible for the hardlinked glslangValidator
to become truncated when the glsl-to-spirv crate was rebuilt. The
file would be successfully hardlinked the first time, but on
subsequent builds the hardlink attempt would fail becasue the target
already exists. This would cause the build script to fall back to
a copy, which truncates when source and dest are the same file.
This removes the hardlinking entirely, meaning that we always just
copy our built glslangValidator to where we want it. While it would
be possible to try to make the hardlinking/copying logic idempotent,
the complexity (and potential fragility to similar bugs in the
future) doesn't seem worth it to avoid one copy.
This fixes #95
2017-10-24 07:51:50 +02:00
AustinJ235
36d74eab9f
Clear value validation for AutoCommandBufferBuilder::begin_render_pass() ( #869 )
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* Clear value validation for AutoCommandBufferBuilder::begin_render_pass()
* Add changelog entry and TODO comment
* Add changelog entry
2017-10-18 19:22:23 +02:00
AustinJ235
c7d77e5d8c
Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer() ( #868 )
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* Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer()
* Corrected the copy_image_to_buffer() change
2017-10-16 08:20:02 +02:00
tomaka
c60265c67b
Changed ShaderInterfaceMismatchError
to be more verbose ( #862 )
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* Changed `ShaderInterfaceMismatchError` to be more verbose
* Add entry to changelog
2017-10-11 19:43:25 +02:00
tomaka
c9b35bc9e2
Publish 0.7.2 ( #861 )
2017-10-09 14:46:41 +02:00
tomaka
82225bb3ad
Added GraphicsPipelineBuilder::with_pipeline_layout ( #859 )
2017-10-08 17:38:58 +02:00
Benjamin Saunders
3e56a917ab
Minimal command buffer debug marker support ( #847 )
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* Minimal command buffer debug marker support
* Suppress debug marker use when the extension isn't loaded
* Update CHANGELOG
* Revert "Suppress debug marker use when the extension isn't loaded"
This reverts commit 116ea5573bfbb34956f7f180659d570fc42d33e5.
* Document required extension for debug markers
* Document debug marker safety issues
2017-10-08 17:38:51 +02:00
tomaka
b438ee919c
Directly build a vkPipelineInputAssemblyStateCreateInfo in the gfx pipeline builder ( #855 )
2017-10-08 10:17:32 +02:00
tomaka
3b10fe87bb
Changed GraphicsPipelineBuilder
to default to a buffer-less vertex … ( #856 )
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* Changed `GraphicsPipelineBuilder` to default to a buffer-less vertex input
* Fix compilation
2017-10-08 09:54:16 +02:00
tomaka
ae5cf711a0
Check the min_texel_buffer_offset_alignment limit in buffer views ( #846 )
2017-10-07 16:11:05 +02:00
Fabio Krapohl
14ff3db022
impl_vertex accept generic structs ( #849 )
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* fixed macro for vertex
* Update CHANGELOG.md
2017-10-07 11:18:11 +02:00
tomaka
8c05eb6453
Publish 0.7.1 ( #837 )
2017-09-28 14:05:20 +02:00
tomaka
93cbe33265
Some work on correct support for multisampling ( #835 )
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* Some work on correct support for multisampling
* Note that Multisample is deprecated
2017-09-28 13:23:53 +02:00
tomaka
e8e48daadb
Fix the render pass macros when it comes to resolving attachments ( #833 )
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* Fix trhe render pass macros when it comes to resolving attachments
* Fix single_pass_renderpass
2017-09-26 10:29:34 +02:00
Pyry Kontio
ddb66a5513
Fixed the layer scaling issue on macOS. ( #830 )
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* Fixed the layer scaling issue on macOS. Changed the triangle example to use the surface extents instead of window dimensions, as that seems to be a more robust source of correct information.
* Updated changelog. Fixed other examples' window extent problem.
2017-09-26 10:29:26 +02:00
Icy Defiance
430cabfe90
Fixed le() and ge() for DescriptorsCount ( #832 )
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This also fixes a potential memory leak when allocating descriptor sets
2017-09-23 20:21:14 +02:00
tomaka
089d0879f7
Publish 0.7.0 ( #829 )
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* Publish 0.7.0
* Fix dependencies versions
2017-09-21 13:27:10 +02:00
tomaka
bf583c7ef3
is_superset_of now returns a Result ( #828 )
2017-09-21 10:35:59 +02:00
tomaka
be9e6dc103
Add RuntimePipelineDesc ( #827 )
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* Add RuntimePipelineDesc
* Minor changelog fix
2017-09-20 09:47:43 +02:00
tomaka
88743a6361
Check image layout in try_gpu_lock ( #816 )
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* [WIP] Check image layout in try_gpu_lock
* Finish implementation
* Add entry in CHANGELOG
* Fix wrong unlock with error recovery
* Improve CommandBufferExecError::AccessError to provide a hint
* Fix AttachmentImage wrong layout report
2017-09-14 16:29:11 +02:00
Benjamin Saunders
24496cc725
Bufferless vertex definition ( #819 )
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* Bufferless vertex definition
* Define `BufferlessVertices` to enable bufferless instanced drawing
* Cleanup
2017-09-13 19:29:53 +02:00
John-John Tedro
de25bb2906
Provide 32-bit word constructor for ShaderModule ( #818 )
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This provides the alternative constructor `ShaderModule::from_words(..)`, which uses `&[u32]` for the SPIR-V code.
`ShaderModule` currently uses an argument of type `&[u8]`, which causes interoperability issues with libraries like [shaderc][shaderc] and [rspirv][rspirv].
This is spec-compliant since the byte-code of the shader module is defined as `[..] a series of 32-bit words in host endianness.`
[shaderc]: https://docs.rs/shaderc/0.2.0/shaderc/struct.CompilationArtifact.html
[rspirv]: https://docs.rs/rspirv/0.4.0/rspirv/binary/trait.Assemble.html#tymethod.assemble
2017-09-11 12:37:48 +02:00
Christian Sdunek
fa6d56de76
Fix layer count check in swapchain constructor ( #817 )
2017-09-10 13:02:53 +02:00
tomaka
9abc9e431d
Simplify BufferAccess and ImageAccess ( #811 )
2017-09-09 09:11:58 +02:00
tomaka
bdf026a78b
Propagate allocation errors to CpuBufferPool::next() and chunk() ( #809 )
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* Propagate allocation errors to CpuBufferPool::next() and chunk()
* Add entry in CHANGELOG
2017-09-09 08:55:20 +02:00
tomaka
5ac98f53f1
Publish 0.6.2 ( #806 )
2017-09-06 15:47:46 +02:00
tomaka
e1854da9f9
Added a changelog ( #805 )
2017-09-06 14:36:06 +02:00